Opened 12 years ago

Closed 12 years ago

Last modified 12 years ago

#1632 closed defect (fixed)

Error loading Hellenic Buildings sandbox: Can't find a usable technique

Reported by: historic_bruno Owned by:
Priority: Should Have Milestone: Alpha 11
Component: Core engine Keywords:
Cc: Patch:

Description

This occurs with or without GLSL options enabled. If you continue or suppress the error, the map will load but throws many errors of the form "ERROR: Terrain renderer failed to load shader effect (model_transparent)".

Assertion failed: "0 && (L"Can't find a usable technique")"
Location: ShaderManager.cpp:474 (CShaderManager::NewEffect)

Call stack:

CShaderManager::NewEffect (shadermanager.cpp:474)
    _i_427 = 15 (0x0000000F)
    this = 0x0065B4C0 -> 
        m_ProgramCache = (unsupported map<CShaderManager::CacheKey,boost::shared_ptr<CShaderProgram> >)
        m_EffectCache = 
            table_ = 
                
                    
                        buckets_ = 0x26B1BD00 -> 
                            next_ = 0x22205238 -> 
                                next_ = 0x00000000


                        bucket_count_ = 29 (0x0000001D)
                        allocators_ = 
                            
                                (unsupported )
                                (unsupported )



                    
                        current_ = false
                        funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 24, 0, 0, 0, 0 } }, align_ = 
                                        t0 = 205
                                        t1 = 205
                                        t2 = 205
                                        t3 = 205
                                        t4 = 205
                                        t5 = 205
                                        t6 = 205
                                        t7 = 205
                                        t8 = 205
                                        t9 = 205
                                        t10 = 205
                                        t11 = 205
                                        t12 = 205
                                        t13 = 205
                                        t14 = 205
                                        t15 = 205
                                        t16 = 205
                                        t17 = 205
                                        t18 = 205
                                        t19 = 205
                                        t20 = 205
                                        t21 = 205
                                        t22 = 205
                                        t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 24, 0, 0, 0, 0, 0 } }, align_ = 
                                        t0 = 205
                                        t1 = 205
                                        t2 = 205
                                        t3 = 205
                                        t4 = 205
                                        t5 = 205
                                        t6 = 205
                                        t7 = 205
                                        t8 = 205
                                        t9 = 205
                                        t10 = 205
                                        t11 = 205
                                        t12 = 205
                                        t13 = 205
                                        t14 = 205
                                        t15 = 205
                                        t16 = 205
                                        t17 = 205
                                        (too much output; skipping to next top-level symbol)
 } } }

                    size_ = 24 (0x00000018)
                    mlf_ = 1.000000 (0x3F800000)
                    cached_begin_bucket_ = 0x26B1BD00 (see above)
                    max_load_ = 29 (0x0000001D)



        m_HotloadFiles = 
            table_ = 
                
                    
                        buckets_ = 0x26B1BE50 -> 
                            next_ = 0x00000000

                        bucket_count_ = 29 (0x0000001D)
                        allocators_ = 
                            
                                (unsupported )
                                (unsupported )



                    
                        current_ = false
                        funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 19, 0, 0, 0, 0 } }, align_ = 
                                        t0 = 205
                                        t1 = 205
                                        t2 = 205
                                        t3 = 205
                                        t4 = 205
                                        t5 = 205
                                        t6 = 205
                                        t7 = 205
                                        t8 = 205
                                        t9 = 205
                                        t10 = 205
                                        t11 = 205
                                        t12 = 205
                                        t13 = 205
                                        t14 = 205
                                        t15 = 205
                                        t16 = 205
                                        t17 = 205
                                        t18 = 205
                                        t19 = 205
                                        t20 = 205
                                        t21 = 205
                                        t22 = 205
                                        t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 19, 0, 0, 0, 0, 0 } }, align_ = 
                                        t0 = 205
                                        t1 = 205
                                        t2 = 205
                                        t3 = 205
                                        t4 = 205
                                        t5 = 205
                                        t6 = 205
                                        t7 = 205
                                        t8 = 205
                                        t9 = 205
                                        t10 = 205
                                        t11 = 205
                                        t12 = 205
                                        t13 = 205
                                        t14 = 205
                                        t15 = 205
                                        t16 = 205
                                        t17 = 205
                                        t18 = 205
                                        t19 = 205
                                        t20 = 205
                                        t21 = 205
                                        t22 = 205
                                        t23 = 205
 } } }

                    size_ = 19 (0x00000013)
                    mlf_ = 1.000000 (0x3F800000)
                    cached_begin_bucket_ = 0x26B1BE54 -> 
                        next_ = 0x0E7E0410 -> 
                            next_ = 0x00000000


                    max_load_ = 29 (0x0000001D)



        m_Validator = 
            m_Schema = 0x00A2F6B0 -> (_xmlRelaxNG)


    name = 0x240D1C48 -> "model_transparent"
    baseDefines = 0x0015E894 -> 
        
            m_Items = 0x22208298 -> 
                items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
                hash = 224229030 (0x0D5D76A6)



    tech = 0x0015E884 -> 
        px = 0x222082E0 -> 
            m_Passes = (unsupported vector<CShaderPass >)
            m_SortByDistance = false

        pn = 
            pi_ = 0x2828BCC0 -> 
                use_count_ = 1 (0x00000001)
                weak_count_ = 1 (0x00000001)



    XeroFile = 
        
            m_Pointer = 0x185390D8 -> [8] { 124 ('|'), 22, 0, 0, 4, 0, 0, 0 }
            m_ElementNameCount = 9 (0x00000009)
            m_AttributeNameCount = 10 (0x0000000A)
            m_ElementPointer = 0x18539008 -> [8] { 6, 0, 0, 0, 97 ('a'), 108 ('l'), 112 ('p'), 104 ('h') }
            m_AttributePointer = 0x18539078 -> [8] { 8, 0, 0, 0, 99 ('c'), 111 ('o'), 110 ('n'), 116 ('t') }

        m_XMBBuffer = 
            px = 0x18539000 -> "XMB0	"
            pn = 
                pi_ = 0x22204278 -> 
                    use_count_ = 2 (0x00000002)
                    weak_count_ = 1 (0x00000001)




    at_context = 0 (0x00000000)
    at_name = 4 (0x00000004)
    el_define = 2 (0x00000002)
    at_shader = 6 (0x00000006)
    usableTechs = (unsupported vector<pair<XMBElement,int> >)
    el_blend = 1 (0x00000001)
    el_pass = 5 (0x00000005)
    _children_427 = 
        Count = 15 (0x0000000F)
        m_Pointer = 0x185390F0 -> "X"
        m_LastItemID = 14 (0x0000000E)
        m_LastPointer = 0x1853A546 -> [8] { 14, 2, 0, 0, 8, 0, 0, 0 }

    Technique = 
        m_Pointer = 0x1853A546 (see above)

    ret = 0 (0x00000000)
    at_mask = 3 (0x00000003)
    preferGLSL = true 
    el_depth = 3 (0x00000003)
    hasARB = true 
    _children_483 = 
        Count = (uninitialized)
        m_Pointer = 0xCCCCCCCC
        m_LastItemID = (uninitialized)
        m_LastPointer = 0xCCCCCCCC

    Child = 
        m_Pointer = 0xCCCCCCCC

    at_ref = 5 (0x00000005)
    profile2__ = 
        m_Name = 0x01BE2D20 -> "loading effect"

    el_alpha = 0 (0x00000000)
    at_shaders = 7 (0x00000007)
    at_value = 9 (0x00000009)
    Root = 
        m_Pointer = 0x185390D8 (see above)

    el_sort_by_distance = 7 (0x00000007)
    at_dst = 1 (0x00000001)
    xmlFilename = 
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 47 ('/')

    at_func = 2 (0x00000002)
    preprocessor = 
        m_Preprocessor = 
            Source = 0x2849BB63 -> [8] { 221, 221, 221, 221, 221, 221, 221, 221 }
            SourceEnd = 0x2849BB63 (see above)
            Line = 4 (0x00000004)
            BOL = true 
            EnableOutput = 1 (0x00000001)
            MacroList = 0x26911BD0 -> 
                Name = 
                    Type = TK_KEYWORD
                    Allocated = 0 (0x00000000)
                    String = 0x28478444 -> "DECAL"
                    Buffer = 0x28478444 (see above)
                    Length = 5 (0x00000005)

                NumArgs = 0 (0x00000000)
                Args = 0x00000000
                Value = 
                    Type = TK_TEXT
                    Allocated = 0 (0x00000000)
                    String = 0x00650FBC -> "1"
                    Buffer = 0x00650FBC (see above)
                    Length = 1 (0x00000001)

                Body = 
                    Type = TK_ERROR
                    Allocated = 0 (0x00000000)
                    String = 0x00000000
                    Buffer = 0x00000000
                    Length = 0 (0x00000000)

                Next = 0x2690FBE0 -> 
                    Name = 
                        Type = TK_KEYWORD
                        Allocated = 0 (0x00000000)
                        String = 0x240D129C -> "USE_TRANSPARENT"
                        Buffer = 0x240D129C (see above)
                        Length = 15 (0x0000000F)

                    NumArgs = 0 (0x00000000)
                    Args = 0x00000000
                    Value = 
                        Type = TK_TEXT
                        Allocated = 0 (0x00000000)
                        String = 0x00650FBC (see above)
                        Buffer = 0x00650FBC (see above)
                        Length = 1 (0x00000001)

                    Body = 
                        Type = TK_ERROR
                        Allocated = 0 (0x00000000)
                        String = 0x00000000
                        Buffer = 0x00000000
                        Length = 0 (0x00000000)

                    Next = 0x2690FB00 -> 
                        Name = 
                            Type = TK_KEYWORD
                            Allocated = 0 (0x00000000)
                            String = 0x0A0B3F70 -> "LIGHTING_MODEL_standard"
                            Buffer = 0x0A0B3F70 (see above)
                            Length = 23 (0x00000017)

                        NumArgs = 0 (0x00000000)
                        Args = 0x00000000
                        Value = 
                            Type = TK_TEXT
                            Allocated = 0 (0x00000000)
                            String = 0x00650FBC (see above)
                            Buffer = 0x00650FBC (see above)
                            Length = 1 (0x00000001)

                        Body = 
                            Type = TK_ERROR
                            (too much output; skipping to next top-level symbol)

                        Next = 0x269105F0 -> 
                            Name = 
                                Type = TK_KEYWORD
                                Allocated = 0 (0x00000000)
                                String = 0x0A0B3DE0 -> "USE_SHADOW_SAMPLER"
                                Buffer = 0x0A0B3DE0 (see above)
                                Length = 18 (0x00000012)

                            NumArgs = 0 (0x00000000)
                            Args = 0x00000000
                            Value = 
                                Type = TK_TEXT
                                Allocated = 0 (0x00000000)
                                String = 0x00650FBC (see above)
                                Buffer = 0x00650FBC (see above)
                                Length = 1 (0x00000001)

                            Body = 
                                Type = TK_ERROR
                                Allocated = 0 (0x00000000)
                                String = 0x00000000
                                Buffer = 0x00000000
                                Length = 0 (0x00000000)

                            Next = 0x26911230 -> 
                                Name = 
                                    Type = TK_KEYWORD
                                    Allocated = 0 (0x00000000)
                                    String = 0x0A0B3C04 -> "USE_SHADOW_PCF"
                                    Buffer = 0x0A0B3C04 (see above)
                                    Length = 14 (0x0000000E)

                                NumArgs = 0 (0x00000000)
                                Args = 0x00000000
                                Value = 
                                    Type = TK_TEXT
                                    Allocated = 0 (0x00000000)
                                    String = 0x00650FBC (see above)
                                    Buffer = 0x00650FBC (see above)
                                    Length = 1 (0x00000001)

                                Body = 
                                    Type = TK_ERROR
                                    Allocated = 0 (0x00000000)
                                    String = 0x00000000
                                    Buffer = 0x00000000
                                    Length = 0 (0x00000000)

                                Next = 0x26910F20 -> 
                                    Name = 
                                        Type = TK_KEYWORD
                                        Allocated = 0 (0x00000000)
                                        String = 0x0A0B3BB4 -> "USE_SHADOW"
                                        Buffer = 0x0A0B3BB4 (see above)
                                        Length = 10 (0x0000000A)

                                    NumArgs = 0 (0x00000000)
                                    Args = 0x00000000
                                    Value = 
                                        Type = TK_TEXT
                                        Allocated = 0 (0x00000000)
                                        String = 0x00650FBC (see above)
                                        Buffer = 0x00650FBC (see above)
                                        Length = 1 (0x00000001)

                                    Body = 
                                        Type = TK_ERROR
                                        Allocated = 0 (0x00000000)
                                        String = 0x00000000
                                        Buffer = 0x00000000
                                        Length = 0 (0x00000000)

                                    Next = 0x26910D60 -> 
                                        Name = 
                                            Type = TK_KEYWORD
                                            Allocated = 0 (0x00000000)
                                            String = 0x0A0B2AD4 -> "USE_FP_SHADOW"
                                            Buffer = 0x0A0B2AD4 (see above)
                                            Length = 13 (0x0000000D)

