This occurs with or without GLSL options enabled. If you continue or suppress the error, the map will load but throws many errors of the form "ERROR: Terrain renderer failed to load shader effect (model_transparent)".
Assertion failed: "0 && (L"Can't find a usable technique")"
Location: ShaderManager.cpp:474 (CShaderManager::NewEffect)
Call stack:
CShaderManager::NewEffect (shadermanager.cpp:474)
_i_427 = 15 (0x0000000F)
this = 0x0065B4C0 ->
m_ProgramCache = (unsupported map<CShaderManager::CacheKey,boost::shared_ptr<CShaderProgram> >)
m_EffectCache =
table_ =
buckets_ = 0x26B1BD00 ->
next_ = 0x22205238 ->
next_ = 0x00000000
bucket_count_ = 29 (0x0000001D)
allocators_ =
(unsupported )
(unsupported )
current_ = false
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t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} }, { data_ = { buf = [1] { [8] { 205, 205, 24, 0, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
(too much output; skipping to next top-level symbol)
} } }
size_ = 24 (0x00000018)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x26B1BD00 (see above)
max_load_ = 29 (0x0000001D)
m_HotloadFiles =
table_ =
buckets_ = 0x26B1BE50 ->
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bucket_count_ = 29 (0x0000001D)
allocators_ =
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(unsupported )
current_ = false
funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 19, 0, 0, 0, 0 } }, align_ =
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t2 = 205
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t9 = 205
t10 = 205
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t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} }, { data_ = { buf = [1] { [8] { 205, 205, 19, 0, 0, 0, 0, 0 } }, align_ =
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t1 = 205
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t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
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t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} } }
size_ = 19 (0x00000013)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x26B1BE54 ->
next_ = 0x0E7E0410 ->
next_ = 0x00000000
max_load_ = 29 (0x0000001D)
m_Validator =
m_Schema = 0x00A2F6B0 -> (_xmlRelaxNG)
name = 0x240D1C48 -> "model_transparent"
baseDefines = 0x0015E894 ->
m_Items = 0x22208298 ->
items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
hash = 224229030 (0x0D5D76A6)
tech = 0x0015E884 ->
px = 0x222082E0 ->
m_Passes = (unsupported vector<CShaderPass >)
m_SortByDistance = false
pn =
pi_ = 0x2828BCC0 ->
use_count_ = 1 (0x00000001)
weak_count_ = 1 (0x00000001)
XeroFile =
m_Pointer = 0x185390D8 -> [8] { 124 ('|'), 22, 0, 0, 4, 0, 0, 0 }
m_ElementNameCount = 9 (0x00000009)
m_AttributeNameCount = 10 (0x0000000A)
m_ElementPointer = 0x18539008 -> [8] { 6, 0, 0, 0, 97 ('a'), 108 ('l'), 112 ('p'), 104 ('h') }
m_AttributePointer = 0x18539078 -> [8] { 8, 0, 0, 0, 99 ('c'), 111 ('o'), 110 ('n'), 116 ('t') }
m_XMBBuffer =
px = 0x18539000 -> "XMB0 "
pn =
pi_ = 0x22204278 ->
use_count_ = 2 (0x00000002)
weak_count_ = 1 (0x00000001)
at_context = 0 (0x00000000)
at_name = 4 (0x00000004)
el_define = 2 (0x00000002)
at_shader = 6 (0x00000006)
usableTechs = (unsupported vector<pair<XMBElement,int> >)
el_blend = 1 (0x00000001)
el_pass = 5 (0x00000005)
_children_427 =
Count = 15 (0x0000000F)
m_Pointer = 0x185390F0 -> "X"
m_LastItemID = 14 (0x0000000E)
m_LastPointer = 0x1853A546 -> [8] { 14, 2, 0, 0, 8, 0, 0, 0 }
Technique =
m_Pointer = 0x1853A546 (see above)
ret = 0 (0x00000000)
at_mask = 3 (0x00000003)
preferGLSL = true
el_depth = 3 (0x00000003)
hasARB = true
_children_483 =
Count = (uninitialized)
m_Pointer = 0xCCCCCCCC
m_LastItemID = (uninitialized)
m_LastPointer = 0xCCCCCCCC
Child =
m_Pointer = 0xCCCCCCCC
at_ref = 5 (0x00000005)
profile2__ =
m_Name = 0x01BE2D20 -> "loading effect"
el_alpha = 0 (0x00000000)
at_shaders = 7 (0x00000007)
at_value = 9 (0x00000009)
Root =
m_Pointer = 0x185390D8 (see above)
el_sort_by_distance = 7 (0x00000007)
at_dst = 1 (0x00000001)
xmlFilename =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = 47 ('/')
at_func = 2 (0x00000002)
preprocessor =
m_Preprocessor =
Source = 0x2849BB63 -> [8] { 221, 221, 221, 221, 221, 221, 221, 221 }
SourceEnd = 0x2849BB63 (see above)
Line = 4 (0x00000004)
BOL = true
EnableOutput = 1 (0x00000001)
MacroList = 0x26911BD0 ->
Name =
Type = TK_KEYWORD
Allocated = 0 (0x00000000)
String = 0x28478444 -> "DECAL"
Buffer = 0x28478444 (see above)
Length = 5 (0x00000005)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
Allocated = 0 (0x00000000)
String = 0x00650FBC -> "1"
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
Next = 0x2690FBE0 ->
Name =
Type = TK_KEYWORD
Allocated = 0 (0x00000000)
String = 0x240D129C -> "USE_TRANSPARENT"
Buffer = 0x240D129C (see above)
Length = 15 (0x0000000F)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
Allocated = 0 (0x00000000)
String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
Next = 0x2690FB00 ->
Name =
Type = TK_KEYWORD
Allocated = 0 (0x00000000)
String = 0x0A0B3F70 -> "LIGHTING_MODEL_standard"
Buffer = 0x0A0B3F70 (see above)
Length = 23 (0x00000017)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
Allocated = 0 (0x00000000)
String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
(too much output; skipping to next top-level symbol)
Next = 0x269105F0 ->
Name =
Type = TK_KEYWORD
Allocated = 0 (0x00000000)
String = 0x0A0B3DE0 -> "USE_SHADOW_SAMPLER"
Buffer = 0x0A0B3DE0 (see above)
Length = 18 (0x00000012)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
Allocated = 0 (0x00000000)
String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
Next = 0x26911230 ->
Name =
Type = TK_KEYWORD
Allocated = 0 (0x00000000)
String = 0x0A0B3C04 -> "USE_SHADOW_PCF"
Buffer = 0x0A0B3C04 (see above)
Length = 14 (0x0000000E)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
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String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
Next = 0x26910F20 ->
Name =
Type = TK_KEYWORD
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String = 0x0A0B3BB4 -> "USE_SHADOW"
Buffer = 0x0A0B3BB4 (see above)
Length = 10 (0x0000000A)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
Allocated = 0 (0x00000000)
String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
Next = 0x26910D60 ->
Name =
Type = TK_KEYWORD
Allocated = 0 (0x00000000)
String = 0x0A0B2AD4 -> "USE_FP_SHADOW"
Buffer = 0x0A0B2AD4 (see above)
Length = 13 (0x0000000D)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
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String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
Next = 0x26911B60 ->
Name =
Type = TK_KEYWORD
Allocated = 0 (0x00000000)
String = 0x0A09D69C -> "SYS_HAS_ARB"
Buffer = 0x0A09D69C (see above)
Length = 11 (0x0000000B)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
Allocated = 0 (0x00000000)
String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
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Type = TK_KEYWORD
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String = 0x0A09D64C -> "SYS_PREFER_GLSL"
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Length = 15 (0x0000000F)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
Allocated = 0 (0x00000000)
String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
Next = 0x26911690 ->
Name =
Type = TK_KEYWORD
Allocated = 0 (0x00000000)
String = 0x0A09D5AC -> "SYS_HAS_GLSL"
Buffer = 0x0A09D5AC (see above)
Length = 12 (0x0000000C)
NumArgs = 0 (0x00000000)
Args = 0x00000000
Value =
Type = TK_TEXT
Allocated = 0 (0x00000000)
String = 0x00650FBC (see above)
Buffer = 0x00650FBC (see above)
Length = 1 (0x00000001)
Body =
Type = TK_ERROR
Allocated = 0 (0x00000000)
String = 0x00000000
Buffer = 0x00000000
Length = 0 (0x00000000)
Next = 0x00000000
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ExpandFunc = 0x00000000
Expanding = false
ErrorData = 0xCCCCCCCC
techDefines =
m_Items = 0xCCCCCCCC
el_require = 6 (0x00000006)
at_src = 8 (0x00000008)
hasGLSL = true
CShaderManager::LoadEffect (shadermanager.cpp:355)
this = 0x0065B4C0 (see above)
name =
m = 0x240D1748 ->
data = (unsupported basic_string<char,char_traits<char> >)
hash = 2083361211 (0x7C2D91BB)
defines1 = 0x0015E9BC ->
m_Items = 0x22208178 ->
items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
hash = 2542199879 (0x9786E447)
defines2 = 0x248EE748 ->
m_Items = 0x23DEC738 ->
items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
hash = 3054521896 (0xB6104E28)
defines =
m_Items = 0x22208298 (see above)
key =
name =
m = 0x240D1748 (see above)
defines1 =
m_Items = 0x22208178 (see above)
defines2 =
m_Items = 0x23DEC738 (see above)
tech =
px = 0x222082E0 (see above)
pn =
pi_ = 0x2828BCC0 (see above)
it =
{ { (unsupported iterator<forward_iterator_tag,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> >,int,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> > *,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> > &>) } }
base_ =
bucket_ = 0x00000000
node_ = 0x00000000
CDecalRData::RenderDecals (decalrdata.cpp:96)
techBase =
px = 0x00000000
pn =
pi_ = 0x00000000
material = 0x248EE728 ->
m_DiffuseTexture =
px = 0x247F5BA0 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 33069, 0, 33069, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 33069 (0x0000812D)
m_WrapT = 33069 (0x0000812D)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24039325965 (0x0000000598DB010D)
m_BaseColour = 83886079 (0x04FFFFFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 ->
m_VFS =
px = 0x005CFBC0 -> (IVFS)
pn =
pi_ = 0x002DCE40 ->
use_count_ = 6 (0x00000006)
weak_count_ = 1 (0x00000001)
m_CacheLoader =
m_VFS =
px = 0x005CFBC0 (see above)
pn =
pi_ = 0x002DCE40 (see above)
m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
m_DisableGL = false
m_TextureConverter =
m_VFS =
px = 0x005CFBC0 (see above)
pn =
pi_ = 0x002DCE40 (see above)
m_HighQuality = false
m_WorkerThread = 1064 (0x00000428)
m_WorkerMutex = 0x0051C9C8
m_WorkerSem = 0x00000424
m_RequestQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionRequest> >)
m_ResultQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionResult> >)
m_Shutdown = false
m_DefaultHandle = 65537 (0x0000000000010001)
m_ErrorHandle = 131074 (0x0000000000020002)
m_ErrorTexture =
px = 0x0065D320 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 131074 (0x0000000000020002)
m_BaseColour = (too much output; skipping to next top-level symbol)
pn =
pi_ = 0x00613700 ->
use_count_ = 1 (0x00000001)
weak_count_ = 2 (0x00000002)
m_TextureCache =
table_ =
buckets_ = 0x26406138 ->
next_ = 0x00000000
bucket_count_ = 1543 (0x00000607)
allocators_ =
(unsupported )
(unsupported )
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t8 = (uninitialized)
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t11 = (uninitialized)
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t18 = (uninitialized)
t19 = (uninitialized)
t20 = (uninitialized)
t21 = (uninitialized)
t22 = (uninitialized)
t23 = (uninitialized)
} }, { data_ = { buf = [2] { [8] { 205, 205, 205, 205, 205, 100 ('d'), 3, 0 }, 205 }, align_ =
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t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
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t7 = 205
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t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
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t20 = 205
