Ticket #142 (closed defect: duplicate)

Opened 5 years ago

Last modified 16 months ago

Rendering incorrectly culls for render-to-texture based effects

Reported by: nicolai Owned by:
Priority: Should Have Milestone:
Component: Game engine Keywords:
Cc:

Description

Models are culled strictly by the main camera that the player controls. This means that an incorrect set of models is rendered into the shadow map and for water reflections.

Instead, models should be culled separately for each camera (whether real or virtual) that is used during a frame.

Change History

comment:1 Changed 5 years ago by nicolai

  • Status changed from new to assigned

comment:2 Changed 3 years ago by feneur

  • Owner nicolai deleted
  • Status changed from assigned to new

comment:3 Changed 18 months ago by Jayschwa

  • Status changed from new to closed
  • Resolution set to duplicate

This is a duplicate of #504. This issue has less detail, so I'm going to close it.

comment:4 Changed 16 months ago by anonymous

  • Milestone ASAP deleted

Milestone ASAP deleted

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