Ticket #1426 (closed defect: duplicate)
Water reflection bug
|Reported by:||Spahbod||Owned by:|
|Component:||Core engine||Keywords:||water, reflection, bug|
If an actor/entity is out of FOV, it won't be rendered. But this can cause problems with water reflections as it would appear that they are suddenly made invisible. The best way to see this is to open atlas and generate a snowflake searocks random map. Look for trees near the edge of the hills and slowly move away from the land.