                                        NumArgs = 0 (0x00000000)
                                        Args = 0x00000000
                                        Value = 
                                            Type = TK_TEXT
                                            Allocated = 0 (0x00000000)
                                            String = 0x00650FBC (see above)
                                            Buffer = 0x00650FBC (see above)
                                            Length = 1 (0x00000001)

                                        Body = 
                                            Type = TK_ERROR
                                            Allocated = 0 (0x00000000)
                                            String = 0x00000000
                                            Buffer = 0x00000000
                                            Length = 0 (0x00000000)

                                        Next = 0x26911B60 -> 
                                            Name = 
                                                Type = TK_KEYWORD
                                                Allocated = 0 (0x00000000)
                                                String = 0x0A09D69C -> "SYS_HAS_ARB"
                                                Buffer = 0x0A09D69C (see above)
                                                Length = 11 (0x0000000B)

                                            NumArgs = 0 (0x00000000)
                                            Args = 0x00000000
                                            Value = 
                                                Type = TK_TEXT
                                                Allocated = 0 (0x00000000)
                                                String = 0x00650FBC (see above)
                                                Buffer = 0x00650FBC (see above)
                                                Length = 1 (0x00000001)

                                            Body = 
                                                Type = TK_ERROR
                                                Allocated = 0 (0x00000000)
                                                String = 0x00000000
                                                Buffer = 0x00000000
                                                Length = 0 (0x00000000)

                                            Next = 0x26911CB0 -> 
                                                Name = 
                                                    Type = TK_KEYWORD
                                                    Allocated = 0 (0x00000000)
                                                    String = 0x0A09D64C -> "SYS_PREFER_GLSL"
                                                    Buffer = 0x0A09D64C (see above)
                                                    Length = 15 (0x0000000F)

                                                NumArgs = 0 (0x00000000)
                                                Args = 0x00000000
                                                Value = 
                                                    Type = TK_TEXT
                                                    Allocated = 0 (0x00000000)
                                                    String = 0x00650FBC (see above)
                                                    Buffer = 0x00650FBC (see above)
                                                    Length = 1 (0x00000001)

                                                Body = 
                                                    Type = TK_ERROR
                                                    Allocated = 0 (0x00000000)
                                                    String = 0x00000000
                                                    Buffer = 0x00000000
                                                    Length = 0 (0x00000000)

                                                Next = 0x26911690 -> 
                                                    Name = 
                                                        Type = TK_KEYWORD
                                                        Allocated = 0 (0x00000000)
                                                        String = 0x0A09D5AC -> "SYS_HAS_GLSL"
                                                        Buffer = 0x0A09D5AC (see above)
                                                        Length = 12 (0x0000000C)

                                                    NumArgs = 0 (0x00000000)
                                                    Args = 0x00000000
                                                    Value = 
                                                        Type = TK_TEXT
                                                        Allocated = 0 (0x00000000)
                                                        String = 0x00650FBC (see above)
                                                        Buffer = 0x00650FBC (see above)
                                                        Length = 1 (0x00000001)

                                                    Body = 
                                                        Type = TK_ERROR
                                                        Allocated = 0 (0x00000000)
                                                        String = 0x00000000
                                                        Buffer = 0x00000000
                                                        Length = 0 (0x00000000)

                                                    Next = 0x00000000
                                                    ExpandFunc = 0x00000000
                                                    Expanding = false

                                                ExpandFunc = 0x00000000
                                                Expanding = false

                                            ExpandFunc = 0x00000000
                                            Expanding = false

                                        ExpandFunc = 0x00000000
                                        Expanding = false

                                    ExpandFunc = 0x00000000
                                    Expanding = false

                                ExpandFunc = 0x00000000
                                Expanding = false

                            ExpandFunc = 0x00000000
                            Expanding = false

                        ExpandFunc = 0x00000000
                        Expanding = false

                    ExpandFunc = 0x00000000
                    Expanding = false

                ExpandFunc = 0x00000000
                Expanding = false

            ErrorData = 0xCCCCCCCC


    techDefines = 
        
            m_Items = 0xCCCCCCCC


    el_require = 6 (0x00000006)
    at_src = 8 (0x00000008)
    hasGLSL = true 

CShaderManager::LoadEffect (shadermanager.cpp:355)
    this = 0x0065B4C0 (see above)
    name = 
        m = 0x240D1748 -> 
            data = (unsupported basic_string<char,char_traits<char> >)
            hash = 2083361211 (0x7C2D91BB)


    defines1 = 0x0015E9BC -> 
        
            m_Items = 0x22208178 -> 
                items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
                hash = 2542199879 (0x9786E447)



    defines2 = 0x248EE748 -> 
        
            m_Items = 0x23DEC738 -> 
                items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
                hash = 3054521896 (0xB6104E28)



    defines = 
        
            m_Items = 0x22208298 (see above)


    key = 
        name = 
            m = 0x240D1748 (see above)

        defines1 = 
            
                m_Items = 0x22208178 (see above)


        defines2 = 
            
                m_Items = 0x23DEC738 (see above)



    tech = 
        px = 0x222082E0 (see above)
        pn = 
            pi_ = 0x2828BCC0 (see above)


    it = 
        { { (unsupported iterator<forward_iterator_tag,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> >,int,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> > *,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> > &>) } }
        base_ = 
            bucket_ = 0x00000000
            node_ = 0x00000000



CDecalRData::RenderDecals (decalrdata.cpp:96)
    techBase = 
        px = 0x00000000
        pn = 
            pi_ = 0x00000000


    material = 0x248EE728 -> 
        m_DiffuseTexture = 
            px = 0x247F5BA0 -> 
                m_Properties = 
                    m_Path = 
                        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                        separator = [8] { 47 ('/'), 52685, 9987, 0, 33069, 0, 33069, 0 }

                    m_Filter = 9987 (0x00002703)
                    m_WrapS = 33069 (0x0000812D)
                    m_WrapT = 33069 (0x0000812D)
                    m_Aniso = 1.000000 (0x3F800000)

                m_Handle = 24039325965 (0x0000000598DB010D)
                m_BaseColour = 83886079 (0x04FFFFFF)
                m_State = LOADED
                m_TextureManager = 0x005E5B00 -> 
                    m_VFS = 
                        px = 0x005CFBC0 -> (IVFS)
                        pn = 
                            pi_ = 0x002DCE40 -> 
                                use_count_ = 6 (0x00000006)
                                weak_count_ = 1 (0x00000001)



                    m_CacheLoader = 
                        m_VFS = 
                            px = 0x005CFBC0 (see above)
                            pn = 
                                pi_ = 0x002DCE40 (see above)


                        m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

                    m_DisableGL = false
                    m_TextureConverter = 
                        m_VFS = 
                            px = 0x005CFBC0 (see above)
                            pn = 
                                pi_ = 0x002DCE40 (see above)


                        m_HighQuality = false
                        m_WorkerThread = 1064 (0x00000428)
                        m_WorkerMutex = 0x0051C9C8
                        m_WorkerSem = 0x00000424
                        m_RequestQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionRequest> >)
                        m_ResultQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionResult> >)
                        m_Shutdown = false

                    m_DefaultHandle = 65537 (0x0000000000010001)
                    m_ErrorHandle = 131074 (0x0000000000020002)
                    m_ErrorTexture = 
                        px = 0x0065D320 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 131074 (0x0000000000020002)
                            m_BaseColour = (too much output; skipping to next top-level symbol)

                        pn = 
                            pi_ = 0x00613700 -> 
                                use_count_ = 1 (0x00000001)
                                weak_count_ = 2 (0x00000002)



                    m_TextureCache = 
                        table_ = 
                            
                                
                                    buckets_ = 0x26406138 -> 
                                        next_ = 0x00000000

                                    bucket_count_ = 1543 (0x00000607)
                                    allocators_ = 
                                        
                                            (unsupported )
                                            (unsupported )



                                
                                    current_ = false
                                    funcs_ = [2] { { data_ = { buf = [2] { (uninitialized), (uninitialized) }, align_ = 
                                                    t0 = (uninitialized)
                                                    t1 = (uninitialized)
                                                    t2 = (uninitialized)
                                                    t3 = (uninitialized)
                                                    t4 = (uninitialized)
                                                    t5 = (uninitialized)
                                                    t6 = (uninitialized)
                                                    t7 = (uninitialized)
                                                    t8 = (uninitialized)
                                                    t9 = (uninitialized)
                                                    t10 = (uninitialized)
                                                    t11 = (uninitialized)
                                                    t12 = (uninitialized)
                                                    t13 = (uninitialized)
                                                    t14 = (uninitialized)
                                                    t15 = (uninitialized)
                                                    t16 = (uninitialized)
                                                    t17 = (uninitialized)
                                                    t18 = (uninitialized)
                                                    t19 = (uninitialized)
                                                    t20 = (uninitialized)
                                                    t21 = (uninitialized)
                                                    t22 = (uninitialized)
                                                    t23 = (uninitialized)
 } }, { data_ = { buf = [2] { [8] { 205, 205, 205, 205, 205, 100 ('d'), 3, 0 }, 205 }, align_ = 
                                                    t0 = 205
                                                    t1 = 205
                                                    t2 = 205
                                                    t3 = 205
                                                    t4 = 205
                                                    t5 = 205
                                                    t6 = 205
                                                    t7 = 205
                                                    t8 = 205
                                                    t9 = 205
                                                    t10 = 205
                                                    t11 = 205
                                                    t12 = 205
                                                    t13 = 205
                                                    t14 = 205
                                                    t15 = 205
                                                    t16 = 205
                                                    t17 = 205
                                                    t18 = 205
                                                    t19 = 205
                                                    t20 = 205
                                                    t21 = 205
                                                    t22 = 205
                                                    t23 = 205
 } } }

                                size_ = 868 (0x00000364)
                                mlf_ = 1.000000 (0x3F800000)
                                cached_begin_bucket_ = 0x2640613C -> 
                                    next_ = 0x25A339C0 -> 
                                        next_ = 0x00000000


                                max_load_ = 1543 (0x00000607)



                    m_HotloadFiles = 
                        table_ = 
                            
                                
                                    buckets_ = 0x25FA4348 -> 
                                        next_ = 0x0A0B7FD8 -> 
                                            next_ = 0x00000000


                                    bucket_count_ = 1543 (0x00000607)
                                    allocators_ = 
                                        
                                            (unsupported )
                                            (unsupported )



                                
                                    current_ = false
                                    funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 138, 3, 0, 0, 0 } }, align_ = 
                                                    t0 = 205
                                                    t1 = 205
                                                    t2 = 205
                                                    t3 = 205
                                                    t4 = 205
                                                    t5 = 205
                                                    t6 = 205
                                                    t7 = 205
                                                    t8 = 205
                                                    t9 = 205
                                                    t10 = 205
                                                    t11 = 205
                                                    t12 = 205
                                                    t13 = 205
                                                    t14 = 205
                                                    t15 = 205
                                                    t16 = 205
                                                    t17 = 205
                                                    t18 = 205
                                                    t19 = 205
                                                    t20 = 205
                                                    t21 = 205
                                                    t22 = 205
                                                    t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 138, 3, 0, 0, 0, 0 } }, align_ = 
                                                    t0 = 205
                                                    t1 = 205
                                                    t2 = 205
                                                    t3 = 205
                                                    t4 = 205
                                                    t5 = 205
                                                    t6 = 205
                                                    t7 = 205
                                                    t8 = 205
                                                    t9 = 205
                                                    t10 = 205
                                                    t11 = 205
                                                    t12 = 205
                                                    t13 = 205
                                                    t14 = 205
                                                    t15 = 205
                                                    t16 = 205
                                                    t17 = 205
                                                    t18 = 205
                                                    t19 = 205
                                                    t20 = 205
                                                    t21 = 205
                                                    t22 = 205
                                                    t23 = 205
 } } }

                                size_ = 906 (0x0000038A)
                                mlf_ = 1.000000 (0x3F800000)
                                cached_begin_bucket_ = 0x25FA4348 (see above)
                                max_load_ = 1543 (0x00000607)



                    m_SettingsFiles = 
                        table_ = 
                            
                                
                                    buckets_ = 0x0E9235F8 -> 
                                        next_ = 0x0A112910 -> 
                                            next_ = 0x00000000


                                    bucket_count_ = 53 (0x00000035)
                                    allocators_ = 
                                        
                                            (unsupported )
                                            (unsupported )



                                
                                    current_ = false
                                    funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 38 ('&'), 0, 0, 0, 0 } }, align_ = 
                                                    t0 = 205
                                                    t1 = 205
                                                    t2 = 205
                                                    t3 = 205
                                                    t4 = 205
                                                    t5 = 205
                                                    t6 = 205
                                                    t7 = 205
                                                    t8 = 205
                                                    t9 = 205
                                                    t10 = 205
                                                    t11 = 205
                                                    t12 = 205
                                                    t13 = 205
                                                    t14 = 205
                                                    t15 = 205
                                                    t16 = 205
                                                    t17 = 205
                                                    t18 = 205
                                                    t19 = 205
                                                    t20 = 205
                                                    t21 = 205
                                                    t22 = 205
                                                    t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 38 ('&'), 0, 0, 0, 0, 0 } }, align_ = 
                                                    t0 = 205
                                                    t1 = 205
                                                    t2 = 205
                                                    t3 = 205
                                                    t4 = 205
                                                    t5 = 205
                                                    t6 = 205
                                                    t7 = 205
                                                    t8 = 205
                                                    t9 = 205
                                                    t10 = 205
                                                    t11 = 205
                                                    t12 = 205
                                                    t13 = 205
                                                    t14 = 205
                                                    t15 = 205
                                                    t16 = 205
                                                    t17 = 205
                                                    t18 = 205
                                                    t19 = 205
                                                    t20 = 205
                                                    t21 = 205
                                                    t22 = 205
                                                    t23 = 205
 } } }