t21 = 205
t22 = 205
t23 = 205
} } }
size_ = 868 (0x00000364)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x2640613C ->
next_ = 0x25A339C0 ->
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max_load_ = 1543 (0x00000607)
m_HotloadFiles =
table_ =
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bucket_count_ = 1543 (0x00000607)
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t22 = 205
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} }, { data_ = { buf = [1] { [8] { 205, 205, 138, 3, 0, 0, 0, 0 } }, align_ =
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t1 = 205
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} } }
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mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x25FA4348 (see above)
max_load_ = 1543 (0x00000607)
m_SettingsFiles =
table_ =
buckets_ = 0x0E9235F8 ->
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} }, { data_ = { buf = [1] { [8] { 205, 205, 38 ('&'), 0, 0, 0, 0, 0 } }, align_ =
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} } }
size_ = 38 (0x00000026)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x0E9235F8 (see above)
max_load_ = 53 (0x00000035)
m_Self =
px = 0x247F5BA0 (see above)
pn =
pi_ = 0x248895B8 ->
use_count_ = 5 (0x00000005)
weak_count_ = 8 (0x00000008)
pn =
pi_ = 0x248895B8 (see above)
m_Samplers = (vector<CMaterial::TextureSampler >)
m_ShaderEffect =
m = 0x240D1748 (see above)
m_ShaderDefines =
m_Items = 0x23DEC738 (see above)
m_ConditionalDefines =
m_Defines = (vector<CShaderConditionalDefines::CondDefine >)
m_StaticUniforms =
m_Items = 0x21614CD8 ->
items = (unsupported vector<pair<CStrIntern,CVector4D> >)
hash = 944869429 (0x38519035)
m_RenderQueries =
m_Items = (unsupported vector<pair<int,CStrIntern> >)
m_AlphaBlending = true
m_PlayerID = 4294967295 (0xFFFFFFFF)
numPasses = 1 (0x00000001)
decal = 0x2827D240 ->
m_UpdateFlags = 0 (0x00000000)
m_IndexArray =
m_Usage = 35044 (0x000088E4)
m_Target = 34963 (0x00008893)
m_NumVertices = 68694 (0x00010C56)
m_Attributes = (unsupported vector<VertexArray::Attribute * >)
m_VB = 0x2868EC88 ->
m_Owner = 0x282CF0A0 ->
m_VertexSize = 2 (0x00000002)
m_MaxVertices = 2097152 (0x00200000)
m_FreeList = (unsupported list<CVertexBuffer::VBChunk * >)
m_FreeVertices = 1608911 (0x00188CCF)
m_Handle = 3 (0x00000003)
m_SysMem = 0x00000000
m_Usage = 35044 (0x000088E4)
m_Target = 34963 (0x00008893)
m_Index = 321816 (0x0004E918)
m_Count = 68694 (0x00010C56)
m_Stride = 2 (0x00000002)
m_BackingStore = 0x00000000
m_Attr =
type = 5123 (0x00001403)
elems = 1 (0x00000001)
offset = 0 (0x00000000)
vertexArray = 0x2827D248 ->
m_Usage = 35044 (0x000088E4)
m_Target = 34963 (0x00008893)
m_NumVertices = 68694 (0x00010C56)
m_Attributes = (unsupported vector<VertexArray::Attribute * >)
m_VB = 0x2868EC88 (see above)
m_Stride = 2 (0x00000002)
m_BackingStore = 0x00000000
m_Array =
m_Usage = 35044 (0x000088E4)
m_Target = 34962 (0x00008892)
m_NumVertices = 11664 (0x00002D90)
m_Attributes = (unsupported vector<VertexArray::Attribute * >)
m_VB = 0x2868EC18 ->
m_Owner = 0x282CF1A8 ->
m_VertexSize = 32 (0x00000020)
m_MaxVertices = 65536 (0x00010000)
m_FreeList = (unsupported list<CVertexBuffer::VBChunk * >)
m_FreeVertices = 45805 (0x0000B2ED)
m_Handle = 7 (0x00000007)
m_SysMem = 0x00000000
m_Usage = 35044 (0x000088E4)
m_Target = 34962 (0x00008892)
m_Index = 1423 (0x0000058F)
m_Count = 11664 (0x00002D90)
m_Stride = 32 (0x00000020)
m_BackingStore = 0x00000000
m_Position =
type = 5126 (0x00001406)
elems = 3 (0x00000003)
offset = 12 (0x0000000C)
vertexArray = 0x2827D284 ->
m_Usage = 35044 (0x000088E4)
m_Target = 34962 (0x00008892)
m_NumVertices = 11664 (0x00002D90)
m_Attributes = (unsupported vector<VertexArray::Attribute * >)
(too much output; skipping to next top-level symbol)
m_DiffuseColor =
type = 5121 (0x00001401)
elems = 4 (0x00000004)
offset = 8 (0x00000008)
vertexArray = 0x2827D284 (see above)
m_UV =
type = 5126 (0x00001406)
elems = 2 (0x00000002)
offset = 0 (0x00000000)
vertexArray = 0x2827D284 (see above)
m_Decal = 0x248EE620 ->
m_WorldBounds =
m_Data = [2]
X = 300.000000 (0x43960000)
Y = 2.628415 (0x402837F5)
Z = 304.000000 (0x43980000)
X = 728.000000 (0x44360000)
Y = 22.382513 (0x41B30F63)
Z = 732.000000 (0x44370000)
m_Transform =
_11 = 0.707111 (0x3F350542)
_21 = 0.000000 (0x00000000)
_31 = 0.707102 (0x3F3504A4)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 1.000000 (0x3F800000)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = -0.707102 (0xBF3504A4)
_23 = 0.000000 (0x00000000)
_33 = 0.707111 (0x3F350542)
_43 = 0.000000 (0x00000000)
_14 = 515.461121 (0x4400DD83)
_24 = 22.382513 (0x41B30F63)
_34 = 517.167847 (0x44014ABE)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.707111 (0x3F350542)
0.000000 (0x00000000)
0.707102 (0x3F3504A4)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000000 (0x3F800000)
0.000000 (0x00000000)
0.000000 (0x00000000)
-0.707102 (0xBF3504A4)
0.000000 (0x00000000)
0.707111 (0x3F350542)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 0.707111 (0x3F350542), 0.000000 (0x00000000), 0.707102 (0x3F3504A4), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { -0.707102 (0xBF3504A4), 0.000000 (0x00000000), 0.707111 (0x3F350542), 0.000000 (0x00000000) }
[4] { 515.461121 (0x4400DD83), 22.382513 (0x41B30F63), 517.167847 (0x44014ABE), 1.000000 (0x3F800000) }
m_InvTransform =
_11 = 0.707112 (0x3F350543)
_21 = 0.000000 (0x00000000)
_31 = -0.707102 (0xBF3504A5)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 1.000000 (0x3F800000)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = 0.707102 (0x3F3504A5)
_23 = 0.000000 (0x00000000)
_33 = 0.707112 (0x3F350543)
_43 = 0.000000 (0x00000000)
_14 = -730.179016 (0xC4368B75)
_24 = -22.382515 (0xC1B30F64)
_34 = -1.211700 (0xBF9B18FD)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.707112 (0x3F350543)
0.000000 (0x00000000)
-0.707102 (0xBF3504A5)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000000 (0x3F800000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.707102 (0x3F3504A5)
0.000000 (0x00000000)
0.707112 (0x3F350543)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 0.707112 (0x3F350543), 0.000000 (0x00000000), -0.707102 (0xBF3504A5), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.707102 (0x3F3504A5), 0.000000 (0x00000000), 0.707112 (0x3F350543), 0.000000 (0x00000000) }
[4] { -730.179016 (0xC4368B75), -22.382515 (0xC1B30F64), -1.211700 (0xBF9B18FD), 1.000000 (0x3F800000) }
m_RenderData = 0x2827D240 (see above)
m_BoundsValid = true
m_Parent = 0x00000000
m_PositionValid = true
m_PlayerID = 4294967295 (0xFFFFFFFF)
m_ShadingColor =
r = 1.000000 (0x3F800000)
g = 1.000000 (0x3F800000)
b = 1.000000 (0x3F800000)
a = 1.000000 (0x3F800000)
m_SelectionBox =
m_Center =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_HalfSizes =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Basis = [3]
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_SelectionBoxValid = false
m_CustomSelectionShape = 0x00000000
m_Terrain = 0x0E7F8FE0 ->
m_MapSize = 257 (0x00000101)
m_MapSizePatches = 16 (0x00000010)
m_Patches = 0x1D020044 ->
m_WorldBounds =
m_Data = [2]
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
X = 64.000000 (0x42800000)
Y = 22.382513 (0x41B30F63)
Z = 64.000000 (0x42800000)
m_Transform =
_11 = 1.000000 (0x3F800000)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 1.000000 (0x3F800000)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.000000 (0x00000000)
_33 = 1.000000 (0x3F800000)
_43 = 0.000000 (0x00000000)
_14 = 0.000000 (0x00000000)
_24 = 0.000000 (0x00000000)
_34 = 0.000000 (0x00000000)
_44 = 1.000000 (0x3F800000)
_data = [16]
1.000000 (0x3F800000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000000 (0x3F800000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000000 (0x3F800000)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }
m_InvTransform =
_11 = -431602080.000000 (0xCDCDCDCD)
_21 = -431602080.000000 (0xCDCDCDCD)
_31 = -431602080.000000 (0xCDCDCDCD)
_41 = -431602080.000000 (0xCDCDCDCD)
_12 = -431602080.000000 (0xCDCDCDCD)
_22 = -431602080.000000 (0xCDCDCDCD)
_32 = -431602080.000000 (0xCDCDCDCD)
_42 = -431602080.000000 (0xCDCDCDCD)
_13 = -431602080.000000 (0xCDCDCDCD)
_23 = -431602080.000000 (0xCDCDCDCD)
_33 = -431602080.000000 (0xCDCDCDCD)
_43 = -431602080.000000 (0xCDCDCDCD)
_14 = -431602080.000000 (0xCDCDCDCD)
_24 = -431602080.000000 (0xCDCDCDCD)
_34 = -431602080.000000 (0xCDCDCDCD)
_44 = -431602080.000000 (0xCDCDCDCD)
_data = [16]
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD) ...
_data2d = [4]
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
m_RenderData = 0x00000000
m_BoundsValid = true
m_bWillBeDrawn = false
m_MiniPatches = [16]
[16]
Tex = 0x22083188 ->
m_Tag = { (unsupported basic_string<char,char_traits<char> >) }
m_pProperties =
px = 0x0A058528 ->
m_pParent =
px = 0x0E7D1E10 ->
m_pParent =
px = 0x00000000
pn =
pi_ = 0x00000000
m_BaseColor = 0 (0x00000000)
m_HasBaseColor = false
m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }
m_TextureAngle = 0.785398 (0x3F490FDB)
m_TextureSize = 32.000000 (0x42000000)
m_Groups = (unsupported vector<CTerrainGroup * >)
pn =
pi_ = 0x09FF3DE0 ->
use_count_ = 19 (0x00000013)
weak_count_ = 1 (0x00000001)
m_BaseColor = 0 (0x00000000)
m_HasBaseColor = false
m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }
m_TextureAngle = 0.785398 (0x3F490FDB)
m_TextureSize = 32.000000 (0x42000000)
m_Groups = (unsupported vector<CTerrainGroup * >)
pn =
pi_ = 0x2207FC80 ->
use_count_ = 17 (0x00000011)
weak_count_ = 1 (0x00000001)
m_Material =
m_DiffuseTexture =
px = 0x22083730 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 2.000000 (0x40000000)
m_Handle = 24074584542 (0x000000059AF501DE)
m_BaseColour = 4286089797 (0xFF788A45)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x22083730 (see above)
pn =
pi_ = 0x2207FD40 ->
use_count_ = 3 (0x00000003)
weak_count_ = 8 (0x00000008)
pn =
pi_ = 0x2207FD40 (see above)
m_Samplers = (vector<CMaterial::TextureSampler >)
m_ShaderEffect =
m = 0x219E53D8 ->
data = (unsupported basic_string<char,char_traits<char> >)
hash = 784405102 (0x2EC1126E)
m_ShaderDefines =
m_Items = 0x21614D68 ->
items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
hash = 3269295997 (0xC2DD7F7D)
m_ConditionalDefines =
m_Defines = (vector<CShaderConditionalDefines::CondDefine >)
m_StaticUniforms =
m_Items = 0x21ED8888 ->
items = (unsupported vector<pair<CStrIntern,CVector4D> >)
hash = 2383088265 (0x8E0B0A89)
m_RenderQueries =
m_Items = (unsupported vector<pair<int,CStrIntern> >)
m_AlphaBlending = false
m_PlayerID = 4294967295 (0xFFFFFFFF)
m_TextureMatrix =
_11 = 0.022097 (0x3CB504F3)
_21 = -0.022097 (0xBCB504F3)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 0.000000 (0x00000000)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = -0.022097 (0xBCB504F3)
_23 = -0.022097 (0xBCB504F3)
_33 = 0.000000 (0x00000000)
_43 = 0.000000 (0x00000000)
_14 = 0.000000 (0x00000000)
_24 = 0.000000 (0x00000000)
_34 = 0.000000 (0x00000000)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.022097 (0x3CB504F3)
-0.022097 (0xBCB504F3)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
-0.022097 (0xBCB504F3)
-0.022097 (0xBCB504F3)
0.000000 (0x00000000)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }
m_BaseColor = 0 (0x00000000)
m_BaseColorValid = false
m_Groups = (unsupported vector<CTerrainGroup * >)
m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<<Path,TerrainAlpha> >)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
...
