Ticket #1430 (closed defect: needsinfo)
[NEEDS INFO] Error : not enough memory under win7 x86_64
| Reported by: | zouip | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: |
Description
Error Message
Much to our regret we must report the program has encountered an error.
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
Details: unhandled exception (Access violation writing 0x00000004)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found) errno = 12 (Not enough memory) OS error = 487 (Tentative d’accès à une adresse non valide.)
Other Info
Running 0AD installed from current windows installer (r11863, win32) on a 16 GB ram computer, windows 7 64b, nvidia graphic card (up to date drivers).
This error seems random.
Attachments
Change History
Changed 12 months ago by zouip
- Attachment crashlog.txt added
comment:1 Changed 12 months ago by historic_bruno
- Milestone changed from Backlog to Alpha 11
Another report of the problem here.
comment:4 follow-up: ↓ 5 Changed 5 months ago by mozeiko
Got same "out not enough memory" error. Played single player for around 20 minutes, and game started to have longer and longer pauses every second (or more often) until it crashed. Attached crashlog.7z. Playing on 64-bit Windows7 SP1 with 8GB memory, Nvidia Quadro 2000M.
comment:5 in reply to: ↑ 4 Changed 5 months ago by historic_bruno
Replying to mozeiko:
Got same "out not enough memory" error. Played single player for around 20 minutes, and game started to have longer and longer pauses every second (or more often) until it crashed. Attached crashlog.7z. Playing on 64-bit Windows7 SP1 with 8GB memory, Nvidia Quadro 2000M.
Hi, thanks for the report. Were you using the game's time warp feature? If so, it's really intended as a developer option and essentially grows much larger over time (since it stores the simulation state every turn, in order to "rewind").

crashlog.txt