                                size_ = 38 (0x00000026)
                                mlf_ = 1.000000 (0x3F800000)
                                cached_begin_bucket_ = 0x0E9235F8 (see above)
                                max_load_ = 53 (0x00000035)




                m_Self = 
                    px = 0x247F5BA0 (see above)
                    pn = 
                        pi_ = 0x248895B8 -> 
                            use_count_ = 5 (0x00000005)
                            weak_count_ = 8 (0x00000008)




            pn = 
                pi_ = 0x248895B8 (see above)


        m_Samplers = (vector<CMaterial::TextureSampler >)
        m_ShaderEffect = 
            m = 0x240D1748 (see above)

        m_ShaderDefines = 
            
                m_Items = 0x23DEC738 (see above)


        m_ConditionalDefines = 
            m_Defines = (vector<CShaderConditionalDefines::CondDefine >)

        m_StaticUniforms = 
            
                m_Items = 0x21614CD8 -> 
                    items = (unsupported vector<pair<CStrIntern,CVector4D> >)
                    hash = 944869429 (0x38519035)



        m_RenderQueries = 
            m_Items = (unsupported vector<pair<int,CStrIntern> >)

        m_AlphaBlending = true 
        m_PlayerID = 4294967295 (0xFFFFFFFF)

    numPasses = 1 (0x00000001)
    decal = 0x2827D240 -> 
        
            m_UpdateFlags = 0 (0x00000000)

        m_IndexArray = 
            
                m_Usage = 35044 (0x000088E4)
                m_Target = 34963 (0x00008893)
                m_NumVertices = 68694 (0x00010C56)
                m_Attributes = (unsupported vector<VertexArray::Attribute * >)
                m_VB = 0x2868EC88 -> 
                    m_Owner = 0x282CF0A0 -> 
                        m_VertexSize = 2 (0x00000002)
                        m_MaxVertices = 2097152 (0x00200000)
                        m_FreeList = (unsupported list<CVertexBuffer::VBChunk * >)
                        m_FreeVertices = 1608911 (0x00188CCF)
                        m_Handle = 3 (0x00000003)
                        m_SysMem = 0x00000000
                        m_Usage = 35044 (0x000088E4)
                        m_Target = 34963 (0x00008893)

                    m_Index = 321816 (0x0004E918)
                    m_Count = 68694 (0x00010C56)

                m_Stride = 2 (0x00000002)
                m_BackingStore = 0x00000000

            m_Attr = 
                type = 5123 (0x00001403)
                elems = 1 (0x00000001)
                offset = 0 (0x00000000)
                vertexArray = 0x2827D248 -> 
                    m_Usage = 35044 (0x000088E4)
                    m_Target = 34963 (0x00008893)
                    m_NumVertices = 68694 (0x00010C56)
                    m_Attributes = (unsupported vector<VertexArray::Attribute * >)
                    m_VB = 0x2868EC88 (see above)
                    m_Stride = 2 (0x00000002)
                    m_BackingStore = 0x00000000



        m_Array = 
            m_Usage = 35044 (0x000088E4)
            m_Target = 34962 (0x00008892)
            m_NumVertices = 11664 (0x00002D90)
            m_Attributes = (unsupported vector<VertexArray::Attribute * >)
            m_VB = 0x2868EC18 -> 
                m_Owner = 0x282CF1A8 -> 
                    m_VertexSize = 32 (0x00000020)
                    m_MaxVertices = 65536 (0x00010000)
                    m_FreeList = (unsupported list<CVertexBuffer::VBChunk * >)
                    m_FreeVertices = 45805 (0x0000B2ED)
                    m_Handle = 7 (0x00000007)
                    m_SysMem = 0x00000000
                    m_Usage = 35044 (0x000088E4)
                    m_Target = 34962 (0x00008892)

                m_Index = 1423 (0x0000058F)
                m_Count = 11664 (0x00002D90)

            m_Stride = 32 (0x00000020)
            m_BackingStore = 0x00000000

        m_Position = 
            type = 5126 (0x00001406)
            elems = 3 (0x00000003)
            offset = 12 (0x0000000C)
            vertexArray = 0x2827D284 -> 
                m_Usage = 35044 (0x000088E4)
                m_Target = 34962 (0x00008892)
                m_NumVertices = 11664 (0x00002D90)
                m_Attributes = (unsupported vector<VertexArray::Attribute * >)
                (too much output; skipping to next top-level symbol)


        m_DiffuseColor = 
            type = 5121 (0x00001401)
            elems = 4 (0x00000004)
            offset = 8 (0x00000008)
            vertexArray = 0x2827D284 (see above)

        m_UV = 
            type = 5126 (0x00001406)
            elems = 2 (0x00000002)
            offset = 0 (0x00000000)
            vertexArray = 0x2827D284 (see above)

        m_Decal = 0x248EE620 -> 
            
                
                    m_WorldBounds = 
                        m_Data = [2] 
                            
                                X = 300.000000 (0x43960000)
                                Y = 2.628415 (0x402837F5)
                                Z = 304.000000 (0x43980000)

                            
                                X = 728.000000 (0x44360000)
                                Y = 22.382513 (0x41B30F63)
                                Z = 732.000000 (0x44370000)


                    m_Transform = 
                        _11 = 0.707111 (0x3F350542)
                        _21 = 0.000000 (0x00000000)
                        _31 = 0.707102 (0x3F3504A4)
                        _41 = 0.000000 (0x00000000)
                        _12 = 0.000000 (0x00000000)
                        _22 = 1.000000 (0x3F800000)
                        _32 = 0.000000 (0x00000000)
                        _42 = 0.000000 (0x00000000)
                        _13 = -0.707102 (0xBF3504A4)
                        _23 = 0.000000 (0x00000000)
                        _33 = 0.707111 (0x3F350542)
                        _43 = 0.000000 (0x00000000)
                        _14 = 515.461121 (0x4400DD83)
                        _24 = 22.382513 (0x41B30F63)
                        _34 = 517.167847 (0x44014ABE)
                        _44 = 1.000000 (0x3F800000)
                        _data = [16] 
                            0.707111 (0x3F350542)
                            0.000000 (0x00000000)
                            0.707102 (0x3F3504A4)
                            0.000000 (0x00000000)
                            0.000000 (0x00000000)
                            1.000000 (0x3F800000)
                            0.000000 (0x00000000)
                            0.000000 (0x00000000)
                            -0.707102 (0xBF3504A4)
                            0.000000 (0x00000000)
                            0.707111 (0x3F350542)
                            0.000000 (0x00000000) ...
                        _data2d = [4] 
                            [4] { 0.707111 (0x3F350542), 0.000000 (0x00000000), 0.707102 (0x3F3504A4), 0.000000 (0x00000000) }
                            [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                            [4] { -0.707102 (0xBF3504A4), 0.000000 (0x00000000), 0.707111 (0x3F350542), 0.000000 (0x00000000) }
                            [4] { 515.461121 (0x4400DD83), 22.382513 (0x41B30F63), 517.167847 (0x44014ABE), 1.000000 (0x3F800000) }

                    m_InvTransform = 
                        _11 = 0.707112 (0x3F350543)
                        _21 = 0.000000 (0x00000000)
                        _31 = -0.707102 (0xBF3504A5)
                        _41 = 0.000000 (0x00000000)
                        _12 = 0.000000 (0x00000000)
                        _22 = 1.000000 (0x3F800000)
                        _32 = 0.000000 (0x00000000)
                        _42 = 0.000000 (0x00000000)
                        _13 = 0.707102 (0x3F3504A5)
                        _23 = 0.000000 (0x00000000)
                        _33 = 0.707112 (0x3F350543)
                        _43 = 0.000000 (0x00000000)
                        _14 = -730.179016 (0xC4368B75)
                        _24 = -22.382515 (0xC1B30F64)
                        _34 = -1.211700 (0xBF9B18FD)
                        _44 = 1.000000 (0x3F800000)
                        _data = [16] 
                            0.707112 (0x3F350543)
                            0.000000 (0x00000000)
                            -0.707102 (0xBF3504A5)
                            0.000000 (0x00000000)
                            0.000000 (0x00000000)
                            1.000000 (0x3F800000)
                            0.000000 (0x00000000)
                            0.000000 (0x00000000)
                            0.707102 (0x3F3504A5)
                            0.000000 (0x00000000)
                            0.707112 (0x3F350543)
                            0.000000 (0x00000000) ...
                        _data2d = [4] 
                            [4] { 0.707112 (0x3F350543), 0.000000 (0x00000000), -0.707102 (0xBF3504A5), 0.000000 (0x00000000) }
                            [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                            [4] { 0.707102 (0x3F3504A5), 0.000000 (0x00000000), 0.707112 (0x3F350543), 0.000000 (0x00000000) }
                            [4] { -730.179016 (0xC4368B75), -22.382515 (0xC1B30F64), -1.211700 (0xBF9B18FD), 1.000000 (0x3F800000) }

                    m_RenderData = 0x2827D240 (see above)
                    m_BoundsValid = true 

                m_Parent = 0x00000000
                m_PositionValid = true 
                m_PlayerID = 4294967295 (0xFFFFFFFF)
                m_ShadingColor = 
                    r = 1.000000 (0x3F800000)
                    g = 1.000000 (0x3F800000)
                    b = 1.000000 (0x3F800000)
                    a = 1.000000 (0x3F800000)

                m_SelectionBox = 
                    m_Center = 
                        X = 0.000000 (0x00000000)
                        Y = 0.000000 (0x00000000)
                        Z = 0.000000 (0x00000000)

                    m_HalfSizes = 
                        X = 0.000000 (0x00000000)
                        Y = 0.000000 (0x00000000)
                        Z = 0.000000 (0x00000000)

                    m_Basis = [3] 
                        
                            X = 0.000000 (0x00000000)
                            Y = 0.000000 (0x00000000)
                            Z = 0.000000 (0x00000000)

                        
                            X = 0.000000 (0x00000000)
                            Y = 0.000000 (0x00000000)
                            Z = 0.000000 (0x00000000)

                        
                            X = 0.000000 (0x00000000)
                            Y = 0.000000 (0x00000000)
                            Z = 0.000000 (0x00000000)


                m_SelectionBoxValid = false
                m_CustomSelectionShape = 0x00000000

            m_Terrain = 0x0E7F8FE0 -> 
                m_MapSize = 257 (0x00000101)
                m_MapSizePatches = 16 (0x00000010)
                m_Patches = 0x1D020044 -> 
                    
                        m_WorldBounds = 
                            m_Data = [2] 
                                
                                    X = 0.000000 (0x00000000)
                                    Y = 0.000000 (0x00000000)
                                    Z = 0.000000 (0x00000000)

                                
                                    X = 64.000000 (0x42800000)
                                    Y = 22.382513 (0x41B30F63)
                                    Z = 64.000000 (0x42800000)


                        m_Transform = 
                            _11 = 1.000000 (0x3F800000)
                            _21 = 0.000000 (0x00000000)
                            _31 = 0.000000 (0x00000000)
                            _41 = 0.000000 (0x00000000)
                            _12 = 0.000000 (0x00000000)
                            _22 = 1.000000 (0x3F800000)
                            _32 = 0.000000 (0x00000000)
                            _42 = 0.000000 (0x00000000)
                            _13 = 0.000000 (0x00000000)
                            _23 = 0.000000 (0x00000000)
                            _33 = 1.000000 (0x3F800000)
                            _43 = 0.000000 (0x00000000)
                            _14 = 0.000000 (0x00000000)
                            _24 = 0.000000 (0x00000000)
                            _34 = 0.000000 (0x00000000)
                            _44 = 1.000000 (0x3F800000)
                            _data = [16] 
                                1.000000 (0x3F800000)
                                0.000000 (0x00000000)
                                0.000000 (0x00000000)
                                0.000000 (0x00000000)
                                0.000000 (0x00000000)
                                1.000000 (0x3F800000)
                                0.000000 (0x00000000)
                                0.000000 (0x00000000)
                                0.000000 (0x00000000)
                                0.000000 (0x00000000)
                                1.000000 (0x3F800000)
                                0.000000 (0x00000000) ...
                            _data2d = [4] 
                                [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                                [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }
                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }

                        m_InvTransform = 
                            _11 = -431602080.000000 (0xCDCDCDCD)
                            _21 = -431602080.000000 (0xCDCDCDCD)
                            _31 = -431602080.000000 (0xCDCDCDCD)
                            _41 = -431602080.000000 (0xCDCDCDCD)
                            _12 = -431602080.000000 (0xCDCDCDCD)
                            _22 = -431602080.000000 (0xCDCDCDCD)
                            _32 = -431602080.000000 (0xCDCDCDCD)
                            _42 = -431602080.000000 (0xCDCDCDCD)
                            _13 = -431602080.000000 (0xCDCDCDCD)
                            _23 = -431602080.000000 (0xCDCDCDCD)
                            _33 = -431602080.000000 (0xCDCDCDCD)
                            _43 = -431602080.000000 (0xCDCDCDCD)
                            _14 = -431602080.000000 (0xCDCDCDCD)
                            _24 = -431602080.000000 (0xCDCDCDCD)
                            _34 = -431602080.000000 (0xCDCDCDCD)
                            _44 = -431602080.000000 (0xCDCDCDCD)
                            _data = [16] 
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD)
                                -431602080.000000 (0xCDCDCDCD) ...
                            _data2d = [4] 
                                [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                                [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                                [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                                [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }

                        m_RenderData = 0x00000000
                        m_BoundsValid = true 

                    m_bWillBeDrawn = false
                    m_MiniPatches = [16] 
                        [16] 
                            
                                Tex = 0x22083188 -> 
                                    m_Tag = { (unsupported basic_string<char,char_traits<char> >) }
                                    m_pProperties = 
                                        px = 0x0A058528 -> 
                                            m_pParent = 
                                                px = 0x0E7D1E10 -> 
                                                    m_pParent = 
                                                        px = 0x00000000
                                                        pn = 
                                                            pi_ = 0x00000000


                                                    m_BaseColor = 0 (0x00000000)
                                                    m_HasBaseColor = false
                                                    m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }
                                                    m_TextureAngle = 0.785398 (0x3F490FDB)
                                                    m_TextureSize = 32.000000 (0x42000000)
                                                    m_Groups = (unsupported vector<CTerrainGroup * >)

                                                pn = 
                                                    pi_ = 0x09FF3DE0 -> 
                                                        use_count_ = 19 (0x00000013)
                                                        weak_count_ = 1 (0x00000001)



                                            m_BaseColor = 0 (0x00000000)
                                            m_HasBaseColor = false
                                            m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }
                                            m_TextureAngle = 0.785398 (0x3F490FDB)
                                            m_TextureSize = 32.000000 (0x42000000)
                                            m_Groups = (unsupported vector<CTerrainGroup * >)

                                        pn = 
                                            pi_ = 0x2207FC80 -> 
                                                use_count_ = 17 (0x00000011)
                                                weak_count_ = 1 (0x00000001)



                                    m_Material = 
                                        m_DiffuseTexture = 
                                            px = 0x22083730 -> 
                                                m_Properties = 
                                                    m_Path = 
                                                        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                                        separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                                    m_Filter = 9987 (0x00002703)
                                                    m_WrapS = 10497 (0x00002901)
                                                    m_WrapT = 10497 (0x00002901)
                                                    m_Aniso = 2.000000 (0x40000000)

                                                m_Handle = 24074584542 (0x000000059AF501DE)
                                                m_BaseColour = 4286089797 (0xFF788A45)
                                                m_State = LOADED
                                                m_TextureManager = 0x005E5B00 (see above)
                                                m_Self = 
                                                    px = 0x22083730 (see above)
                                                    pn = 
                                                        pi_ = 0x2207FD40 -> 
                                                            use_count_ = 3 (0x00000003)
                                                            weak_count_ = 8 (0x00000008)




                                            pn = 
                                                pi_ = 0x2207FD40 (see above)


                                        m_Samplers = (vector<CMaterial::TextureSampler >)
                                        m_ShaderEffect = 
                                            m = 0x219E53D8 -> 
                                                data = (unsupported basic_string<char,char_traits<char> >)
                                                hash = 784405102 (0x2EC1126E)


                                        m_ShaderDefines = 
                                            
                                                m_Items = 0x21614D68 -> 
                                                    items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
                                                    hash = 3269295997 (0xC2DD7F7D)



                                        m_ConditionalDefines = 
                                            m_Defines = (vector<CShaderConditionalDefines::CondDefine >)

                                        m_StaticUniforms = 
                                            
                                                m_Items = 0x21ED8888 -> 
                                                    items = (unsupported vector<pair<CStrIntern,CVector4D> >)
                                                    hash = 2383088265 (0x8E0B0A89)



                                        m_RenderQueries = 
                                            m_Items = (unsupported vector<pair<int,CStrIntern> >)

                                        m_AlphaBlending = false
                                        m_PlayerID = 4294967295 (0xFFFFFFFF)

                                    m_TextureMatrix = 
                                        _11 = 0.022097 (0x3CB504F3)
                                        _21 = -0.022097 (0xBCB504F3)
                                        _31 = 0.000000 (0x00000000)
                                        _41 = 0.000000 (0x00000000)
                                        _12 = 0.000000 (0x00000000)
                                        _22 = 0.000000 (0x00000000)
                                        _32 = 0.000000 (0x00000000)
                                        _42 = 0.000000 (0x00000000)
                                        _13 = -0.022097 (0xBCB504F3)
                                        _23 = -0.022097 (0xBCB504F3)
                                        _33 = 0.000000 (0x00000000)
                                        _43 = 0.000000 (0x00000000)
                                        _14 = 0.000000 (0x00000000)
                                        _24 = 0.000000 (0x00000000)
                                        _34 = 0.000000 (0x00000000)
                                        _44 = 1.000000 (0x3F800000)
                                        _data = [16] 
                                            0.022097 (0x3CB504F3)
                                            -0.022097 (0xBCB504F3)
                                            0.000000 (0x00000000)
                                            0.000000 (0x00000000)
                                            0.000000 (0x00000000)
                                            0.000000 (0x00000000)
                                            0.000000 (0x00000000)
                                            0.000000 (0x00000000)
                                            -0.022097 (0xBCB504F3)
                                            -0.022097 (0xBCB504F3)
                                            0.000000 (0x00000000)
                                            0.000000 (0x00000000) ...
                                        _data2d = [4] 
                                            [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                                            [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                                            [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                                            [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }

                                    m_BaseColor = 0 (0x00000000)
                                    m_BaseColorValid = false
                                    m_Groups = (unsupported vector<CTerrainGroup * >)
                                    m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<<Path,TerrainAlpha> >)

                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)
 ...
                        [16] 
                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)
 ...
                        [16] 
                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)
 ...
                        [16] 
                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)
 ...
                        [16] 
                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)
 ...
                        [16] 
                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)
 ...
                        [16] 
                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)
 ...
                        [16] 
                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)

                            
                                Tex = 0x22083188 (see above)
                                Priority = 0 (0x00000000)
 ... ...
                    m_X = 0 (0x00000000)
                    m_Z = 0 (0x00000000)
                    m_Parent = 0x0E7F8FE0 (see above)

                m_Heightmap = 0x26CE5C28 -> 16384 (0x4000)
                m_BaseColour = 
                    R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) }
                    G = 255 (0xFF)
                    B = 255 (0xFF)
                    A = 255 (0xFF)

                m_HeightMipmap = 
                    m_MapSize = 257 (0x00000101)
                    m_Mipmap = (unsupported vector<SMipmap >)


            m_Decal = 
                m_Material = 
                    m_DiffuseTexture = 
                        px = 0x247F5BA0 (see above)
                        pn = 
                            pi_ = 0x248895B8 (see above)


                    m_Samplers = (vector<CMaterial::TextureSampler >)
                    m_ShaderEffect = 
                        m = 0x240D1748 (see above)

                    m_ShaderDefines = 
                        
                            m_Items = 0x23DEC738 (see above)


                    m_ConditionalDefines = 
                        m_Defines = (vector<CShaderConditionalDefines::CondDefine >)

                    m_StaticUniforms = 
                        
                            m_Items = 0x21614CD8 (see above)


                    m_RenderQueries = 
                        m_Items = (unsupported vector<pair<int,CStrIntern> >)

                    m_AlphaBlending = true 
                    m_PlayerID = 4294967295 (0xFFFFFFFF)

                m_SizeX = 300.000000 (0x43960000)
                m_SizeZ = 300.000000 (0x43960000)
                m_Angle = 0.000000 (0x00000000)
                m_OffsetX = 0.000000 (0x00000000)
                m_OffsetZ = 0.000000 (0x00000000)
                m_Floating = false



    i = 1 (0x00000001)
    decals = 0x0064FF58 -> (unsupported vector<CDecalRData * >)
    context = 0x0015EFB4 -> 
        
            m_Items = 0x0A084D38 -> 
                items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
                hash = 2459638966 (0x929B1CB6)



    shadow = 0x0065CE28 -> 
        m = 0x00654970 -> 
            DepthTextureBits = 0 (0x00000000)
            Framebuffer = 2 (0x00000002)
            Texture = 47 (0x0000002F)
            Width = 1024 (0x00000400)
            Height = 1024 (0x00000400)
            EffectiveWidth = 1024 (0x00000400)
            EffectiveHeight = 1024 (0x00000400)
            LightProjection = 
                _11 = 0.005682 (0x3BBA2E8C)
                _21 = 0.000000 (0x00000000)
                _31 = 0.000000 (0x00000000)
                _41 = 0.000000 (0x00000000)
                _12 = 0.000000 (0x00000000)
                _22 = 0.005000 (0x3BA3D70A)
                _32 = 0.000000 (0x00000000)
                _42 = 0.000000 (0x00000000)
                _13 = 0.000000 (0x00000000)
                _23 = 0.000000 (0x00000000)
                _33 = 0.011128 (0x3C36535A)
                _43 = 0.000000 (0x00000000)
                _14 = -0.999558 (0xBF7FE306)
                _24 = -0.281850 (0xBE904E9F)
                _34 = -1.267941 (0xBFA24BE2)
                _44 = 1.000000 (0x3F800000)
                _data = [16] 
                    0.005682 (0x3BBA2E8C)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.005000 (0x3BA3D70A)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.011128 (0x3C36535A)
                    0.000000 (0x00000000) ...
                _data2d = [4] 
                    [4] { 0.005682 (0x3BBA2E8C), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), 0.005000 (0x3BA3D70A), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.011128 (0x3C36535A), 0.000000 (0x00000000) }
                    [4] { -0.999558 (0xBF7FE306), -0.281850 (0xBE904E9F), -1.267941 (0xBFA24BE2), 1.000000 (0x3F800000) }

            LightTransform = 
                _11 = 0.308310 (0x3E9DDAC0)
                _21 = -0.911988 (0xBF69780D)
                _31 = -0.270598 (0xBE8A8BC5)
                _41 = 0.000000 (0x00000000)
                _12 = 0.183114 (0x3E3B8231)
                _22 = 0.336030 (0x3EAC0C1E)
                _32 = -0.923880 (0xBF6C835E)
                _42 = 0.000000 (0x00000000)
                _13 = 0.933496 (0x3F6EF996)
                _23 = 0.235291 (0x3E70F00D)
                _33 = 0.270599 (0x3E8A8BED)
                _43 = 0.000000 (0x00000000)
                _14 = -561.765320 (0xC40C70FB)
                _24 = 339.573090 (0x43A9C95B)
                _34 = 110.892670 (0x42DDC90C)
                _44 = 1.000000 (0x3F800000)
                _data = [16] 
                    0.308310 (0x3E9DDAC0)
                    (too much output; skipping to next top-level symbol)
 ...
                _data2d = [4] 
                    [4] { 0.308310 (0x3E9DDAC0), -0.911988 (0xBF69780D), -0.270598 (0xBE8A8BC5), 0.000000 (0x00000000) }
                    [4] { 0.183114 (0x3E3B8231), 0.336030 (0x3EAC0C1E), -0.923880 (0xBF6C835E), 0.000000 (0x00000000) }
                    [4] { 0.933496 (0x3F6EF996), 0.235291 (0x3E70F00D), 0.270599 (0x3E8A8BED), 0.000000 (0x00000000) }
                    [4] { -561.765320 (0xC40C70FB), 339.573090 (0x43A9C95B), 110.892670 (0x42DDC90C), 1.000000 (0x3F800000) }

            TextureMatrix = 
                _11 = 0.000876 (0x3A659B46)
                _21 = -0.002280 (0xBB156B8D)
                _31 = -0.001506 (0xBAC558F4)
                _41 = 0.000000 (0x00000000)
                _12 = 0.000520 (0x3A085EB0)
                _22 = 0.000840 (0x3A5C3878)
                _32 = -0.005141 (0xBBA87267)
                _42 = 0.000000 (0x00000000)
                _13 = 0.002652 (0x3B2DCCCB)
                _23 = 0.000588 (0x3A1A333B)
                _33 = 0.001506 (0x3AC5592D)
                _43 = 0.000000 (0x00000000)
                _14 = -1.595703 (0xBFCC4000)
                _24 = 1.208008 (0x3F9AA000)
                _34 = 0.473051 (0x3EF233CC)
                _44 = 1.000000 (0x3F800000)
                _data = [16] 
                    0.000876 (0x3A659B46)
                    -0.002280 (0xBB156B8D)
                    -0.001506 (0xBAC558F4)
                    0.000000 (0x00000000)
                    0.000520 (0x3A085EB0)
                    0.000840 (0x3A5C3878)
                    -0.005141 (0xBBA87267)
                    0.000000 (0x00000000)
                    0.002652 (0x3B2DCCCB)
                    0.000588 (0x3A1A333B)
                    0.001506 (0x3AC5592D)
                    0.000000 (0x00000000) ...
                _data2d = [4] 
                    [4] { 0.000876 (0x3A659B46), -0.002280 (0xBB156B8D), -0.001506 (0xBAC558F4), 0.000000 (0x00000000) }
                    [4] { 0.000520 (0x3A085EB0), 0.000840 (0x3A5C3878), -0.005141 (0xBBA87267), 0.000000 (0x00000000) }
                    [4] { 0.002652 (0x3B2DCCCB), 0.000588 (0x3A1A333B), 0.001506 (0x3AC5592D), 0.000000 (0x00000000) }
                    [4] { -1.595703 (0xBFCC4000), 1.208008 (0x3F9AA000), 0.473051 (0x3EF233CC), 1.000000 (0x3F800000) }