[16]
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
...
[16]
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
...
[16]
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
...
[16]
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
...
[16]
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
...
[16]
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
...
[16]
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
Tex = 0x22083188 (see above)
Priority = 0 (0x00000000)
... ...
m_X = 0 (0x00000000)
m_Z = 0 (0x00000000)
m_Parent = 0x0E7F8FE0 (see above)
m_Heightmap = 0x26CE5C28 -> 16384 (0x4000)
m_BaseColour =
R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) }
G = 255 (0xFF)
B = 255 (0xFF)
A = 255 (0xFF)
m_HeightMipmap =
m_MapSize = 257 (0x00000101)
m_Mipmap = (unsupported vector<SMipmap >)
m_Decal =
m_Material =
m_DiffuseTexture =
px = 0x247F5BA0 (see above)
pn =
pi_ = 0x248895B8 (see above)
m_Samplers = (vector<CMaterial::TextureSampler >)
m_ShaderEffect =
m = 0x240D1748 (see above)
m_ShaderDefines =
m_Items = 0x23DEC738 (see above)
m_ConditionalDefines =
m_Defines = (vector<CShaderConditionalDefines::CondDefine >)
m_StaticUniforms =
m_Items = 0x21614CD8 (see above)
m_RenderQueries =
m_Items = (unsupported vector<pair<int,CStrIntern> >)
m_AlphaBlending = true
m_PlayerID = 4294967295 (0xFFFFFFFF)
m_SizeX = 300.000000 (0x43960000)
m_SizeZ = 300.000000 (0x43960000)
m_Angle = 0.000000 (0x00000000)
m_OffsetX = 0.000000 (0x00000000)
m_OffsetZ = 0.000000 (0x00000000)
m_Floating = false
i = 1 (0x00000001)
decals = 0x0064FF58 -> (unsupported vector<CDecalRData * >)
context = 0x0015EFB4 ->
m_Items = 0x0A084D38 ->
items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
hash = 2459638966 (0x929B1CB6)
shadow = 0x0065CE28 ->
m = 0x00654970 ->
DepthTextureBits = 0 (0x00000000)
Framebuffer = 2 (0x00000002)
Texture = 47 (0x0000002F)
Width = 1024 (0x00000400)
Height = 1024 (0x00000400)
EffectiveWidth = 1024 (0x00000400)
EffectiveHeight = 1024 (0x00000400)
LightProjection =
_11 = 0.005682 (0x3BBA2E8C)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 0.005000 (0x3BA3D70A)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.000000 (0x00000000)
_33 = 0.011128 (0x3C36535A)
_43 = 0.000000 (0x00000000)
_14 = -0.999558 (0xBF7FE306)
_24 = -0.281850 (0xBE904E9F)
_34 = -1.267941 (0xBFA24BE2)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.005682 (0x3BBA2E8C)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.005000 (0x3BA3D70A)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.011128 (0x3C36535A)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 0.005682 (0x3BBA2E8C), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.005000 (0x3BA3D70A), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.011128 (0x3C36535A), 0.000000 (0x00000000) }
[4] { -0.999558 (0xBF7FE306), -0.281850 (0xBE904E9F), -1.267941 (0xBFA24BE2), 1.000000 (0x3F800000) }
LightTransform =
_11 = 0.308310 (0x3E9DDAC0)
_21 = -0.911988 (0xBF69780D)
_31 = -0.270598 (0xBE8A8BC5)
_41 = 0.000000 (0x00000000)
_12 = 0.183114 (0x3E3B8231)
_22 = 0.336030 (0x3EAC0C1E)
_32 = -0.923880 (0xBF6C835E)
_42 = 0.000000 (0x00000000)
_13 = 0.933496 (0x3F6EF996)
_23 = 0.235291 (0x3E70F00D)
_33 = 0.270599 (0x3E8A8BED)
_43 = 0.000000 (0x00000000)
_14 = -561.765320 (0xC40C70FB)
_24 = 339.573090 (0x43A9C95B)
_34 = 110.892670 (0x42DDC90C)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.308310 (0x3E9DDAC0)
(too much output; skipping to next top-level symbol)
...
_data2d = [4]
[4] { 0.308310 (0x3E9DDAC0), -0.911988 (0xBF69780D), -0.270598 (0xBE8A8BC5), 0.000000 (0x00000000) }
[4] { 0.183114 (0x3E3B8231), 0.336030 (0x3EAC0C1E), -0.923880 (0xBF6C835E), 0.000000 (0x00000000) }
[4] { 0.933496 (0x3F6EF996), 0.235291 (0x3E70F00D), 0.270599 (0x3E8A8BED), 0.000000 (0x00000000) }
[4] { -561.765320 (0xC40C70FB), 339.573090 (0x43A9C95B), 110.892670 (0x42DDC90C), 1.000000 (0x3F800000) }
TextureMatrix =
_11 = 0.000876 (0x3A659B46)
_21 = -0.002280 (0xBB156B8D)
_31 = -0.001506 (0xBAC558F4)
_41 = 0.000000 (0x00000000)
_12 = 0.000520 (0x3A085EB0)
_22 = 0.000840 (0x3A5C3878)
_32 = -0.005141 (0xBBA87267)
_42 = 0.000000 (0x00000000)
_13 = 0.002652 (0x3B2DCCCB)
_23 = 0.000588 (0x3A1A333B)
_33 = 0.001506 (0x3AC5592D)
_43 = 0.000000 (0x00000000)
_14 = -1.595703 (0xBFCC4000)
_24 = 1.208008 (0x3F9AA000)
_34 = 0.473051 (0x3EF233CC)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.000876 (0x3A659B46)
-0.002280 (0xBB156B8D)
-0.001506 (0xBAC558F4)
0.000000 (0x00000000)
0.000520 (0x3A085EB0)
0.000840 (0x3A5C3878)
-0.005141 (0xBBA87267)
0.000000 (0x00000000)
0.002652 (0x3B2DCCCB)
0.000588 (0x3A1A333B)
0.001506 (0x3AC5592D)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 0.000876 (0x3A659B46), -0.002280 (0xBB156B8D), -0.001506 (0xBAC558F4), 0.000000 (0x00000000) }
[4] { 0.000520 (0x3A085EB0), 0.000840 (0x3A5C3878), -0.005141 (0xBBA87267), 0.000000 (0x00000000) }
[4] { 0.002652 (0x3B2DCCCB), 0.000588 (0x3A1A333B), 0.001506 (0x3AC5592D), 0.000000 (0x00000000) }
[4] { -1.595703 (0xBFCC4000), 1.208008 (0x3F9AA000), 0.473051 (0x3EF233CC), 1.000000 (0x3F800000) }
InvLightTransform =
_11 = 0.308310 (0x3E9DDAC0)
_21 = 0.183114 (0x3E3B822C)
_31 = 0.933496 (0x3F6EF996)
_41 = 0.000000 (0x00000000)
_12 = -0.911988 (0xBF69780B)
_22 = 0.336030 (0x3EAC0C1D)
_32 = 0.235291 (0x3E70F00B)
_42 = 0.000000 (0x00000000)
_13 = -0.270598 (0xBE8A8BC3)
_23 = -0.923879 (0xBF6C835C)
_33 = 0.270599 (0x3E8A8BEF)
_43 = 0.000000 (0x00000000)
_14 = 512.891479 (0x4400390E)
_24 = 91.211708 (0x42B66C65)
_34 = 414.499817 (0x43CF3FFA)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.308310 (0x3E9DDAC0)
0.183114 (0x3E3B822C)
0.933496 (0x3F6EF996)
0.000000 (0x00000000)
-0.911988 (0xBF69780B)
0.336030 (0x3EAC0C1D)
0.235291 (0x3E70F00B)
0.000000 (0x00000000)
-0.270598 (0xBE8A8BC3)
-0.923879 (0xBF6C835C)
0.270599 (0x3E8A8BEF)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 0.308310 (0x3E9DDAC0), 0.183114 (0x3E3B822C), 0.933496 (0x3F6EF996), 0.000000 (0x00000000) }
[4] { -0.911988 (0xBF69780B), 0.336030 (0x3EAC0C1D), 0.235291 (0x3E70F00B), 0.000000 (0x00000000) }
[4] { -0.270598 (0xBE8A8BC3), -0.923879 (0xBF6C835C), 0.270599 (0x3E8A8BEF), 0.000000 (0x00000000) }
[4] { 512.891479 (0x4400390E), 91.211708 (0x42B66C65), 414.499817 (0x43CF3FFA), 1.000000 (0x3F800000) }
ShadowBound =
m_Data = [2]
X = 0.000000 (0x00000000)
Y = -144.000000 (0xC3100000)
Z = 25.874710 (0x41CEFF68)
X = 352.000000 (0x43B00000)
Y = 256.000000 (0x43800000)
Z = 205.597153 (0x434D98DF)
LightspaceCamera =
m_Orientation =
_11 = 0.308310 (0x3E9DDAC0)
_21 = -0.911988 (0xBF69780D)
_31 = -0.270598 (0xBE8A8BC5)
_41 = 0.000000 (0x00000000)
_12 = 0.685429 (0x3F2F784C)
_22 = 0.410217 (0x3ED207F1)
_32 = -0.601589 (0xBF1A01B8)
_42 = 0.000000 (0x00000000)
_13 = 0.659645 (0x3F28DE84)
_23 = 0.000000 (0x327210F7)
_33 = 0.751577 (0x3F40675B)
_43 = 0.000000 (0x00000000)
_14 = -0.000013 (0xB753E8DC)
_24 = -0.000014 (0xB772AC26)
_34 = 0.000001 (0x3526FFB0)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.308310 (0x3E9DDAC0)
-0.911988 (0xBF69780D)
-0.270598 (0xBE8A8BC5)
0.000000 (0x00000000)
0.685429 (0x3F2F784C)
0.410217 (0x3ED207F1)
-0.601589 (0xBF1A01B8)
0.000000 (0x00000000)
0.659645 (0x3F28DE84)
0.000000 (0x327210F7)
0.751577 (0x3F40675B)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 0.308310 (0x3E9DDAC0), -0.911988 (0xBF69780D), -0.270598 (0xBE8A8BC5), 0.000000 (0x00000000) }
[4] { 0.685429 (0x3F2F784C), 0.410217 (0x3ED207F1), -0.601589 (0xBF1A01B8), 0.000000 (0x00000000) }
[4] { 0.659645 (0x3F28DE84), 0.000000 (0x327210F7), 0.751577 (0x3F40675B), 0.000000 (0x00000000) }
[4] { -0.000013 (0xB753E8DC), -0.000014 (0xB772AC26), 0.000001 (0x3526FFB0), 1.000000 (0x3F800000) }
m_ProjMat =
_11 = 1.572408 (0x3FC944A7)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 2.096544 (0x40062DC5)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.000000 (0x00000000)
_33 = 1.000977 (0x3F802004)
_43 = 1.000000 (0x3F800000)
_14 = 0.000000 (0x00000000)
_24 = 0.000000 (0x00000000)
_34 = -4.001954 (0xC0801002)
_44 = 0.000000 (0x00000000)
_data = [16]
1.572408 (0x3FC944A7)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
2.096544 (0x40062DC5)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000977 (0x3F802004)
1.000000 (0x3F800000) ...
