Ticket #504 (new defect)
Shadows popping in/out at edges of screen
|Reported by:||Zoomastigophora||Owned by:||myconid|
|Priority:||Nice to Have||Milestone:||Backlog|
Currently, shadows and geometry have a visible pop in/out at the edges of the screen due to culling too early.
I'm not sure what the previous comment is referring to with shadow maps becoming too low-detail with a larger culling frustum, but one way to fix shadows popping in at the edge of the screen is to widen the culling frustum so that objects aren't culled as early. The downside is that objects will get rendered even though they appear off screen, which is somewhat inefficient. A better solution would be to decouple shadow map rendering from model rendering; as it is now, a shadow map is only rendered if its associated model is to be rendered (I think).
- Keywords shadows disappearing jumpy added
- Priority changed from Nice to Have to Should Have
comment:12 Changed 7 months ago by k776
- Keywords patch review added; shadows disappearing jumpy removed
- Owner set to myconid
- Milestone changed from Backlog to Alpha 12