            InvLightTransform = 
                _11 = 0.308310 (0x3E9DDAC0)
                _21 = 0.183114 (0x3E3B822C)
                _31 = 0.933496 (0x3F6EF996)
                _41 = 0.000000 (0x00000000)
                _12 = -0.911988 (0xBF69780B)
                _22 = 0.336030 (0x3EAC0C1D)
                _32 = 0.235291 (0x3E70F00B)
                _42 = 0.000000 (0x00000000)
                _13 = -0.270598 (0xBE8A8BC3)
                _23 = -0.923879 (0xBF6C835C)
                _33 = 0.270599 (0x3E8A8BEF)
                _43 = 0.000000 (0x00000000)
                _14 = 512.891479 (0x4400390E)
                _24 = 91.211708 (0x42B66C65)
                _34 = 414.499817 (0x43CF3FFA)
                _44 = 1.000000 (0x3F800000)
                _data = [16] 
                    0.308310 (0x3E9DDAC0)
                    0.183114 (0x3E3B822C)
                    0.933496 (0x3F6EF996)
                    0.000000 (0x00000000)
                    -0.911988 (0xBF69780B)
                    0.336030 (0x3EAC0C1D)
                    0.235291 (0x3E70F00B)
                    0.000000 (0x00000000)
                    -0.270598 (0xBE8A8BC3)
                    -0.923879 (0xBF6C835C)
                    0.270599 (0x3E8A8BEF)
                    0.000000 (0x00000000) ...
                _data2d = [4] 
                    [4] { 0.308310 (0x3E9DDAC0), 0.183114 (0x3E3B822C), 0.933496 (0x3F6EF996), 0.000000 (0x00000000) }
                    [4] { -0.911988 (0xBF69780B), 0.336030 (0x3EAC0C1D), 0.235291 (0x3E70F00B), 0.000000 (0x00000000) }
                    [4] { -0.270598 (0xBE8A8BC3), -0.923879 (0xBF6C835C), 0.270599 (0x3E8A8BEF), 0.000000 (0x00000000) }
                    [4] { 512.891479 (0x4400390E), 91.211708 (0x42B66C65), 414.499817 (0x43CF3FFA), 1.000000 (0x3F800000) }

            ShadowBound = 
                m_Data = [2] 
                    
                        X = 0.000000 (0x00000000)
                        Y = -144.000000 (0xC3100000)
                        Z = 25.874710 (0x41CEFF68)

                    
                        X = 352.000000 (0x43B00000)
                        Y = 256.000000 (0x43800000)
                        Z = 205.597153 (0x434D98DF)


            LightspaceCamera = 
                m_Orientation = 
                    _11 = 0.308310 (0x3E9DDAC0)
                    _21 = -0.911988 (0xBF69780D)
                    _31 = -0.270598 (0xBE8A8BC5)
                    _41 = 0.000000 (0x00000000)
                    _12 = 0.685429 (0x3F2F784C)
                    _22 = 0.410217 (0x3ED207F1)
                    _32 = -0.601589 (0xBF1A01B8)
                    _42 = 0.000000 (0x00000000)
                    _13 = 0.659645 (0x3F28DE84)
                    _23 = 0.000000 (0x327210F7)
                    _33 = 0.751577 (0x3F40675B)
                    _43 = 0.000000 (0x00000000)
                    _14 = -0.000013 (0xB753E8DC)
                    _24 = -0.000014 (0xB772AC26)
                    _34 = 0.000001 (0x3526FFB0)
                    _44 = 1.000000 (0x3F800000)
                    _data = [16] 
                        0.308310 (0x3E9DDAC0)
                        -0.911988 (0xBF69780D)
                        -0.270598 (0xBE8A8BC5)
                        0.000000 (0x00000000)
                        0.685429 (0x3F2F784C)
                        0.410217 (0x3ED207F1)
                        -0.601589 (0xBF1A01B8)
                        0.000000 (0x00000000)
                        0.659645 (0x3F28DE84)
                        0.000000 (0x327210F7)
                        0.751577 (0x3F40675B)
                        0.000000 (0x00000000) ...
                    _data2d = [4] 
                        [4] { 0.308310 (0x3E9DDAC0), -0.911988 (0xBF69780D), -0.270598 (0xBE8A8BC5), 0.000000 (0x00000000) }
                        [4] { 0.685429 (0x3F2F784C), 0.410217 (0x3ED207F1), -0.601589 (0xBF1A01B8), 0.000000 (0x00000000) }
                        [4] { 0.659645 (0x3F28DE84), 0.000000 (0x327210F7), 0.751577 (0x3F40675B), 0.000000 (0x00000000) }
                        [4] { -0.000013 (0xB753E8DC), -0.000014 (0xB772AC26), 0.000001 (0x3526FFB0), 1.000000 (0x3F800000) }

                m_ProjMat = 
                    _11 = 1.572408 (0x3FC944A7)
                    _21 = 0.000000 (0x00000000)
                    _31 = 0.000000 (0x00000000)
                    _41 = 0.000000 (0x00000000)
                    _12 = 0.000000 (0x00000000)
                    _22 = 2.096544 (0x40062DC5)
                    _32 = 0.000000 (0x00000000)
                    _42 = 0.000000 (0x00000000)
                    _13 = 0.000000 (0x00000000)
                    _23 = 0.000000 (0x00000000)
                    _33 = 1.000977 (0x3F802004)
                    _43 = 1.000000 (0x3F800000)
                    _14 = 0.000000 (0x00000000)
                    _24 = 0.000000 (0x00000000)
                    _34 = -4.001954 (0xC0801002)
                    _44 = 0.000000 (0x00000000)
                    _data = [16] 
                        1.572408 (0x3FC944A7)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        2.096544 (0x40062DC5)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        1.000977 (0x3F802004)
                        1.000000 (0x3F800000) ...
                    _data2d = [4] 
                        [4] { 1.572408 (0x3FC944A7), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                        [4] { 0.000000 (0x00000000), 2.096544 (0x40062DC5), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) }
                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) }

                m_NearPlane = 2.000000 (0x40000000)
                m_FarPlane = 4096.000000 (0x45800000)
                m_FOV = 0.890118 (0x3F63DEC5)
                m_ViewPort = 
                    m_X = 0 (0x00000000)
                    m_Y = 0 (0x00000000)
                    m_Width = 1024 (0x00000400)
                    m_Height = 768 (0x00000300)

                m_ViewFrustum = 
                    m_aPlanes = [10] 
                        
                            m_Norm = 
                                X = 0.174857 (0x3E330DB8)
                                Y = 1.434017 (0x3FB78DDC)
                                Z = 1.177067 (0x3F96AA1E)

                            m_Dist = 0.000022 (0x37BA61E3)

                        
                            m_Norm = 
                                X = 1.144433 (0x3F927CCC)
                                Y = -1.434017 (0xBFB78DDC)
                                Z = 0.326087 (0x3EA6F4EB)

                            m_Dist = -0.000006 (0xB6D9C454)

                        
                            m_Norm = 
                                X = 2.096677 (0x40062FF6)
                                Y = 0.860037 (0x3F5C2B67)
                                Z = -0.509680 (0xBF027A5D)

                            m_Dist = 0.000039 (0x38249552)

                        
                            m_Norm = 
                                X = -0.777387 (0xBF4702D3)
                                Y = -0.860037 (0xBF5C2B67)
                                Z = 2.012834 (0x4000D244)

                            m_Dist = -0.000024 (0xB7C539D7)

                        
                            m_Norm = 
                                X = -0.000645 (0xBA28F400)
                                Y = -0.000000 (0xAD7E6800)
                                Z = -0.000734 (0xBA408000)

                            m_Dist = 4.001953 (0x40801000)

                        
                            m_Norm = 
                                X = 1.319935 (0x3FA8F3A2)
                                Y = 0.000000 (0x32FE66D1)
                                Z = 1.503888 (0x3FC07F69)

                            m_Dist = -4.001938 (0xC0800FE0)

                        
                            m_Norm = 
                                X = 0.000000 (0x00000000)
                                Y = 0.000000 (0x00000000)
                                Z = 0.000000 (0x00000000)

                            m_Dist = 0.000000 (0x00000000)

                        
                            m_Norm = 
                                X = 0.000000 (0x00000000)
                                Y = 0.000000 (0x00000000)
                                Z = 0.000000 (0x00000000)

                            m_Dist = 0.000000 (0x00000000)
 ...
                    m_NumPlanes = 6 (0x00000006)


            DummyTexture = 46 (0x0000002E)
            SavedViewCamera = 
                m_Orientation = 
                    _11 = 1.000000 (0x3F800000)
                    _21 = 0.000000 (0x00000000)
                    _31 = 0.000000 (0x00000000)
                    _41 = 0.000000 (0x00000000)
                    _12 = 0.000000 (0x00000000)
                    _22 = 0.819152 (0x3F51B3F3)
                    _32 = 0.573576 (0x3F12D5E8)
                    _42 = 0.000000 (0x00000000)
                    _13 = 0.000000 (0x00000000)
                    _23 = -0.573576 (0xBF12D5E8)
                    _33 = 0.819152 (0x3F51B3F3)
                    _43 = 0.000000 (0x00000000)
                    _14 = 512.891479 (0x4400390E)
                    _24 = 91.211685 (0x42B66C62)
                    _34 = 414.499786 (0x43CF3FF9)
                    _44 = 1.000000 (0x3F800000)
                    _data = [16] 
                        1.000000 (0x3F800000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.819152 (0x3F51B3F3)
                        0.573576 (0x3F12D5E8)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        -0.573576 (0xBF12D5E8)
                        0.819152 (0x3F51B3F3)
                        0.000000 (0x00000000) ...
                    _data2d = [4] 
                        [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                        [4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), 0.573576 (0x3F12D5E8), 0.000000 (0x00000000) }
                        [4] { 0.000000 (0x00000000), -0.573576 (0xBF12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
                        [4] { 512.891479 (0x4400390E), 91.211685 (0x42B66C62), 414.499786 (0x43CF3FF9), 1.000000 (0x3F800000) }

                m_ProjMat = 
                    _11 = 1.810660 (0x3FE7C3B5)
                    _21 = 0.000000 (0x00000000)
                    _31 = 0.000000 (0x00000000)
                    _41 = 0.000000 (0x00000000)
                    _12 = 0.000000 (0x00000000)
                    _22 = 2.414213 (0x401A8279)
                    _32 = 0.000000 (0x00000000)
                    _42 = 0.000000 (0x00000000)
                    _13 = 0.000000 (0x00000000)
                    _23 = 0.000000 (0x00000000)
                    _33 = 1.000977 (0x3F802004)
                    _43 = 1.000000 (0x3F800000)
                    _14 = 0.000000 (0x00000000)
                    _24 = 0.000000 (0x00000000)
                    _34 = -4.001954 (0xC0801002)
                    _44 = 0.000000 (0x00000000)
                    _data = [16] 
                        1.810660 (0x3FE7C3B5)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        2.414213 (0x401A8279)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        1.000977 (0x3F802004)
                        1.000000 (0x3F800000) ...
                    _data2d = [4] 
                        [4] { 1.810660 (0x3FE7C3B5), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                        [4] { 0.000000 (0x00000000), 2.414213 (0x401A8279), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) }
                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) }

                m_NearPlane = 2.000000 (0x40000000)
                m_FarPlane = 4096.000000 (0x45800000)
                m_FOV = 0.785398 (0x3F490FDB)
                m_ViewPort = 
                    m_X = 0 (0x00000000)
                    m_Y = 0 (0x00000000)
                    m_Width = 1024 (0x00000400)
                    m_Height = 768 (0x00000300)

                m_ViewFrustum = 
                    m_aPlanes = [10] 
                        
                            m_Norm = 
                                X = -1.810660 (0xBFE7C3B5)
                                Y = -0.573576 (0xBF12D5E8)
                                Z = 0.819152 (0x3F51B3F3)

                            m_Dist = 641.450684 (0x44205CD8)

                        
                            m_Norm = 
                                X = 1.810660 (0x3FE7C3B5)
                                Y = -0.573576 (0xBF12D5E8)
                                Z = 0.819152 (0x3F51B3F3)

                            m_Dist = -1215.893555 (0xC497FC98)

                        
                            m_Norm = 
                                X = 0.000000 (0x00000000)
                                Y = 1.404031 (0x3FB3B74D)
                                Z = 2.203888 (0x400D0C80)

                            m_Dist = -1041.575195 (0xC4823268)