_data2d = [4]
[4] { 1.572408 (0x3FC944A7), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 2.096544 (0x40062DC5), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) }
m_NearPlane = 2.000000 (0x40000000)
m_FarPlane = 4096.000000 (0x45800000)
m_FOV = 0.890118 (0x3F63DEC5)
m_ViewPort =
m_X = 0 (0x00000000)
m_Y = 0 (0x00000000)
m_Width = 1024 (0x00000400)
m_Height = 768 (0x00000300)
m_ViewFrustum =
m_aPlanes = [10]
m_Norm =
X = 0.174857 (0x3E330DB8)
Y = 1.434017 (0x3FB78DDC)
Z = 1.177067 (0x3F96AA1E)
m_Dist = 0.000022 (0x37BA61E3)
m_Norm =
X = 1.144433 (0x3F927CCC)
Y = -1.434017 (0xBFB78DDC)
Z = 0.326087 (0x3EA6F4EB)
m_Dist = -0.000006 (0xB6D9C454)
m_Norm =
X = 2.096677 (0x40062FF6)
Y = 0.860037 (0x3F5C2B67)
Z = -0.509680 (0xBF027A5D)
m_Dist = 0.000039 (0x38249552)
m_Norm =
X = -0.777387 (0xBF4702D3)
Y = -0.860037 (0xBF5C2B67)
Z = 2.012834 (0x4000D244)
m_Dist = -0.000024 (0xB7C539D7)
m_Norm =
X = -0.000645 (0xBA28F400)
Y = -0.000000 (0xAD7E6800)
Z = -0.000734 (0xBA408000)
m_Dist = 4.001953 (0x40801000)
m_Norm =
X = 1.319935 (0x3FA8F3A2)
Y = 0.000000 (0x32FE66D1)
Z = 1.503888 (0x3FC07F69)
m_Dist = -4.001938 (0xC0800FE0)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 6 (0x00000006)
DummyTexture = 46 (0x0000002E)
SavedViewCamera =
m_Orientation =
_11 = 1.000000 (0x3F800000)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 0.819152 (0x3F51B3F3)
_32 = 0.573576 (0x3F12D5E8)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = -0.573576 (0xBF12D5E8)
_33 = 0.819152 (0x3F51B3F3)
_43 = 0.000000 (0x00000000)
_14 = 512.891479 (0x4400390E)
_24 = 91.211685 (0x42B66C62)
_34 = 414.499786 (0x43CF3FF9)
_44 = 1.000000 (0x3F800000)
_data = [16]
1.000000 (0x3F800000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.819152 (0x3F51B3F3)
0.573576 (0x3F12D5E8)
0.000000 (0x00000000)
0.000000 (0x00000000)
-0.573576 (0xBF12D5E8)
0.819152 (0x3F51B3F3)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), 0.573576 (0x3F12D5E8), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), -0.573576 (0xBF12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
[4] { 512.891479 (0x4400390E), 91.211685 (0x42B66C62), 414.499786 (0x43CF3FF9), 1.000000 (0x3F800000) }
m_ProjMat =
_11 = 1.810660 (0x3FE7C3B5)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 2.414213 (0x401A8279)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.000000 (0x00000000)
_33 = 1.000977 (0x3F802004)
_43 = 1.000000 (0x3F800000)
_14 = 0.000000 (0x00000000)
_24 = 0.000000 (0x00000000)
_34 = -4.001954 (0xC0801002)
_44 = 0.000000 (0x00000000)
_data = [16]
1.810660 (0x3FE7C3B5)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
2.414213 (0x401A8279)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000977 (0x3F802004)
1.000000 (0x3F800000) ...
_data2d = [4]
[4] { 1.810660 (0x3FE7C3B5), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 2.414213 (0x401A8279), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) }
m_NearPlane = 2.000000 (0x40000000)
m_FarPlane = 4096.000000 (0x45800000)
m_FOV = 0.785398 (0x3F490FDB)
m_ViewPort =
m_X = 0 (0x00000000)
m_Y = 0 (0x00000000)
m_Width = 1024 (0x00000400)
m_Height = 768 (0x00000300)
m_ViewFrustum =
m_aPlanes = [10]
m_Norm =
X = -1.810660 (0xBFE7C3B5)
Y = -0.573576 (0xBF12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = 641.450684 (0x44205CD8)
m_Norm =
X = 1.810660 (0x3FE7C3B5)
Y = -0.573576 (0xBF12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = -1215.893555 (0xC497FC98)
m_Norm =
X = 0.000000 (0x00000000)
Y = 1.404031 (0x3FB3B74D)
Z = 2.203888 (0x400D0C80)
m_Dist = -1041.575195 (0xC4823268)
m_Norm =
X = 0.000000 (0x00000000)
Y = -2.551184 (0xC023469A)
Z = -0.565584 (0xBF10CA1B)
m_Dist = 467.132233 (0x43E990ED)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000560 (0x3A12E800)
Z = -0.000800 (0xBA51D000)
m_Dist = 4.282593 (0x40890B00)
m_Norm =
X = 0.000000 (0x00000000)
Y = -1.147713 (0xBF92E845)
Z = 1.639104 (0x3FD1CE2D)
m_Dist = -578.725525 (0xC410AE6F)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 6 (0x00000006)
isDummyShader = false
dummy = 0x0015EA1C ->
px = 0x00000000
pn =
pi_ = 0x00000000
contextDecal =
m_Items = 0x22208178 (see above)
TerrainRenderer::RenderTerrainShader (terrainrenderer.cpp:522)
this = 0x0065BA3C ->
m = 0x0064FF18 ->
phase = Phase_Render
visiblePatches = (unsupported vector<CPatchRData * >)
filteredPatches = (unsupported vector<CPatchRData * >)
visibleDecals = (unsupported vector<CDecalRData * >)
filteredDecals = (unsupported vector<CDecalRData * >)
fancyWaterShader =
px = 0x00000000
pn =
pi_ = 0x00000000
context = 0x0015EFB4 (see above)
shadow = 0x0065CE28 (see above)
filtered = true
visibleDecals = 0x0064FF58 (see above)
shaderSolid =
px = 0x0A135410 ->
m_IsValid = true
m_StreamFlags = 1 (0x00000001)
m_ValidStreams = 1 (0x00000001)
pn =
pi_ = 0x0A125960 ->
use_count_ = 3 (0x00000003)
weak_count_ = 3 (0x00000003)
techSolid =
px = 0x0A11CD18 ->
m_Passes = (unsupported vector<CShaderPass >)
m_SortByDistance = false
pn =
pi_ = 0x0A125820 ->
use_count_ = 2 (0x00000002)
weak_count_ = 1 (0x00000001)
visiblePatches = 0x0064FF30 -> (unsupported vector<CPatchRData * >)
CRenderer::RenderPatches (renderer.cpp:871)
this = 0x006534B0 ->
(Singleton<CRenderer>)
(IJSObject)
m_JS = 0x05A99118 -> (JSObject)
m_NonsharedProperties =
table_ =
buckets_ = 0x005D3EC8 ->
next_ = 0x005CF290 ->
next_ = 0x00000000
bucket_count_ = 17 (0x00000011)
allocators_ =
(unsupported )
(unsupported )
current_ = false
funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 11, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} }, { data_ = { buf = [1] { [8] { 205, 205, 11, 0, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
(too much output; skipping to next top-level symbol)
} } }
size_ = 11 (0x0000000B)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x005D3EC8 (see above)
max_load_ = 17 (0x00000011)
m_ScriptProperties =
table_ =
buckets_ = 0x00000000
bucket_count_ = 11 (0x0000000B)
allocators_ =
(unsupported )
(unsupported )
current_ = false
funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 0, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} }, { data_ = { buf = [1] { [8] { 205, 205, 0, 0, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} } }
size_ = 0 (0x00000000)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x00000000
max_load_ = 0 (0x00000000)
m_EngineOwned = true
(SceneCollector)
m_Options =
m_NoVBO = false
m_Shadows = true
m_FancyWater = true
m_RenderPath = RP_SHADER
m_ShadowAlphaFix = true
m_ARBProgramShadow = true
m_ShadowPCF = true
m_Particles = true
m_PreferGLSL = true
m_ForceAlphaTest = false
m_GPUSkinning = false
m_Silhouettes = true
m_GenTangents = true
m_SmoothLOS = true
m_ShowSky = false
m = 0x0065B4A0 ->
IsOpen = true
ShadersDirty = false
profileTable =
(AbstractProfileTable)
Stats = 0x006538B0 ->
m_DrawCalls = 520 (0x00000208)
m_TerrainTris = 51910 (0x0000CAC6)
m_WaterTris = 0 (0x00000000)
m_ModelTris = 95827 (0x00017653)
m_OverlayTris = 0 (0x00000000)
m_BlendSplats = 15 (0x0000000F)
m_Particles = 0 (0x00000000)
columnDescriptions = (unsupported vector<ProfileColumn >)
shaderManager =
m_ProgramCache = (unsupported map<CShaderManager::CacheKey,boost::shared_ptr<CShaderProgram> >)
m_EffectCache =
table_ =
buckets_ = 0x26B1BD00 (see above)
bucket_count_ = 29 (0x0000001D)
allocators_ =
(unsupported )
(unsupported )
current_ = false
funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 24, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} }, { data_ = { buf = [1] { [8] { 205, 205, 24, 0, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} } }
size_ = 24 (0x00000018)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x26B1BD00 (see above)
max_load_ = 29 (0x0000001D)
m_HotloadFiles =
table_ =
buckets_ = 0x26B1BE50 (see above)
bucket_count_ = 29 (0x0000001D)
allocators_ =
(unsupported )
(unsupported )
current_ = false
funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 19, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} }, { data_ = { buf = [1] { [8] { 205, 205, 19, 0, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} } }
size_ = 19 (0x00000013)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x26B1BE54 (see above)
max_load_ = 29 (0x0000001D)
m_Validator =
m_Schema = 0x00A2F6B0 (see above)
waterManager =
m_WaterTexture = [60]
px = 0x220F8F20 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24023662784 (0x0000000597EC00C0)
m_BaseColour = 2245252051 (0x85D3D3D3)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220F8F20 (see above)
pn =
pi_ = 0x220F7D60 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F7D60 (see above)
px = 0x220F8FA8 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24026480875 (0x00000005981700EB)
m_BaseColour = 2245252051 (0x85D3D3D3)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220F8FA8 (see above)
pn =
pi_ = 0x220F7CE0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F7CE0 (see above)
px = 0x220F9030 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24025301209 (0x00000005980500D9)
m_BaseColour = 2245252051 (0x85D3D3D3)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220F9030 (see above)
pn =
pi_ = 0x220F7DA0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F7DA0 (see above)
px = 0x220F90B8 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24019730564 (0x0000000597B00084)
m_BaseColour = 2245252051 (0x85D3D3D3)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220F90B8 (see above)
pn =
pi_ = 0x220F7DE0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F7DE0 (see above)
px = 0x220F9140 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24025366746 (0x00000005980600DA)
m_BaseColour = 2228474835 (0x84D3D3D3)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220F9140 (see above)
pn =
pi_ = 0x220F7E20 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F7E20 (see above)
px = 0x220F91C8 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24022220970 (0x0000000597D600AA)
m_BaseColour = 2228474835 (0x84D3D3D3)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220F91C8 (see above)
pn =
pi_ = 0x220F7E60 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F7E60 (see above)
px = 0x220F9250 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24023138488 (0x0000000597E400B8)
m_BaseColour = 2228474835 (0x84D3D3D3)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220F9250 (see above)
pn =
pi_ = 0x220F7EA0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F7EA0 (see above)
px = 0x220F92D8 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24026349801 (0x00000005981500E9)
m_BaseColour = 2228474835 (0x84D3D3D3)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220F92D8 (see above)
pn =
pi_ = 0x220F7EE0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F7EE0 (see above)
...
m_NormalMap = [60]
px = 0x220FAF20 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24022417581 (0x0000000597D900AD)
m_BaseColour = 4286480383 (0xFF7E7FFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220FAF20 (see above)
pn =
pi_ = 0x220F8C20 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F8C20 (see above)
px = 0x220FAFA8 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24023793858 (0x0000000597EE00C2)
m_BaseColour = 4286480383 (0xFF7E7FFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220FAFA8 (see above)
pn =
pi_ = 0x220F8C60 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F8C60 (see above)
px = 0x220FB030 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24021172378 (0x0000000597C6009A)
m_BaseColour = 4286480383 (0xFF7E7FFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220FB030 (see above)
pn =
pi_ = 0x220F8CA0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F8CA0 (see above)
px = 0x220FB0B8 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24024645839 (0x0000000597FB00CF)
m_BaseColour = 4286480383 (0xFF7E7FFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220FB0B8 (see above)
pn =
pi_ = 0x220F8CE0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F8CE0 (see above)
px = 0x220FB140 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24019796101 (0x0000000597B10085)
m_BaseColour = 4286480383 (0xFF7E7FFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220FB140 (see above)
pn =
pi_ = 0x220F8D20 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F8D20 (see above)
px = 0x220FB1C8 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24022876340 (0x0000000597E000B4)
m_BaseColour = 4286480383 (0xFF7E7FFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220FB1C8 (see above)
pn =
pi_ = 0x220F8D60 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F8D60 (see above)
px = 0x220FB250 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24025825505 (0x00000005980D00E1)
m_BaseColour = 4286480383 (0xFF7E7FFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220FB250 (see above)
pn =
pi_ = 0x220F8DA0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F8DA0 (see above)
px = 0x220FB2D8 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 10497 (0x00002901)
m_WrapT = 10497 (0x00002901)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24020058249 (0x0000000597B50089)
m_BaseColour = 4286480383 (0xFF7E7FFF)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x220FB2D8 (see above)
pn =
pi_ = 0x220F8DE0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 9 (0x00000009)
pn =
pi_ = 0x220F8DE0 (see above)
...
m_WaterCurrentTex = 0 (0x00000000)
m_WaterColor =
r = 0.294118 (0x3E9696A2)
g = 0.349020 (0x3EB2B2C0)
b = 0.694118 (0x3F31B1B8)
a = 1.000000 (0x3F800000)
m_RenderWater = true
m_WaterScroll = (bool)0xCD
m_WaterHeight = 20.039398 (0x41A050B0)
m_WaterMaxAlpha = 0.850000 (0x3F59999A)
m_WaterFullDepth = 4.000000 (0x40800000)
m_WaterAlphaOffset = -0.050000 (0xBD4CCCCD)
m_SWaterSpeed = 0.001500 (0x3AC49BA6)
m_TWaterSpeed = 0.001500 (0x3AC49BA6)
m_SWaterTrans = 0.000000 (0x00000000)
m_TWaterTrans = 0.000000 (0x00000000)
m_SWaterScrollCounter = 0.000000 (0x00000000)
m_TWaterScrollCounter = 0.000000 (0x00000000)
m_WaterTexTimer = 0.125268 (0x3FC008CC40000000)
m_ReflectionTexture = 106 (0x0000006A)
m_RefractionTexture = 107 (0x0000006B)
m_ReflectionTextureSize = 512 (0x00000200)
m_RefractionTextureSize = 512 (0x00000200)
m_ReflectionMatrix =
_11 = 1.714643 (0x3FDB7968)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = -1.872737 (0xBFEFB5DB)
_32 = 1.613400 (0x3FCE83E1)
_42 = 0.573576 (0x3F12D5E8)
_13 = 0.000000 (0x00000000)
_23 = 1.311305 (0x3FA7D8D6)
_33 = -0.819152 (0xBF51B3F4)
_43 = 0.819152 (0x3F51B3F3)
_14 = -879.425537 (0xC45BDB3C)
_24 = -639.294006 (0xC41FD2D1)
_34 = 266.384094 (0x4385312A)
_44 = -310.209717 (0xC39B1AD8)
_data = [16]
1.714643 (0x3FDB7968)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
-1.872737 (0xBFEFB5DB)
1.613400 (0x3FCE83E1)
0.573576 (0x3F12D5E8)
0.000000 (0x00000000)
1.311305 (0x3FA7D8D6)
-0.819152 (0xBF51B3F4)
0.819152 (0x3F51B3F3) ...
_data2d = [4]
[4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), -1.872737 (0xBFEFB5DB), 1.613400 (0x3FCE83E1), 0.573576 (0x3F12D5E8) }
[4] { 0.000000 (0x00000000), 1.311305 (0x3FA7D8D6), -0.819152 (0xBF51B3F4), 0.819152 (0x3F51B3F3) }
[4] { -879.425537 (0xC45BDB3C), -639.294006 (0xC41FD2D1), 266.384094 (0x4385312A), -310.209717 (0xC39B1AD8) }
m_RefractionMatrix =
_11 = -431602080.000000 (0xCDCDCDCD)
_21 = -431602080.000000 (0xCDCDCDCD)
_31 = -431602080.000000 (0xCDCDCDCD)
_41 = -431602080.000000 (0xCDCDCDCD)
_12 = -431602080.000000 (0xCDCDCDCD)
_22 = -431602080.000000 (0xCDCDCDCD)
_32 = -431602080.000000 (0xCDCDCDCD)
_42 = -431602080.000000 (0xCDCDCDCD)
_13 = -431602080.000000 (0xCDCDCDCD)
_23 = -431602080.000000 (0xCDCDCDCD)
_33 = -431602080.000000 (0xCDCDCDCD)
_43 = -431602080.000000 (0xCDCDCDCD)
_14 = -431602080.000000 (0xCDCDCDCD)
_24 = -431602080.000000 (0xCDCDCDCD)
_34 = -431602080.000000 (0xCDCDCDCD)
_44 = -431602080.000000 (0xCDCDCDCD)
_data = [16]
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD) ...
_data2d = [4]
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
m_WaterTint =
r = 0.000000 (0x00000000)
g = 0.501961 (0x3F008084)
b = 1.000000 (0x3F800000)
a = 1.000000 (0x3F800000)
m_RepeatPeriod = 16.000000 (0x41800000)
m_Shininess = 4.150390 (0x4084CFFF)
m_SpecularStrength = 0.400000 (0x3ECCCCCD)
m_Waviness = 8.000000 (0x41000000)
m_Murkiness = 0.601563 (0x3F1A0008)
m_ReflectionTint =
r = 0.447059 (0x3EE4E4EB)
g = 0.541176 (0x3F0A8A83)
b = 0.729412 (0x3F3ABABF)
a = 1.000000 (0x3F800000)
m_ReflectionTintStrength = 0.300781 (0x3E99FFF8)
skyManager =
m_RenderSky = true
m_HorizonHeight = -150.000000 (0xC3160000)
m_SkySet = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
m_SkyTexture = [5]
px = 0x221F1858 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 33071 (0x0000812F)
m_WrapT = 33071 (0x0000812F)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24034017522 (0x00000005988A00F2)
m_BaseColour = 4286160841 (0xFF799FC9)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x221F1858 (see above)
pn =
pi_ = 0x220FE1E0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 8 (0x00000008)
pn =
pi_ = 0x220FE1E0 (see above)
px = 0x221F18E0 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 33071 (0x0000812F)
m_WrapT = 33071 (0x0000812F)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24033755374 (0x00000005988600EE)
m_BaseColour = 4286161355 (0xFF79A1CB)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x221F18E0 (see above)
pn =
pi_ = 0x220FE720 ->
use_count_ = 2 (0x00000002)
weak_count_ = 8 (0x00000008)
pn =
pi_ = 0x220FE720 (see above)
px = 0x221F1968 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 33071 (0x0000812F)
m_WrapT = 33071 (0x0000812F)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24033689837 (0x00000005988500ED)
m_BaseColour = 4285569478 (0xFF7099C6)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x221F1968 (see above)
pn =
pi_ = 0x220FE7A0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 8 (0x00000008)
pn =
pi_ = 0x220FE7A0 (see above)
px = 0x221F19F0 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 33071 (0x0000812F)
m_WrapT = 33071 (0x0000812F)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24034279670 (0x00000005988E00F6)
m_BaseColour = 4288462299 (0xFF9CBDDB)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x221F19F0 (see above)
pn =
pi_ = 0x220FE7E0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 8 (0x00000008)
pn =
pi_ = 0x220FE7E0 (see above)
px = 0x221F1A78 ->
m_Properties =
m_Path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }
m_Filter = 9987 (0x00002703)
m_WrapS = 33071 (0x0000812F)
m_WrapT = 33071 (0x0000812F)
m_Aniso = 1.000000 (0x3F800000)
m_Handle = 24034148596 (0x00000005988C00F4)
m_BaseColour = 4285767638 (0xFF739FD6)
m_State = LOADED
m_TextureManager = 0x005E5B00 (see above)
m_Self =
px = 0x221F1A78 (see above)
pn =
pi_ = 0x220FE820 ->
use_count_ = 2 (0x00000002)
weak_count_ = 8 (0x00000008)
pn =
pi_ = 0x220FE820 (see above)
textureManager =
m = 0x005E5B00 (see above)
terrainRenderer =
m = 0x0064FF18 (see above)
overlayRenderer =
m = 0x00632B98 ->
lines = (unsupported vector<SOverlayLine * >)
texlines = (unsupported vector<SOverlayTexturedLine * >)
sprites = (unsupported vector<SOverlaySprite * >)
quads = (unsupported vector<SOverlayQuad * >)
quadBatchMap =
table_ =
buckets_ = 0x2849B9C0 ->
next_ = 0x2843B808 ->
next_ = 0x00000000
bucket_count_ = 11 (0x0000000B)
allocators_ =
(unsupported )
(unsupported )
current_ = false
funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 1, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} }, { data_ = { buf = [1] { [8] { 205, 205, 1, 0, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} } }
size_ = 1 (0x00000001)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x2849B9C0 (see above)
max_load_ = 11 (0x0000000B)
quadVertices =
m_Usage = 35048 (0x000088E8)
m_Target = 34962 (0x00008892)
m_NumVertices = 4096 (0x00001000)
m_Attributes = (unsupported vector<VertexArray::Attribute * >)
m_VB = 0x2869D7E8 ->
m_Owner = 0x282CE5F8 ->
m_VertexSize = 32 (0x00000020)
m_MaxVertices = 65536 (0x00010000)
m_FreeList = (unsupported list<CVertexBuffer::VBChunk * >)
m_FreeVertices = 36119 (0x00008D17)
m_Handle = 10 (0x0000000A)
m_SysMem = 0x00000000
m_Usage = 35048 (0x000088E8)
m_Target = 34962 (0x00008892)
m_Index = 25029 (0x000061C5)
m_Count = 4096 (0x00001000)
m_Stride = 32 (0x00000020)
m_BackingStore = 0x09F80070 -> [8] { 0, 0, 0, 0, 18, 110 ('n'), 195, 62 ('>') }
quadAttributePos =
type = 5126 (0x00001406)
elems = 3 (0x00000003)
offset = 20 (0x00000014)
vertexArray = 0x00632C08 ->
m_Usage = 35048 (0x000088E8)
m_Target = 34962 (0x00008892)
m_NumVertices = 4096 (0x00001000)
m_Attributes = (unsupported vector<VertexArray::Attribute * >)
m_VB = 0x2869D7E8 (see above)
m_Stride = 32 (0x00000020)
m_BackingStore = 0x09F80070 (see above)
quadAttributeColor =
type = 5126 (0x00001406)
elems = 4 (0x00000004)
offset = 4 (0x00000004)
vertexArray = 0x00632C08 (see above)
quadAttributeUV =
type = 5122 (0x00001402)
elems = 2 (0x00000002)
offset = 0 (0x00000000)
vertexArray = 0x00632C08 (see above)
quadIndices =
m_Usage = 35048 (0x000088E8)
m_Target = 34963 (0x00008893)
m_NumVertices = 6144 (0x00001800)
m_Attributes = (unsupported vector<VertexArray::Attribute * >)
m_VB = 0x00635D18 ->
m_Owner = 0x005CF5A8 ->
m_VertexSize = 2 (0x00000002)
m_MaxVertices = 2097152 (0x00200000)
m_FreeList = (unsupported list<CVertexBuffer::VBChunk * >)
m_FreeVertices = 2088032 (0x001FDC60)
m_Handle = 1 (0x00000001)
m_SysMem = 0x00000000
m_Usage = 35048 (0x000088E8)
m_Target = 34963 (0x00008893)
m_Index = 0 (0x00000000)
m_Count = 6144 (0x00001800)
m_Stride = 2 (0x00000002)
m_BackingStore = 0x00000000
m_Attr =
type = 5123 (0x00001403)
elems = 1 (0x00000001)
offset = 0 (0x00000000)
vertexArray = 0x00632C64 ->
m_Usage = 35048 (0x000088E8)
m_Target = 34963 (0x00008893)
m_NumVertices = 6144 (0x00001800)
m_Attributes = (unsupported vector<VertexArray::Attribute * >)
m_VB = 0x00635D18 (see above)
m_Stride = 2 (0x00000002)
m_BackingStore = 0x00000000
defsOverlayLineNormal =
m_Items = 0x005C87D0 ->
items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
hash = 2830701477 (0xA8B913A5)
defsOverlayLineAlwaysVisible =
m_Items = 0x005C8818 ->
items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
hash = 3848739756 (0xE5671BAC)
defsQuadOverlay =
m_Items = 0x005C8788 ->
items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
hash = 0 (0x00000000)
particleManager =
m_RNG =
x = [1248]
5489 (0x00001571)
1301868182 (0x4D98EE96)
2938499221 (0xAF25F095)
2950281878 (0xAFD9BA96)
1875628136 (0x6FCBD068)
751856242 (0x2CD06A72)
944701696 (0x384F0100)
2243192071 (0x85B46507)
694061057 (0x295E8801)
219885934 (0x0D1B316E)
2066767472 (0x7B305E70)
3182869408 (0xBDB6BBA0) ...