                        
                            m_Norm = 
                                X = 0.000000 (0x00000000)
                                Y = -2.551184 (0xC023469A)
                                Z = -0.565584 (0xBF10CA1B)

                            m_Dist = 467.132233 (0x43E990ED)

                        
                            m_Norm = 
                                X = 0.000000 (0x00000000)
                                Y = 0.000560 (0x3A12E800)
                                Z = -0.000800 (0xBA51D000)

                            m_Dist = 4.282593 (0x40890B00)

                        
                            m_Norm = 
                                X = 0.000000 (0x00000000)
                                Y = -1.147713 (0xBF92E845)
                                Z = 1.639104 (0x3FD1CE2D)

                            m_Dist = -578.725525 (0xC410AE6F)

                        
                            m_Norm = 
                                X = 0.000000 (0x00000000)
                                Y = 0.000000 (0x00000000)
                                Z = 0.000000 (0x00000000)

                            m_Dist = 0.000000 (0x00000000)

                        
                            m_Norm = 
                                X = 0.000000 (0x00000000)
                                Y = 0.000000 (0x00000000)
                                Z = 0.000000 (0x00000000)

                            m_Dist = 0.000000 (0x00000000)
 ...
                    m_NumPlanes = 6 (0x00000006)




    isDummyShader = false
    dummy = 0x0015EA1C -> 
        px = 0x00000000
        pn = 
            pi_ = 0x00000000


    contextDecal = 
        
            m_Items = 0x22208178 (see above)



TerrainRenderer::RenderTerrainShader (terrainrenderer.cpp:522)
    this = 0x0065BA3C -> 
        m = 0x0064FF18 -> 
            phase = Phase_Render
            visiblePatches = (unsupported vector<CPatchRData * >)
            filteredPatches = (unsupported vector<CPatchRData * >)
            visibleDecals = (unsupported vector<CDecalRData * >)
            filteredDecals = (unsupported vector<CDecalRData * >)
            fancyWaterShader = 
                px = 0x00000000
                pn = 
                    pi_ = 0x00000000




    context = 0x0015EFB4 (see above)
    shadow = 0x0065CE28 (see above)
    filtered = true 
    visibleDecals = 0x0064FF58 (see above)
    shaderSolid = 
        px = 0x0A135410 -> 
            m_IsValid = true 
            m_StreamFlags = 1 (0x00000001)
            m_ValidStreams = 1 (0x00000001)

        pn = 
            pi_ = 0x0A125960 -> 
                use_count_ = 3 (0x00000003)
                weak_count_ = 3 (0x00000003)



    techSolid = 
        px = 0x0A11CD18 -> 
            m_Passes = (unsupported vector<CShaderPass >)
            m_SortByDistance = false

        pn = 
            pi_ = 0x0A125820 -> 
                use_count_ = 2 (0x00000002)
                weak_count_ = 1 (0x00000001)



    visiblePatches = 0x0064FF30 -> (unsupported vector<CPatchRData * >)

CRenderer::RenderPatches (renderer.cpp:871)
    this = 0x006534B0 -> 
        (Singleton<CRenderer>)
        
            (IJSObject)
            m_JS = 0x05A99118 -> (JSObject)
            m_NonsharedProperties = 
                table_ = 
                    
                        
                            buckets_ = 0x005D3EC8 -> 
                                next_ = 0x005CF290 -> 
                                    next_ = 0x00000000


                            bucket_count_ = 17 (0x00000011)
                            allocators_ = 
                                
                                    (unsupported )
                                    (unsupported )



                        
                            current_ = false
                            funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 11, 0, 0, 0, 0 } }, align_ = 
                                            t0 = 205
                                            t1 = 205
                                            t2 = 205
                                            t3 = 205
                                            t4 = 205
                                            t5 = 205
                                            t6 = 205
                                            t7 = 205
                                            t8 = 205
                                            t9 = 205
                                            t10 = 205
                                            t11 = 205
                                            t12 = 205
                                            t13 = 205
                                            t14 = 205
                                            t15 = 205
                                            t16 = 205
                                            t17 = 205
                                            t18 = 205
                                            t19 = 205
                                            t20 = 205
                                            t21 = 205
                                            t22 = 205
                                            t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 11, 0, 0, 0, 0, 0 } }, align_ = 
                                            t0 = 205
                                            t1 = 205
                                            t2 = 205
                                            t3 = 205
                                            t4 = 205
                                            t5 = 205
                                            t6 = 205
                                            t7 = 205
                                            t8 = 205
                                            t9 = 205
                                            t10 = 205
                                            t11 = 205
                                            t12 = 205
                                            (too much output; skipping to next top-level symbol)
 } } }

                        size_ = 11 (0x0000000B)
                        mlf_ = 1.000000 (0x3F800000)
                        cached_begin_bucket_ = 0x005D3EC8 (see above)
                        max_load_ = 17 (0x00000011)



            m_ScriptProperties = 
                table_ = 
                    
                        
                            buckets_ = 0x00000000
                            bucket_count_ = 11 (0x0000000B)
                            allocators_ = 
                                
                                    (unsupported )
                                    (unsupported )



                        
                            current_ = false
                            funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 0, 0, 0, 0, 0 } }, align_ = 
                                            t0 = 205
                                            t1 = 205
                                            t2 = 205
                                            t3 = 205
                                            t4 = 205
                                            t5 = 205
                                            t6 = 205
                                            t7 = 205
                                            t8 = 205
                                            t9 = 205
                                            t10 = 205
                                            t11 = 205
                                            t12 = 205
                                            t13 = 205
                                            t14 = 205
                                            t15 = 205
                                            t16 = 205
                                            t17 = 205
                                            t18 = 205
                                            t19 = 205
                                            t20 = 205
                                            t21 = 205
                                            t22 = 205
                                            t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 0, 0, 0, 0, 0, 0 } }, align_ = 
                                            t0 = 205
                                            t1 = 205
                                            t2 = 205
                                            t3 = 205
                                            t4 = 205
                                            t5 = 205
                                            t6 = 205
                                            t7 = 205
                                            t8 = 205
                                            t9 = 205
                                            t10 = 205
                                            t11 = 205
                                            t12 = 205
                                            t13 = 205
                                            t14 = 205
                                            t15 = 205
                                            t16 = 205
                                            t17 = 205
                                            t18 = 205
                                            t19 = 205
                                            t20 = 205
                                            t21 = 205
                                            t22 = 205
                                            t23 = 205
 } } }

                        size_ = 0 (0x00000000)
                        mlf_ = 1.000000 (0x3F800000)
                        cached_begin_bucket_ = 0x00000000
                        max_load_ = 0 (0x00000000)



            m_EngineOwned = true 

        (SceneCollector)
        m_Options = 
            m_NoVBO = false
            m_Shadows = true 
            m_FancyWater = true 
            m_RenderPath = RP_SHADER
            m_ShadowAlphaFix = true 
            m_ARBProgramShadow = true 
            m_ShadowPCF = true 
            m_Particles = true 
            m_PreferGLSL = true 
            m_ForceAlphaTest = false
            m_GPUSkinning = false
            m_Silhouettes = true 
            m_GenTangents = true 
            m_SmoothLOS = true 
            m_ShowSky = false

        m = 0x0065B4A0 -> 
            IsOpen = true 
            ShadersDirty = false
            profileTable = 
                (AbstractProfileTable)
                Stats = 0x006538B0 -> 
                    m_DrawCalls = 520 (0x00000208)
                    m_TerrainTris = 51910 (0x0000CAC6)
                    m_WaterTris = 0 (0x00000000)
                    m_ModelTris = 95827 (0x00017653)
                    m_OverlayTris = 0 (0x00000000)
                    m_BlendSplats = 15 (0x0000000F)
                    m_Particles = 0 (0x00000000)

                columnDescriptions = (unsupported vector<ProfileColumn >)

            shaderManager = 
                m_ProgramCache = (unsupported map<CShaderManager::CacheKey,boost::shared_ptr<CShaderProgram> >)
                m_EffectCache = 
                    table_ = 
                        
                            
                                buckets_ = 0x26B1BD00 (see above)
                                bucket_count_ = 29 (0x0000001D)
                                allocators_ = 
                                    
                                        (unsupported )
                                        (unsupported )



                            
                                current_ = false
                                funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 24, 0, 0, 0, 0 } }, align_ = 
                                                t0 = 205
                                                t1 = 205
                                                t2 = 205
                                                t3 = 205
                                                t4 = 205
                                                t5 = 205
                                                t6 = 205
                                                t7 = 205
                                                t8 = 205
                                                t9 = 205
                                                t10 = 205
                                                t11 = 205
                                                t12 = 205
                                                t13 = 205
                                                t14 = 205
                                                t15 = 205
                                                t16 = 205
                                                t17 = 205
                                                t18 = 205
                                                t19 = 205
                                                t20 = 205
                                                t21 = 205
                                                t22 = 205
                                                t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 24, 0, 0, 0, 0, 0 } }, align_ = 
                                                t0 = 205
                                                t1 = 205
                                                t2 = 205
                                                t3 = 205
                                                t4 = 205
                                                t5 = 205
                                                t6 = 205
                                                t7 = 205
                                                t8 = 205
                                                t9 = 205
                                                t10 = 205
                                                t11 = 205
                                                t12 = 205
                                                t13 = 205
                                                t14 = 205
                                                t15 = 205
                                                t16 = 205
                                                t17 = 205
                                                t18 = 205
                                                t19 = 205
                                                t20 = 205
                                                t21 = 205
                                                t22 = 205
                                                t23 = 205
 } } }

                            size_ = 24 (0x00000018)
                            mlf_ = 1.000000 (0x3F800000)
                            cached_begin_bucket_ = 0x26B1BD00 (see above)
                            max_load_ = 29 (0x0000001D)



                m_HotloadFiles = 
                    table_ = 
                        
                            
                                buckets_ = 0x26B1BE50 (see above)
                                bucket_count_ = 29 (0x0000001D)
                                allocators_ = 
                                    
                                        (unsupported )
                                        (unsupported )



                            
                                current_ = false
                                funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 19, 0, 0, 0, 0 } }, align_ = 
                                                t0 = 205
                                                t1 = 205
                                                t2 = 205
                                                t3 = 205
                                                t4 = 205
                                                t5 = 205
                                                t6 = 205
                                                t7 = 205
                                                t8 = 205
                                                t9 = 205
                                                t10 = 205
                                                t11 = 205
                                                t12 = 205
                                                t13 = 205
                                                t14 = 205
                                                t15 = 205
                                                t16 = 205
                                                t17 = 205
                                                t18 = 205
                                                t19 = 205
                                                t20 = 205
                                                t21 = 205
                                                t22 = 205
                                                t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 19, 0, 0, 0, 0, 0 } }, align_ = 
                                                t0 = 205
                                                t1 = 205
                                                t2 = 205
                                                t3 = 205
                                                t4 = 205
                                                t5 = 205
                                                t6 = 205
                                                t7 = 205
                                                t8 = 205
                                                t9 = 205
                                                t10 = 205
                                                t11 = 205
                                                t12 = 205
                                                t13 = 205
                                                t14 = 205
                                                t15 = 205
                                                t16 = 205
                                                t17 = 205
                                                t18 = 205
                                                t19 = 205
                                                t20 = 205
                                                t21 = 205
                                                t22 = 205
                                                t23 = 205
 } } }

                            size_ = 19 (0x00000013)
                            mlf_ = 1.000000 (0x3F800000)
                            cached_begin_bucket_ = 0x26B1BE54 (see above)
                            max_load_ = 29 (0x0000001D)



                m_Validator = 
                    m_Schema = 0x00A2F6B0 (see above)


            waterManager = 
                m_WaterTexture = [60] 
                    
                        px = 0x220F8F20 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24023662784 (0x0000000597EC00C0)
                            m_BaseColour = 2245252051 (0x85D3D3D3)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220F8F20 (see above)
                                pn = 
                                    pi_ = 0x220F7D60 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F7D60 (see above)


                    
                        px = 0x220F8FA8 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24026480875 (0x00000005981700EB)
                            m_BaseColour = 2245252051 (0x85D3D3D3)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220F8FA8 (see above)
                                pn = 
                                    pi_ = 0x220F7CE0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F7CE0 (see above)


                    
                        px = 0x220F9030 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24025301209 (0x00000005980500D9)
                            m_BaseColour = 2245252051 (0x85D3D3D3)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220F9030 (see above)
                                pn = 
                                    pi_ = 0x220F7DA0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F7DA0 (see above)


                    
                        px = 0x220F90B8 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24019730564 (0x0000000597B00084)
                            m_BaseColour = 2245252051 (0x85D3D3D3)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220F90B8 (see above)
                                pn = 
                                    pi_ = 0x220F7DE0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F7DE0 (see above)


                    
                        px = 0x220F9140 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24025366746 (0x00000005980600DA)
                            m_BaseColour = 2228474835 (0x84D3D3D3)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220F9140 (see above)
                                pn = 
                                    pi_ = 0x220F7E20 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F7E20 (see above)


                    
                        px = 0x220F91C8 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24022220970 (0x0000000597D600AA)
                            m_BaseColour = 2228474835 (0x84D3D3D3)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220F91C8 (see above)
                                pn = 
                                    pi_ = 0x220F7E60 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F7E60 (see above)