i = 624 (0x00000270)
m_CurrentTime = 0.125268 (0x3E004662)
m_UnattachedEmitters = (unsupported list<boost::shared_ptr<CParticleEmitter> >)
m_EmitterTypes =
table_ =
buckets_ = 0x26467718 ->
next_ = 0x00000000
bucket_count_ = 11 (0x0000000B)
allocators_ =
(unsupported )
(unsupported )
current_ = false
funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 2, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} }, { data_ = { buf = [1] { [8] { 205, 205, 2, 0, 0, 0, 0, 0 } }, align_ =
t0 = 205
t1 = 205
t2 = 205
t3 = 205
t4 = 205
t5 = 205
t6 = 205
t7 = 205
t8 = 205
t9 = 205
t10 = 205
t11 = 205
t12 = 205
t13 = 205
t14 = 205
t15 = 205
t16 = 205
t17 = 205
t18 = 205
t19 = 205
t20 = 205
t21 = 205
t22 = 205
t23 = 205
} } }
size_ = 2 (0x00000002)
mlf_ = 1.000000 (0x3F800000)
cached_begin_bucket_ = 0x2646771C ->
next_ = 0x264719D8 ->
next_ = 0x00000000
max_load_ = 11 (0x0000000B)
particleRenderer =
m = 0x006511E8 ->
shader =
px = 0x22201338 ->
m_Passes = (unsupported vector<CShaderPass >)
m_SortByDistance = false
pn =
pi_ = 0x2828A5C0 ->
use_count_ = 2 (0x00000002)
weak_count_ = 1 (0x00000001)
shaderSolid =
px = 0x222014E8 ->
m_Passes = (unsupported vector<CShaderPass >)
m_SortByDistance = false
pn =
pi_ = 0x2828A740 ->
use_count_ = 2 (0x00000002)
weak_count_ = 1 (0x00000001)
emitters = (unsupported vector<CParticleEmitter * >)
materialManager =
m_Materials = (unsupported map<Path,CMaterial >)
qualityLevel = 10.000000 (0x41200000)
timeManager =
m_frameDelta = 0.125268 (0x3FC008CC40000000)
m_globalTime = 0.125268 (0x3FC008CC40000000)
shadow =
m = 0x00654970 (see above)
Model =
NormalSkinned =
px = 0x0A0AB060 -> (ModelRenderer)
pn =
pi_ = 0x0A09FB60 ->
use_count_ = 1 (0x00000001)
weak_count_ = 1 (0x00000001)
NormalUnskinned =
px = 0x0A0AB2C8 -> (ModelRenderer)
pn =
pi_ = 0x0A09FBE0 ->
use_count_ = 1 (0x00000001)
weak_count_ = 1 (0x00000001)
TranspSkinned =
px = 0x0A0AB140 -> (ModelRenderer)
pn =
pi_ = 0x0A09FBA0 ->
use_count_ = 1 (0x00000001)
weak_count_ = 1 (0x00000001)
TranspUnskinned =
px = 0x0A0AAE68 -> (ModelRenderer)
pn =
pi_ = 0x0A09FC20 ->
use_count_ = 1 (0x00000001)
weak_count_ = 1 (0x00000001)
VertexRendererShader =
px = 0x0A0AAF80 -> (ModelVertexRenderer)
pn =
pi_ = 0x0A09FAE0 ->
use_count_ = 3 (0x00000003)
weak_count_ = 1 (0x00000001)
VertexInstancingShader =
px = 0x0A0AAFF0 -> (ModelVertexRenderer)
pn =
pi_ = 0x0A09FB20 ->
use_count_ = 3 (0x00000003)
weak_count_ = 1 (0x00000001)
VertexGPUSkinningShader =
px = 0x00000000
pn =
pi_ = 0x00000000
ModShader =
px = 0x0A0B3ED0 ->
(RenderModifier)
m_Shadow = 0x0065CE28 (see above)
m_LightEnv = 0x01DB6640 ->
m_Elevation = 0.785398 (0x3F490FD8)
m_Rotation = -0.785396 (0xBF490FB6)
m_SunDir =
X = -0.270598 (0xBE8A8BC5)
Y = -0.923880 (0xBF6C835E)
Z = 0.270599 (0x3E8A8BED)
m_LightingModel = (unsupported basic_string<char,char_traits<char> >)
m_SunColor =
X = 0.776471 (0x3F46C6CE)
Y = 0.749020 (0x3F3FBFC6)
Z = 0.576471 (0x3F13939A)
m_TerrainAmbientColor =
X = 0.313726 (0x3EA0A0B2)
Y = 0.376471 (0x3EC0C0CF)
Z = 0.521569 (0x3F05858C)
m_UnitsAmbientColor =
X = 0.447059 (0x3EE4E4EB)
Y = 0.509804 (0x3F028284)
Z = 0.552941 (0x3F0D8D8B)
pn =
pi_ = 0x0A09FA60 ->
use_count_ = 1 (0x00000001)
weak_count_ = 1 (0x00000001)
globalContext =
m_Items = 0x0A084D38 (see above)
m_Width = 1024 (0x00000400)
m_Height = 768 (0x00000300)
m_TerrainRenderMode = SOLID
m_ModelRenderMode = SOLID
m_ViewCamera =
m_Orientation =
_11 = 1.000000 (0x3F800000)
_21 = -0.000000 (0x80000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = -0.819152 (0xBF51B3F3)
_32 = 0.573576 (0x3F12D5E8)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.573576 (0x3F12D5E8)
_33 = 0.819152 (0x3F51B3F3)
_43 = 0.000000 (0x00000000)
_14 = 512.891479 (0x4400390E)
_24 = -51.132889 (0xC24C8814)
_34 = 414.499786 (0x43CF3FF9)
_44 = 1.000000 (0x3F800000)
_data = [16]
1.000000 (0x3F800000)
-0.000000 (0x80000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
-0.819152 (0xBF51B3F3)
0.573576 (0x3F12D5E8)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.573576 (0x3F12D5E8)
0.819152 (0x3F51B3F3)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 1.000000 (0x3F800000), -0.000000 (0x80000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), -0.819152 (0xBF51B3F3), 0.573576 (0x3F12D5E8), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.573576 (0x3F12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
[4] { 512.891479 (0x4400390E), -51.132889 (0xC24C8814), 414.499786 (0x43CF3FF9), 1.000000 (0x3F800000) }
m_ProjMat =
_11 = 1.714643 (0x3FDB7968)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 2.286190 (0x401250F0)
_32 = -1.791466 (0xBFE54EC1)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.000000 (0x00000000)
_33 = 0.254398 (0x3E824070)
_43 = 1.000000 (0x3F800000)
_14 = 0.000000 (0x00000000)
_24 = 0.000000 (0x00000000)
_34 = -155.652084 (0xC31BA6EF)
_44 = 0.000000 (0x00000000)
_data = [16]
1.714643 (0x3FDB7968)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
2.286190 (0x401250F0)
-1.791466 (0xBFE54EC1)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.254398 (0x3E824070)
1.000000 (0x3F800000) ...
_data2d = [4]
[4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 2.286190 (0x401250F0), -1.791466 (0xBFE54EC1), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.254398 (0x3E824070), 1.000000 (0x3F800000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -155.652084 (0xC31BA6EF), 0.000000 (0x00000000) }
m_NearPlane = 2.000000 (0x40000000)
m_FarPlane = 4096.000000 (0x45800000)
m_FOV = 0.824668 (0x3F531D72)
m_ViewPort =
m_X = 0 (0x00000000)
m_Y = 0 (0x00000000)
m_Width = 512 (0x00000200)
m_Height = 512 (0x00000200)
m_ViewFrustum =
m_aPlanes = [10]
m_Norm =
X = -1.810660 (0xBFE7C3B5)
Y = -0.203979 (0xBE50DFCF)
Z = -0.291312 (0xBE9526D4)
m_Dist = 1038.990845 (0x4481DFB5)
m_Norm =
X = 1.810660 (0x3FE7C3B5)
Y = 0.573576 (0x3F12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = -1238.881836 (0xC49ADC38)
m_Norm =
X = 0.000000 (0x00000000)
Y = -2.413769 (0xC01A7B32)
Z = 0.761833 (0x3F43077B)
m_Dist = -439.202606 (0xC3DB99EF)
m_Norm =
X = 0.000000 (0x00000000)
Y = 2.551184 (0x4023469A)
Z = -0.565584 (0xBF10CA1B)
m_Dist = 364.883850 (0x43B67122)
m_Norm =
X = 0.000000 (0x00000000)
Y = -0.000560 (0xBA12E800)
Z = -0.000800 (0xBA51D000)
m_Dist = 4.305054 (0x4089C300)
m_Norm =
X = 0.000000 (0x00000000)
Y = 1.147713 (0x3F92E845)
Z = 1.639104 (0x3FD1CE2D)
m_Dist = -624.724487 (0xC41C2E5E)
m_Norm =
X = 0.000000 (0x00000000)
Y = 1.000000 (0x3F800000)
Z = 0.000000 (0x00000000)
m_Dist = -20.039398 (0xC1A050B0)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 7 (0x00000007)
m_CullCamera =
m_Orientation =
_11 = 1.000000 (0x3F800000)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 0.819152 (0x3F51B3F3)
_32 = 0.573576 (0x3F12D5E8)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = -0.573576 (0xBF12D5E8)
_33 = 0.819152 (0x3F51B3F3)
_43 = 0.000000 (0x00000000)
_14 = 512.891479 (0x4400390E)
_24 = 91.211685 (0x42B66C62)
_34 = 414.499786 (0x43CF3FF9)
_44 = 1.000000 (0x3F800000)
_data = [16]
1.000000 (0x3F800000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.819152 (0x3F51B3F3)
0.573576 (0x3F12D5E8)
0.000000 (0x00000000)
0.000000 (0x00000000)
-0.573576 (0xBF12D5E8)
0.819152 (0x3F51B3F3)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), 0.573576 (0x3F12D5E8), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), -0.573576 (0xBF12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
[4] { 512.891479 (0x4400390E), 91.211685 (0x42B66C62), 414.499786 (0x43CF3FF9), 1.000000 (0x3F800000) }
m_ProjMat =
_11 = 1.572408 (0x3FC944A7)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 2.096544 (0x40062DC5)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.000000 (0x00000000)
_33 = 1.000977 (0x3F802004)
_43 = 1.000000 (0x3F800000)
_14 = 0.000000 (0x00000000)
_24 = 0.000000 (0x00000000)
_34 = -4.001954 (0xC0801002)
_44 = 0.000000 (0x00000000)
_data = [16]
1.572408 (0x3FC944A7)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
2.096544 (0x40062DC5)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000977 (0x3F802004)
1.000000 (0x3F800000) ...
_data2d = [4]
[4] { 1.572408 (0x3FC944A7), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 2.096544 (0x40062DC5), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) }
m_NearPlane = 2.000000 (0x40000000)
m_FarPlane = 4096.000000 (0x45800000)
m_FOV = 0.890118 (0x3F63DEC5)
m_ViewPort =
m_X = 0 (0x00000000)
m_Y = 0 (0x00000000)
m_Width = 1024 (0x00000400)
m_Height = 768 (0x00000300)
m_ViewFrustum =
m_aPlanes = [10]
m_Norm =
X = -1.572408 (0xBFC944A7)
Y = -0.573576 (0xBF12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = 519.253052 (0x4401D032)
m_Norm =
X = 1.572408 (0x3FC944A7)
Y = -0.573576 (0xBF12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = -1093.695923 (0xC488B645)
m_Norm =
X = 0.000000 (0x00000000)
Y = 1.143811 (0x3F92686A)
Z = 2.021680 (0x40016335)
m_Dist = -942.314941 (0xC46B9428)
m_Norm =
X = 0.000000 (0x00000000)
Y = -2.290964 (0xC0129F29)
Z = -0.383376 (0xBEC449DA)
m_Dist = 367.871979 (0x43B7EF9D)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000560 (0x3A12E800)
Z = -0.000800 (0xBA51D000)
m_Dist = 4.282593 (0x40890B00)
m_Norm =
X = 0.000000 (0x00000000)
Y = -1.147713 (0xBF92E845)
Z = 1.639104 (0x3FD1CE2D)
m_Dist = -578.725525 (0xC410AE6F)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 6 (0x00000006)
m_CurrentScene = 0x0E99E7E0 -> (Scene)
m_ClearColor = [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }
m_LightEnv = 0x01DB6640 (see above)
m_hCompositeAlphaMap = 24016912500 (0x0000000597850074)
m_AlphaMapCoords = [14]
u0 = 0.001953 (0x3B000000)
u1 = 0.064453 (0x3D840000)
v0 = 0.000000 (0x00000000)
v1 = 1.000000 (0x3F800000)
u0 = 0.068359 (0x3D8C0000)
u1 = 0.130859 (0x3E060000)
v0 = 0.000000 (0x00000000)
v1 = 1.000000 (0x3F800000)
u0 = 0.134766 (0x3E0A0000)
u1 = 0.197266 (0x3E4A0000)
v0 = 0.000000 (0x00000000)
v1 = 1.000000 (0x3F800000)
u0 = 0.201172 (0x3E4E0000)
u1 = 0.263672 (0x3E870000)
v0 = 0.000000 (0x00000000)
v1 = 1.000000 (0x3F800000)
u0 = 0.267578 (0x3E890000)
u1 = 0.330078 (0x3EA90000)
v0 = 0.000000 (0x00000000)
v1 = 1.000000 (0x3F800000)
u0 = 0.333984 (0x3EAB0000)
u1 = 0.396484 (0x3ECB0000)
v0 = 0.000000 (0x00000000)
v1 = 1.000000 (0x3F800000)
u0 = 0.400391 (0x3ECD0000)
u1 = 0.462891 (0x3EED0000)
v0 = 0.000000 (0x00000000)
v1 = 1.000000 (0x3F800000)
u0 = 0.466797 (0x3EEF0000)
u1 = 0.529297 (0x3F078000)
v0 = 0.000000 (0x00000000)
v1 = 1.000000 (0x3F800000)
...
m_Caps =
m_VBO = true
m_ARBProgram = true
m_ARBProgramShadow = true
m_VertexShader = true
m_FragmentShader = true
m_Shadows = true
m_Stats =
m_DrawCalls = 520 (0x00000208)
m_TerrainTris = 51910 (0x0000CAC6)
m_WaterTris = 0 (0x00000000)
m_ModelTris = 95827 (0x00017653)
m_OverlayTris = 0 (0x00000000)
m_BlendSplats = 15 (0x0000000F)
m_Particles = 0 (0x00000000)
m_WaterManager = 0x0065B518 ->
m_WaterTexture = [60]
px = 0x220F8F20 (see above)
pn =
pi_ = 0x220F7D60 (see above)
px = 0x220F8FA8 (see above)
pn =
pi_ = 0x220F7CE0 (see above)
px = 0x220F9030 (see above)
pn =
pi_ = 0x220F7DA0 (see above)
px = 0x220F90B8 (see above)
pn =
pi_ = 0x220F7DE0 (see above)
px = 0x220F9140 (see above)
pn =
pi_ = 0x220F7E20 (see above)
px = 0x220F91C8 (see above)
pn =
pi_ = 0x220F7E60 (see above)
px = 0x220F9250 (see above)
pn =
pi_ = 0x220F7EA0 (see above)
px = 0x220F92D8 (see above)
pn =
pi_ = 0x220F7EE0 (see above)
...
m_NormalMap = [60]
px = 0x220FAF20 (see above)
pn =
pi_ = 0x220F8C20 (see above)
px = 0x220FAFA8 (see above)
pn =
pi_ = 0x220F8C60 (see above)
px = 0x220FB030 (see above)
pn =
pi_ = 0x220F8CA0 (see above)
px = 0x220FB0B8 (see above)
pn =
pi_ = 0x220F8CE0 (see above)
px = 0x220FB140 (see above)
pn =
pi_ = 0x220F8D20 (see above)
px = 0x220FB1C8 (see above)
pn =
pi_ = 0x220F8D60 (see above)
px = 0x220FB250 (see above)
pn =
pi_ = 0x220F8DA0 (see above)
px = 0x220FB2D8 (see above)
pn =
pi_ = 0x220F8DE0 (see above)
...
m_WaterCurrentTex = 0 (0x00000000)
m_WaterColor =
r = 0.294118 (0x3E9696A2)
g = 0.349020 (0x3EB2B2C0)
b = 0.694118 (0x3F31B1B8)
a = 1.000000 (0x3F800000)
m_RenderWater = true
m_WaterScroll = (bool)0xCD
m_WaterHeight = 20.039398 (0x41A050B0)
m_WaterMaxAlpha = 0.850000 (0x3F59999A)
m_WaterFullDepth = 4.000000 (0x40800000)
m_WaterAlphaOffset = -0.050000 (0xBD4CCCCD)
m_SWaterSpeed = 0.001500 (0x3AC49BA6)
m_TWaterSpeed = 0.001500 (0x3AC49BA6)
m_SWaterTrans = 0.000000 (0x00000000)
m_TWaterTrans = 0.000000 (0x00000000)
m_SWaterScrollCounter = 0.000000 (0x00000000)
m_TWaterScrollCounter = 0.000000 (0x00000000)
m_WaterTexTimer = 0.125268 (0x3FC008CC40000000)
m_ReflectionTexture = 106 (0x0000006A)
m_RefractionTexture = 107 (0x0000006B)
m_ReflectionTextureSize = 512 (0x00000200)
m_RefractionTextureSize = 512 (0x00000200)
m_ReflectionMatrix =
_11 = 1.714643 (0x3FDB7968)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = -1.872737 (0xBFEFB5DB)
_32 = 1.613400 (0x3FCE83E1)
_42 = 0.573576 (0x3F12D5E8)
_13 = 0.000000 (0x00000000)
_23 = 1.311305 (0x3FA7D8D6)
_33 = -0.819152 (0xBF51B3F4)
_43 = 0.819152 (0x3F51B3F3)
_14 = -879.425537 (0xC45BDB3C)
_24 = -639.294006 (0xC41FD2D1)
_34 = 266.384094 (0x4385312A)
_44 = -310.209717 (0xC39B1AD8)
_data = [16]
1.714643 (0x3FDB7968)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
-1.872737 (0xBFEFB5DB)
1.613400 (0x3FCE83E1)
0.573576 (0x3F12D5E8)
0.000000 (0x00000000)
1.311305 (0x3FA7D8D6)
-0.819152 (0xBF51B3F4)
0.819152 (0x3F51B3F3) ...
_data2d = [4]
[4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), -1.872737 (0xBFEFB5DB), 1.613400 (0x3FCE83E1), 0.573576 (0x3F12D5E8) }
[4] { 0.000000 (0x00000000), 1.311305 (0x3FA7D8D6), -0.819152 (0xBF51B3F4), 0.819152 (0x3F51B3F3) }
[4] { -879.425537 (0xC45BDB3C), -639.294006 (0xC41FD2D1), 266.384094 (0x4385312A), -310.209717 (0xC39B1AD8) }
m_RefractionMatrix =
_11 = -431602080.000000 (0xCDCDCDCD)
_21 = -431602080.000000 (0xCDCDCDCD)
_31 = -431602080.000000 (0xCDCDCDCD)
_41 = -431602080.000000 (0xCDCDCDCD)
_12 = -431602080.000000 (0xCDCDCDCD)
_22 = -431602080.000000 (0xCDCDCDCD)
_32 = -431602080.000000 (0xCDCDCDCD)
_42 = -431602080.000000 (0xCDCDCDCD)
_13 = -431602080.000000 (0xCDCDCDCD)
_23 = -431602080.000000 (0xCDCDCDCD)
_33 = -431602080.000000 (0xCDCDCDCD)
_43 = -431602080.000000 (0xCDCDCDCD)
_14 = -431602080.000000 (0xCDCDCDCD)
_24 = -431602080.000000 (0xCDCDCDCD)
_34 = -431602080.000000 (0xCDCDCDCD)
_44 = -431602080.000000 (0xCDCDCDCD)
_data = [16]
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD)
-431602080.000000 (0xCDCDCDCD) ...