                    
                        px = 0x220F9250 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24023138488 (0x0000000597E400B8)
                            m_BaseColour = 2228474835 (0x84D3D3D3)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220F9250 (see above)
                                pn = 
                                    pi_ = 0x220F7EA0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F7EA0 (see above)


                    
                        px = 0x220F92D8 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24026349801 (0x00000005981500E9)
                            m_BaseColour = 2228474835 (0x84D3D3D3)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220F92D8 (see above)
                                pn = 
                                    pi_ = 0x220F7EE0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F7EE0 (see above)

 ...
                m_NormalMap = [60] 
                    
                        px = 0x220FAF20 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24022417581 (0x0000000597D900AD)
                            m_BaseColour = 4286480383 (0xFF7E7FFF)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220FAF20 (see above)
                                pn = 
                                    pi_ = 0x220F8C20 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F8C20 (see above)


                    
                        px = 0x220FAFA8 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24023793858 (0x0000000597EE00C2)
                            m_BaseColour = 4286480383 (0xFF7E7FFF)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220FAFA8 (see above)
                                pn = 
                                    pi_ = 0x220F8C60 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F8C60 (see above)


                    
                        px = 0x220FB030 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24021172378 (0x0000000597C6009A)
                            m_BaseColour = 4286480383 (0xFF7E7FFF)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220FB030 (see above)
                                pn = 
                                    pi_ = 0x220F8CA0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F8CA0 (see above)


                    
                        px = 0x220FB0B8 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24024645839 (0x0000000597FB00CF)
                            m_BaseColour = 4286480383 (0xFF7E7FFF)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220FB0B8 (see above)
                                pn = 
                                    pi_ = 0x220F8CE0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F8CE0 (see above)


                    
                        px = 0x220FB140 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24019796101 (0x0000000597B10085)
                            m_BaseColour = 4286480383 (0xFF7E7FFF)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220FB140 (see above)
                                pn = 
                                    pi_ = 0x220F8D20 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F8D20 (see above)


                    
                        px = 0x220FB1C8 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24022876340 (0x0000000597E000B4)
                            m_BaseColour = 4286480383 (0xFF7E7FFF)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220FB1C8 (see above)
                                pn = 
                                    pi_ = 0x220F8D60 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F8D60 (see above)


                    
                        px = 0x220FB250 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24025825505 (0x00000005980D00E1)
                            m_BaseColour = 4286480383 (0xFF7E7FFF)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220FB250 (see above)
                                pn = 
                                    pi_ = 0x220F8DA0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F8DA0 (see above)


                    
                        px = 0x220FB2D8 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 10497 (0x00002901)
                                m_WrapT = 10497 (0x00002901)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24020058249 (0x0000000597B50089)
                            m_BaseColour = 4286480383 (0xFF7E7FFF)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x220FB2D8 (see above)
                                pn = 
                                    pi_ = 0x220F8DE0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 9 (0x00000009)




                        pn = 
                            pi_ = 0x220F8DE0 (see above)

 ...
                m_WaterCurrentTex = 0 (0x00000000)
                m_WaterColor = 
                    r = 0.294118 (0x3E9696A2)
                    g = 0.349020 (0x3EB2B2C0)
                    b = 0.694118 (0x3F31B1B8)
                    a = 1.000000 (0x3F800000)

                m_RenderWater = true 
                m_WaterScroll = (bool)0xCD
                m_WaterHeight = 20.039398 (0x41A050B0)
                m_WaterMaxAlpha = 0.850000 (0x3F59999A)
                m_WaterFullDepth = 4.000000 (0x40800000)
                m_WaterAlphaOffset = -0.050000 (0xBD4CCCCD)
                m_SWaterSpeed = 0.001500 (0x3AC49BA6)
                m_TWaterSpeed = 0.001500 (0x3AC49BA6)
                m_SWaterTrans = 0.000000 (0x00000000)
                m_TWaterTrans = 0.000000 (0x00000000)
                m_SWaterScrollCounter = 0.000000 (0x00000000)
                m_TWaterScrollCounter = 0.000000 (0x00000000)
                m_WaterTexTimer = 0.125268 (0x3FC008CC40000000)
                m_ReflectionTexture = 106 (0x0000006A)
                m_RefractionTexture = 107 (0x0000006B)
                m_ReflectionTextureSize = 512 (0x00000200)
                m_RefractionTextureSize = 512 (0x00000200)
                m_ReflectionMatrix = 
                    _11 = 1.714643 (0x3FDB7968)
                    _21 = 0.000000 (0x00000000)
                    _31 = 0.000000 (0x00000000)
                    _41 = 0.000000 (0x00000000)
                    _12 = 0.000000 (0x00000000)
                    _22 = -1.872737 (0xBFEFB5DB)
                    _32 = 1.613400 (0x3FCE83E1)
                    _42 = 0.573576 (0x3F12D5E8)
                    _13 = 0.000000 (0x00000000)
                    _23 = 1.311305 (0x3FA7D8D6)
                    _33 = -0.819152 (0xBF51B3F4)
                    _43 = 0.819152 (0x3F51B3F3)
                    _14 = -879.425537 (0xC45BDB3C)
                    _24 = -639.294006 (0xC41FD2D1)
                    _34 = 266.384094 (0x4385312A)
                    _44 = -310.209717 (0xC39B1AD8)
                    _data = [16] 
                        1.714643 (0x3FDB7968)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        0.000000 (0x00000000)
                        -1.872737 (0xBFEFB5DB)
                        1.613400 (0x3FCE83E1)
                        0.573576 (0x3F12D5E8)
                        0.000000 (0x00000000)
                        1.311305 (0x3FA7D8D6)
                        -0.819152 (0xBF51B3F4)
                        0.819152 (0x3F51B3F3) ...
                    _data2d = [4] 
                        [4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                        [4] { 0.000000 (0x00000000), -1.872737 (0xBFEFB5DB), 1.613400 (0x3FCE83E1), 0.573576 (0x3F12D5E8) }
                        [4] { 0.000000 (0x00000000), 1.311305 (0x3FA7D8D6), -0.819152 (0xBF51B3F4), 0.819152 (0x3F51B3F3) }
                        [4] { -879.425537 (0xC45BDB3C), -639.294006 (0xC41FD2D1), 266.384094 (0x4385312A), -310.209717 (0xC39B1AD8) }

                m_RefractionMatrix = 
                    _11 = -431602080.000000 (0xCDCDCDCD)
                    _21 = -431602080.000000 (0xCDCDCDCD)
                    _31 = -431602080.000000 (0xCDCDCDCD)
                    _41 = -431602080.000000 (0xCDCDCDCD)
                    _12 = -431602080.000000 (0xCDCDCDCD)
                    _22 = -431602080.000000 (0xCDCDCDCD)
                    _32 = -431602080.000000 (0xCDCDCDCD)
                    _42 = -431602080.000000 (0xCDCDCDCD)
                    _13 = -431602080.000000 (0xCDCDCDCD)
                    _23 = -431602080.000000 (0xCDCDCDCD)
                    _33 = -431602080.000000 (0xCDCDCDCD)
                    _43 = -431602080.000000 (0xCDCDCDCD)
                    _14 = -431602080.000000 (0xCDCDCDCD)
                    _24 = -431602080.000000 (0xCDCDCDCD)
                    _34 = -431602080.000000 (0xCDCDCDCD)
                    _44 = -431602080.000000 (0xCDCDCDCD)
                    _data = [16] 
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD)
                        -431602080.000000 (0xCDCDCDCD) ...
                    _data2d = [4] 
                        [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                        [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                        [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                        [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }

                m_WaterTint = 
                    r = 0.000000 (0x00000000)
                    g = 0.501961 (0x3F008084)
                    b = 1.000000 (0x3F800000)
                    a = 1.000000 (0x3F800000)

                m_RepeatPeriod = 16.000000 (0x41800000)
                m_Shininess = 4.150390 (0x4084CFFF)
                m_SpecularStrength = 0.400000 (0x3ECCCCCD)
                m_Waviness = 8.000000 (0x41000000)
                m_Murkiness = 0.601563 (0x3F1A0008)
                m_ReflectionTint = 
                    r = 0.447059 (0x3EE4E4EB)
                    g = 0.541176 (0x3F0A8A83)
                    b = 0.729412 (0x3F3ABABF)
                    a = 1.000000 (0x3F800000)

                m_ReflectionTintStrength = 0.300781 (0x3E99FFF8)

            skyManager = 
                m_RenderSky = true 
                m_HorizonHeight = -150.000000 (0xC3160000)
                m_SkySet = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
                m_SkyTexture = [5] 
                    
                        px = 0x221F1858 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 33071 (0x0000812F)
                                m_WrapT = 33071 (0x0000812F)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24034017522 (0x00000005988A00F2)
                            m_BaseColour = 4286160841 (0xFF799FC9)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x221F1858 (see above)
                                pn = 
                                    pi_ = 0x220FE1E0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 8 (0x00000008)




                        pn = 
                            pi_ = 0x220FE1E0 (see above)


                    
                        px = 0x221F18E0 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 33071 (0x0000812F)
                                m_WrapT = 33071 (0x0000812F)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24033755374 (0x00000005988600EE)
                            m_BaseColour = 4286161355 (0xFF79A1CB)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x221F18E0 (see above)
                                pn = 
                                    pi_ = 0x220FE720 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 8 (0x00000008)




                        pn = 
                            pi_ = 0x220FE720 (see above)


                    
                        px = 0x221F1968 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 33071 (0x0000812F)
                                m_WrapT = 33071 (0x0000812F)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24033689837 (0x00000005988500ED)
                            m_BaseColour = 4285569478 (0xFF7099C6)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x221F1968 (see above)
                                pn = 
                                    pi_ = 0x220FE7A0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 8 (0x00000008)




                        pn = 
                            pi_ = 0x220FE7A0 (see above)


                    
                        px = 0x221F19F0 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 33071 (0x0000812F)
                                m_WrapT = 33071 (0x0000812F)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24034279670 (0x00000005988E00F6)
                            m_BaseColour = 4288462299 (0xFF9CBDDB)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x221F19F0 (see above)
                                pn = 
                                    pi_ = 0x220FE7E0 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 8 (0x00000008)




                        pn = 
                            pi_ = 0x220FE7E0 (see above)


                    
                        px = 0x221F1A78 -> 
                            m_Properties = 
                                m_Path = 
                                    path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                                    separator = [8] { 47 ('/'), 52685, 9987, 0, 33071, 0, 33071, 0 }

                                m_Filter = 9987 (0x00002703)
                                m_WrapS = 33071 (0x0000812F)
                                m_WrapT = 33071 (0x0000812F)
                                m_Aniso = 1.000000 (0x3F800000)

                            m_Handle = 24034148596 (0x00000005988C00F4)
                            m_BaseColour = 4285767638 (0xFF739FD6)
                            m_State = LOADED
                            m_TextureManager = 0x005E5B00 (see above)
                            m_Self = 
                                px = 0x221F1A78 (see above)
                                pn = 
                                    pi_ = 0x220FE820 -> 
                                        use_count_ = 2 (0x00000002)
                                        weak_count_ = 8 (0x00000008)




                        pn = 
                            pi_ = 0x220FE820 (see above)



            textureManager = 
                m = 0x005E5B00 (see above)

            terrainRenderer = 
                m = 0x0064FF18 (see above)

            overlayRenderer = 
                m = 0x00632B98 -> 
                    lines = (unsupported vector<SOverlayLine * >)
                    texlines = (unsupported vector<SOverlayTexturedLine * >)
                    sprites = (unsupported vector<SOverlaySprite * >)
                    quads = (unsupported vector<SOverlayQuad * >)
                    quadBatchMap = 
                        table_ = 
                            
                                
                                    buckets_ = 0x2849B9C0 -> 
                                        next_ = 0x2843B808 -> 
                                            next_ = 0x00000000


                                    bucket_count_ = 11 (0x0000000B)
                                    allocators_ = 
                                        
                                            (unsupported )
                                            (unsupported )



                                
                                    current_ = false
                                    funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 1, 0, 0, 0, 0 } }, align_ = 
                                                    t0 = 205
                                                    t1 = 205
                                                    t2 = 205
                                                    t3 = 205
                                                    t4 = 205
                                                    t5 = 205
                                                    t6 = 205
                                                    t7 = 205
                                                    t8 = 205
                                                    t9 = 205
                                                    t10 = 205
                                                    t11 = 205
                                                    t12 = 205
                                                    t13 = 205
                                                    t14 = 205
                                                    t15 = 205
                                                    t16 = 205
                                                    t17 = 205
                                                    t18 = 205
                                                    t19 = 205
                                                    t20 = 205
                                                    t21 = 205
                                                    t22 = 205
                                                    t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 1, 0, 0, 0, 0, 0 } }, align_ = 
                                                    t0 = 205
                                                    t1 = 205
                                                    t2 = 205
                                                    t3 = 205
                                                    t4 = 205
                                                    t5 = 205
                                                    t6 = 205
                                                    t7 = 205
                                                    t8 = 205
                                                    t9 = 205
                                                    t10 = 205
                                                    t11 = 205
                                                    t12 = 205
                                                    t13 = 205
                                                    t14 = 205
                                                    t15 = 205
                                                    t16 = 205
                                                    t17 = 205
                                                    t18 = 205
                                                    t19 = 205
                                                    t20 = 205
                                                    t21 = 205
                                                    t22 = 205
                                                    t23 = 205
 } } }