_data2d = [4]
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
[4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
m_WaterTint =
r = 0.000000 (0x00000000)
g = 0.501961 (0x3F008084)
b = 1.000000 (0x3F800000)
a = 1.000000 (0x3F800000)
m_RepeatPeriod = 16.000000 (0x41800000)
m_Shininess = 4.150390 (0x4084CFFF)
m_SpecularStrength = 0.400000 (0x3ECCCCCD)
m_Waviness = 8.000000 (0x41000000)
m_Murkiness = 0.601563 (0x3F1A0008)
m_ReflectionTint =
r = 0.447059 (0x3EE4E4EB)
g = 0.541176 (0x3F0A8A83)
b = 0.729412 (0x3F3ABABF)
a = 1.000000 (0x3F800000)
m_ReflectionTintStrength = 0.300781 (0x3E99FFF8)
m_SkyManager = 0x0065B9E8 ->
m_RenderSky = true
m_HorizonHeight = -150.000000 (0xC3160000)
m_SkySet = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
m_SkyTexture = [5]
px = 0x221F1858 (see above)
pn =
pi_ = 0x220FE1E0 (see above)
px = 0x221F18E0 (see above)
pn =
pi_ = 0x220FE720 (see above)
px = 0x221F1968 (see above)
pn =
pi_ = 0x220FE7A0 (see above)
px = 0x221F19F0 (see above)
pn =
pi_ = 0x220FE7E0 (see above)
px = 0x221F1A78 (see above)
pn =
pi_ = 0x220FE820 (see above)
m_DisplayFrustum = false
m_DisplayTerrainPriorities = false
m_ShadowZBias = 0.020000 (0x3CA3D70A)
m_ShadowMapSize = 0 (0x00000000)
m_SkipSubmit = false
context = 0x0015EFB4 (see above)
frustum = 0x006535C4 ->
m_aPlanes = [10]
m_Norm =
X = -1.810660 (0xBFE7C3B5)
Y = -0.203979 (0xBE50DFCF)
Z = -0.291312 (0xBE9526D4)
m_Dist = 1038.990845 (0x4481DFB5)
m_Norm =
X = 1.810660 (0x3FE7C3B5)
Y = 0.573576 (0x3F12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = -1238.881836 (0xC49ADC38)
m_Norm =
X = 0.000000 (0x00000000)
Y = -2.413769 (0xC01A7B32)
Z = 0.761833 (0x3F43077B)
m_Dist = -439.202606 (0xC3DB99EF)
m_Norm =
X = 0.000000 (0x00000000)
Y = 2.551184 (0x4023469A)
Z = -0.565584 (0xBF10CA1B)
m_Dist = 364.883850 (0x43B67122)
m_Norm =
X = 0.000000 (0x00000000)
Y = -0.000560 (0xBA12E800)
Z = -0.000800 (0xBA51D000)
m_Dist = 4.305054 (0x4089C300)
m_Norm =
X = 0.000000 (0x00000000)
Y = 1.147713 (0x3F92E845)
Z = 1.639104 (0x3FD1CE2D)
m_Dist = -624.724487 (0xC41C2E5E)
m_Norm =
X = 0.000000 (0x00000000)
Y = 1.000000 (0x3F800000)
Z = 0.000000 (0x00000000)
m_Dist = -20.039398 (0xC1A050B0)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 7 (0x00000007)
filtered = true
profile2__ =
m_Name = 0x01BCD084 -> "patches"
profile2gpu__ =
m_Name = 0x01BCD08C -> "patches"
CRenderer::RenderReflections (renderer.cpp:1123)
this = 0x006534B0 (see above)
context = 0x0015EFB4 (see above)
scissor = 0x0015EF58 ->
m_Data = [2]
X = -1.000000 (0xBF800000)
Y = 0.760424 (0x3F42AB29)
Z = -1.000000 (0xBF800000)
X = -0.355626 (0xBEB614A0)
Y = 1.000000 (0x3F800000)
Z = 1.000000 (0x3F800000)
normalCamera =
m_Orientation =
_11 = 1.000000 (0x3F800000)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 0.819152 (0x3F51B3F3)
_32 = 0.573576 (0x3F12D5E8)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = -0.573576 (0xBF12D5E8)
_33 = 0.819152 (0x3F51B3F3)
_43 = 0.000000 (0x00000000)
_14 = 512.891479 (0x4400390E)
_24 = 91.211685 (0x42B66C62)
_34 = 414.499786 (0x43CF3FF9)
_44 = 1.000000 (0x3F800000)
_data = [16]
1.000000 (0x3F800000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.819152 (0x3F51B3F3)
0.573576 (0x3F12D5E8)
0.000000 (0x00000000)
0.000000 (0x00000000)
-0.573576 (0xBF12D5E8)
0.819152 (0x3F51B3F3)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), 0.573576 (0x3F12D5E8), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), -0.573576 (0xBF12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
[4] { 512.891479 (0x4400390E), 91.211685 (0x42B66C62), 414.499786 (0x43CF3FF9), 1.000000 (0x3F800000) }
m_ProjMat =
_11 = 1.810660 (0x3FE7C3B5)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 2.414213 (0x401A8279)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.000000 (0x00000000)
_33 = 1.000977 (0x3F802004)
_43 = 1.000000 (0x3F800000)
_14 = 0.000000 (0x00000000)
_24 = 0.000000 (0x00000000)
_34 = -4.001954 (0xC0801002)
_44 = 0.000000 (0x00000000)
_data = [16]
1.810660 (0x3FE7C3B5)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
2.414213 (0x401A8279)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000977 (0x3F802004)
1.000000 (0x3F800000) ...
_data2d = [4]
[4] { 1.810660 (0x3FE7C3B5), 0.000000 (0x00000000), 0.000000 (0x00000000), (too much output; skipping to next top-level symbol) }
[4] { 0.000000 (0x00000000), 2.414213 (0x401A8279), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) }
m_NearPlane = 2.000000 (0x40000000)
m_FarPlane = 4096.000000 (0x45800000)
m_FOV = 0.785398 (0x3F490FDB)
m_ViewPort =
m_X = 0 (0x00000000)
m_Y = 0 (0x00000000)
m_Width = 1024 (0x00000400)
m_Height = 768 (0x00000300)
m_ViewFrustum =
m_aPlanes = [10]
m_Norm =
X = -1.810660 (0xBFE7C3B5)
Y = -0.573576 (0xBF12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = 641.450684 (0x44205CD8)
m_Norm =
X = 1.810660 (0x3FE7C3B5)
Y = -0.573576 (0xBF12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = -1215.893555 (0xC497FC98)
m_Norm =
X = 0.000000 (0x00000000)
Y = 1.404031 (0x3FB3B74D)
Z = 2.203888 (0x400D0C80)
m_Dist = -1041.575195 (0xC4823268)
m_Norm =
X = 0.000000 (0x00000000)
Y = -2.551184 (0xC023469A)
Z = -0.565584 (0xBF10CA1B)
m_Dist = 467.132233 (0x43E990ED)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000560 (0x3A12E800)
Z = -0.000800 (0xBA51D000)
m_Dist = 4.282593 (0x40890B00)
m_Norm =
X = 0.000000 (0x00000000)
Y = -1.147713 (0xBF92E845)
Z = 1.639104 (0x3FD1CE2D)
m_Dist = -578.725525 (0xC410AE6F)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 6 (0x00000006)
wm = 0x0065B518 (see above)
vp =
m_X = 0 (0x00000000)
m_Y = 0 (0x00000000)
m_Width = 512 (0x00000200)
m_Height = 512 (0x00000200)
camPlane =
X = 0.000000 (0x00000000)
Y = 1.000000 (0x3F800000)
Z = 0.000000 (0x00000000)
W = -20.039398 (0xC1A050B0)
screenScissor =
x1 = 0 (0x00000000)
y1 = 450 (0x000001C2)
x2 = 165 (0x000000A5)
y2 = 512 (0x00000200)
profile2__ =
m_Name = 0x01BCD15C -> "water reflections"
scaleMat =
_11 = 0.750000 (0x3F400000)
_21 = 0.000000 (0x00000000)
_31 = 0.000000 (0x00000000)
_41 = 0.000000 (0x00000000)
_12 = 0.000000 (0x00000000)
_22 = 1.000000 (0x3F800000)
_32 = 0.000000 (0x00000000)
_42 = 0.000000 (0x00000000)
_13 = 0.000000 (0x00000000)
_23 = 0.000000 (0x00000000)
_33 = 1.000000 (0x3F800000)
_43 = 0.000000 (0x00000000)
_14 = 0.000000 (0x00000000)
_24 = 0.000000 (0x00000000)
_34 = 0.000000 (0x00000000)
_44 = 1.000000 (0x3F800000)
_data = [16]
0.750000 (0x3F400000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000000 (0x3F800000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
0.000000 (0x00000000)
1.000000 (0x3F800000)
0.000000 (0x00000000) ...
_data2d = [4]
[4] { 0.750000 (0x3F400000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }
[4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }
profile2gpu__ =
m_Name = 0x01BCD170 -> "water reflections"
CRenderer::RenderSubmissions (renderer.cpp:1418)
reflectionScissor =
x1 = (uninitialized)
y1 = (uninitialized)
x2 = (uninitialized)
y2 = (uninitialized)
refractionScissor =
x1 = (uninitialized)
y1 = (uninitialized)
x2 = (uninitialized)
y2 = (uninitialized)
dirty =
x1 = (uninitialized)
y1 = (uninitialized)
x2 = (uninitialized)
y2 = (uninitialized)
profile2__ =
m_Name = 0xCCCCCCCC
profile2gpu__ =
m_Name = 0xCCCCCCCC
this = 0x006534B0 (see above)
context =
m_Items = 0x0A084D38 (see above)
profile2__ =
m_Name = 0x01BCD2E0 -> "render submissions"
waterScissor =
m_Data = [2]
X = -1.000000 (0xBF800000)
Y = 0.760424 (0x3F42AB29)
Z = -1.000000 (0xBF800000)
X = -0.355626 (0xBEB614A0)
Y = 1.000000 (0x3F800000)
Z = 1.000000 (0x3F800000)
CRenderer::RenderScene (renderer.cpp:1689)
this = 0x006534B0 (see above)
scene = 0x0E99E7E0 (see above)
frustum =
m_aPlanes = [10]
m_Norm =
X = -1.572408 (0xBFC944A7)
Y = -0.573576 (0xBF12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = 519.253052 (0x4401D032)
m_Norm =
X = 1.572408 (0x3FC944A7)
Y = -0.573576 (0xBF12D5E8)
Z = 0.819152 (0x3F51B3F3)
m_Dist = -1093.695923 (0xC488B645)
m_Norm =
X = 0.000000 (0x00000000)
Y = 1.143811 (0x3F92686A)
Z = 2.021680 (0x40016335)
m_Dist = -942.314941 (0xC46B9428)
m_Norm =
X = 0.000000 (0x00000000)
Y = -2.290964 (0xC0129F29)
Z = -0.383376 (0xBEC449DA)
m_Dist = 367.871979 (0x43B7EF9D)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000560 (0x3A12E800)
Z = -0.000800 (0xBA51D000)
m_Dist = 4.282593 (0x40890B00)
m_Norm =
X = 0.000000 (0x00000000)
Y = -1.147713 (0xBF92E845)
Z = 1.639104 (0x3FD1CE2D)
m_Dist = -578.725525 (0xC410AE6F)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000)
Y = 0.000000 (0x00000000)
Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 6 (0x00000006)
CGameView::Render (gameview.cpp:504)
this = 0x0E99E7E0 (see above)
Render (gamesetup.cpp:219)
skycol =
r = 0.000000 (0x00000000)
g = 0.000000 (0x00000000)
b = 0.000000 (0x00000000)
a = 1.000000 (0x3F800000)
profile2__ =
m_Name = 0x01B9BA34 -> "render"
skystring = { (unsupported basic_string<char,char_traits<char> >) }
Frame (main.cpp:395)
profile2__ =
m_Name = 0xCCCCCCCC
realTimeSinceLastFrame = 0.125268 (0x3E004662)
need_update = true
time = 62.4215 (0x404F35F524C95207)
profile2__ =
m_Name = 0x01AFBD28 -> "frame"
need_render = true
is_building_archive = false
RunGameOrAtlas (main.cpp:507)
argc = 1 (0x00000001)
argv = 0x002D7BE0 -> 0x002DE990 -> "C:\Users\Ben\devel\ps\binaries\system\pyrogenesis_dbg.exe"
ran_atlas = false
args =
m_Args = (unsupported vector<pair<CStr8,CStr8> >)
m_Arg0 =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
separator = 92 ('\')
res = 2.94811e-010 (0x3DF44260277FE9B9)
main (main.cpp:550)
argc = 1 (0x00000001)
argv = 0x002D7BE0 (see above)
wmain (wseh.cpp:380)
i = 1 (0x00000001)
argc = 1 (0x00000001)
argv = 0x002D8890 -> 0x002D8898 -> "C:\Users\Ben\devel\ps\binaries\system\pyrogenesis_dbg.exe"
utf8_argv = (unsupported vector<char * >)
ret = (uninitialized)
wmainCRTStartup (crtexe.c:371)
CallStartupWithinTryBlock (wseh.cpp:396)
ret = (uninitialized)
wseh_EntryPoint (wseh.cpp:424)
RtlInitializeExceptionChain (:0)
RtlInitializeExceptionChain (:0)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)
Fixed in r12601.