                                size_ = 1 (0x00000001)
                                mlf_ = 1.000000 (0x3F800000)
                                cached_begin_bucket_ = 0x2849B9C0 (see above)
                                max_load_ = 11 (0x0000000B)



                    quadVertices = 
                        m_Usage = 35048 (0x000088E8)
                        m_Target = 34962 (0x00008892)
                        m_NumVertices = 4096 (0x00001000)
                        m_Attributes = (unsupported vector<VertexArray::Attribute * >)
                        m_VB = 0x2869D7E8 -> 
                            m_Owner = 0x282CE5F8 -> 
                                m_VertexSize = 32 (0x00000020)
                                m_MaxVertices = 65536 (0x00010000)
                                m_FreeList = (unsupported list<CVertexBuffer::VBChunk * >)
                                m_FreeVertices = 36119 (0x00008D17)
                                m_Handle = 10 (0x0000000A)
                                m_SysMem = 0x00000000
                                m_Usage = 35048 (0x000088E8)
                                m_Target = 34962 (0x00008892)

                            m_Index = 25029 (0x000061C5)
                            m_Count = 4096 (0x00001000)

                        m_Stride = 32 (0x00000020)
                        m_BackingStore = 0x09F80070 -> [8] { 0, 0, 0, 0, 18, 110 ('n'), 195, 62 ('>') }

                    quadAttributePos = 
                        type = 5126 (0x00001406)
                        elems = 3 (0x00000003)
                        offset = 20 (0x00000014)
                        vertexArray = 0x00632C08 -> 
                            m_Usage = 35048 (0x000088E8)
                            m_Target = 34962 (0x00008892)
                            m_NumVertices = 4096 (0x00001000)
                            m_Attributes = (unsupported vector<VertexArray::Attribute * >)
                            m_VB = 0x2869D7E8 (see above)
                            m_Stride = 32 (0x00000020)
                            m_BackingStore = 0x09F80070 (see above)


                    quadAttributeColor = 
                        type = 5126 (0x00001406)
                        elems = 4 (0x00000004)
                        offset = 4 (0x00000004)
                        vertexArray = 0x00632C08 (see above)

                    quadAttributeUV = 
                        type = 5122 (0x00001402)
                        elems = 2 (0x00000002)
                        offset = 0 (0x00000000)
                        vertexArray = 0x00632C08 (see above)

                    quadIndices = 
                        
                            m_Usage = 35048 (0x000088E8)
                            m_Target = 34963 (0x00008893)
                            m_NumVertices = 6144 (0x00001800)
                            m_Attributes = (unsupported vector<VertexArray::Attribute * >)
                            m_VB = 0x00635D18 -> 
                                m_Owner = 0x005CF5A8 -> 
                                    m_VertexSize = 2 (0x00000002)
                                    m_MaxVertices = 2097152 (0x00200000)
                                    m_FreeList = (unsupported list<CVertexBuffer::VBChunk * >)
                                    m_FreeVertices = 2088032 (0x001FDC60)
                                    m_Handle = 1 (0x00000001)
                                    m_SysMem = 0x00000000
                                    m_Usage = 35048 (0x000088E8)
                                    m_Target = 34963 (0x00008893)

                                m_Index = 0 (0x00000000)
                                m_Count = 6144 (0x00001800)

                            m_Stride = 2 (0x00000002)
                            m_BackingStore = 0x00000000

                        m_Attr = 
                            type = 5123 (0x00001403)
                            elems = 1 (0x00000001)
                            offset = 0 (0x00000000)
                            vertexArray = 0x00632C64 -> 
                                m_Usage = 35048 (0x000088E8)
                                m_Target = 34963 (0x00008893)
                                m_NumVertices = 6144 (0x00001800)
                                m_Attributes = (unsupported vector<VertexArray::Attribute * >)
                                m_VB = 0x00635D18 (see above)
                                m_Stride = 2 (0x00000002)
                                m_BackingStore = 0x00000000



                    defsOverlayLineNormal = 
                        
                            m_Items = 0x005C87D0 -> 
                                items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
                                hash = 2830701477 (0xA8B913A5)



                    defsOverlayLineAlwaysVisible = 
                        
                            m_Items = 0x005C8818 -> 
                                items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
                                hash = 3848739756 (0xE5671BAC)



                    defsQuadOverlay = 
                        
                            m_Items = 0x005C8788 -> 
                                items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
                                hash = 0 (0x00000000)





            particleManager = 
                m_RNG = 
                    x = [1248] 
                        5489 (0x00001571)
                        1301868182 (0x4D98EE96)
                        2938499221 (0xAF25F095)
                        2950281878 (0xAFD9BA96)
                        1875628136 (0x6FCBD068)
                        751856242 (0x2CD06A72)
                        944701696 (0x384F0100)
                        2243192071 (0x85B46507)
                        694061057 (0x295E8801)
                        219885934 (0x0D1B316E)
                        2066767472 (0x7B305E70)
                        3182869408 (0xBDB6BBA0) ...
                    i = 624 (0x00000270)

                m_CurrentTime = 0.125268 (0x3E004662)
                m_UnattachedEmitters = (unsupported list<boost::shared_ptr<CParticleEmitter> >)
                m_EmitterTypes = 
                    table_ = 
                        
                            
                                buckets_ = 0x26467718 -> 
                                    next_ = 0x00000000

                                bucket_count_ = 11 (0x0000000B)
                                allocators_ = 
                                    
                                        (unsupported )
                                        (unsupported )



                            
                                current_ = false
                                funcs_ = [2] { { data_ = { buf = [1] { [8] { 205, 205, 205, 2, 0, 0, 0, 0 } }, align_ = 
                                                t0 = 205
                                                t1 = 205
                                                t2 = 205
                                                t3 = 205
                                                t4 = 205
                                                t5 = 205
                                                t6 = 205
                                                t7 = 205
                                                t8 = 205
                                                t9 = 205
                                                t10 = 205
                                                t11 = 205
                                                t12 = 205
                                                t13 = 205
                                                t14 = 205
                                                t15 = 205
                                                t16 = 205
                                                t17 = 205
                                                t18 = 205
                                                t19 = 205
                                                t20 = 205
                                                t21 = 205
                                                t22 = 205
                                                t23 = 205
 } }, { data_ = { buf = [1] { [8] { 205, 205, 2, 0, 0, 0, 0, 0 } }, align_ = 
                                                t0 = 205
                                                t1 = 205
                                                t2 = 205
                                                t3 = 205
                                                t4 = 205
                                                t5 = 205
                                                t6 = 205
                                                t7 = 205
                                                t8 = 205
                                                t9 = 205
                                                t10 = 205
                                                t11 = 205
                                                t12 = 205
                                                t13 = 205
                                                t14 = 205
                                                t15 = 205
                                                t16 = 205
                                                t17 = 205
                                                t18 = 205
                                                t19 = 205
                                                t20 = 205
                                                t21 = 205
                                                t22 = 205
                                                t23 = 205
 } } }

                            size_ = 2 (0x00000002)
                            mlf_ = 1.000000 (0x3F800000)
                            cached_begin_bucket_ = 0x2646771C -> 
                                next_ = 0x264719D8 -> 
                                    next_ = 0x00000000


                            max_load_ = 11 (0x0000000B)




            particleRenderer = 
                m = 0x006511E8 -> 
                    shader = 
                        px = 0x22201338 -> 
                            m_Passes = (unsupported vector<CShaderPass >)
                            m_SortByDistance = false

                        pn = 
                            pi_ = 0x2828A5C0 -> 
                                use_count_ = 2 (0x00000002)
                                weak_count_ = 1 (0x00000001)



                    shaderSolid = 
                        px = 0x222014E8 -> 
                            m_Passes = (unsupported vector<CShaderPass >)
                            m_SortByDistance = false

                        pn = 
                            pi_ = 0x2828A740 -> 
                                use_count_ = 2 (0x00000002)
                                weak_count_ = 1 (0x00000001)



                    emitters = (unsupported vector<CParticleEmitter * >)


            materialManager = 
                m_Materials = (unsupported map<Path,CMaterial >)
                qualityLevel = 10.000000 (0x41200000)

            timeManager = 
                m_frameDelta = 0.125268 (0x3FC008CC40000000)
                m_globalTime = 0.125268 (0x3FC008CC40000000)

            shadow = 
                m = 0x00654970 (see above)

            Model = 
                NormalSkinned = 
                    px = 0x0A0AB060 -> (ModelRenderer)
                    pn = 
                        pi_ = 0x0A09FB60 -> 
                            use_count_ = 1 (0x00000001)
                            weak_count_ = 1 (0x00000001)



                NormalUnskinned = 
                    px = 0x0A0AB2C8 -> (ModelRenderer)
                    pn = 
                        pi_ = 0x0A09FBE0 -> 
                            use_count_ = 1 (0x00000001)
                            weak_count_ = 1 (0x00000001)



                TranspSkinned = 
                    px = 0x0A0AB140 -> (ModelRenderer)
                    pn = 
                        pi_ = 0x0A09FBA0 -> 
                            use_count_ = 1 (0x00000001)
                            weak_count_ = 1 (0x00000001)



                TranspUnskinned = 
                    px = 0x0A0AAE68 -> (ModelRenderer)
                    pn = 
                        pi_ = 0x0A09FC20 -> 
                            use_count_ = 1 (0x00000001)
                            weak_count_ = 1 (0x00000001)



                VertexRendererShader = 
                    px = 0x0A0AAF80 -> (ModelVertexRenderer)
                    pn = 
                        pi_ = 0x0A09FAE0 -> 
                            use_count_ = 3 (0x00000003)
                            weak_count_ = 1 (0x00000001)



                VertexInstancingShader = 
                    px = 0x0A0AAFF0 -> (ModelVertexRenderer)
                    pn = 
                        pi_ = 0x0A09FB20 -> 
                            use_count_ = 3 (0x00000003)
                            weak_count_ = 1 (0x00000001)



                VertexGPUSkinningShader = 
                    px = 0x00000000
                    pn = 
                        pi_ = 0x00000000


                ModShader = 
                    px = 0x0A0B3ED0 -> 
                        (RenderModifier)
                        m_Shadow = 0x0065CE28 (see above)
                        m_LightEnv = 0x01DB6640 -> 
                            m_Elevation = 0.785398 (0x3F490FD8)
                            m_Rotation = -0.785396 (0xBF490FB6)
                            m_SunDir = 
                                X = -0.270598 (0xBE8A8BC5)
                                Y = -0.923880 (0xBF6C835E)
                                Z = 0.270599 (0x3E8A8BED)

                            m_LightingModel = (unsupported basic_string<char,char_traits<char> >)
                            m_SunColor = 
                                X = 0.776471 (0x3F46C6CE)
                                Y = 0.749020 (0x3F3FBFC6)
                                Z = 0.576471 (0x3F13939A)

                            m_TerrainAmbientColor = 
                                X = 0.313726 (0x3EA0A0B2)
                                Y = 0.376471 (0x3EC0C0CF)
                                Z = 0.521569 (0x3F05858C)

                            m_UnitsAmbientColor = 
                                X = 0.447059 (0x3EE4E4EB)
                                Y = 0.509804 (0x3F028284)
                                Z = 0.552941 (0x3F0D8D8B)



                    pn = 
                        pi_ = 0x0A09FA60 -> 
                            use_count_ = 1 (0x00000001)
                            weak_count_ = 1 (0x00000001)




            globalContext = 
                
                    m_Items = 0x0A084D38 (see above)



        m_Width = 1024 (0x00000400)
        m_Height = 768 (0x00000300)
        m_TerrainRenderMode = SOLID
        m_ModelRenderMode = SOLID
        m_ViewCamera = 
            m_Orientation = 
                _11 = 1.000000 (0x3F800000)
                _21 = -0.000000 (0x80000000)
                _31 = 0.000000 (0x00000000)
                _41 = 0.000000 (0x00000000)
                _12 = 0.000000 (0x00000000)
                _22 = -0.819152 (0xBF51B3F3)
                _32 = 0.573576 (0x3F12D5E8)
                _42 = 0.000000 (0x00000000)
                _13 = 0.000000 (0x00000000)
                _23 = 0.573576 (0x3F12D5E8)
                _33 = 0.819152 (0x3F51B3F3)
                _43 = 0.000000 (0x00000000)
                _14 = 512.891479 (0x4400390E)
                _24 = -51.132889 (0xC24C8814)
                _34 = 414.499786 (0x43CF3FF9)
                _44 = 1.000000 (0x3F800000)
                _data = [16] 
                    1.000000 (0x3F800000)
                    -0.000000 (0x80000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    -0.819152 (0xBF51B3F3)
                    0.573576 (0x3F12D5E8)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.573576 (0x3F12D5E8)
                    0.819152 (0x3F51B3F3)
                    0.000000 (0x00000000) ...
                _data2d = [4] 
                    [4] { 1.000000 (0x3F800000), -0.000000 (0x80000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), -0.819152 (0xBF51B3F3), 0.573576 (0x3F12D5E8), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), 0.573576 (0x3F12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
                    [4] { 512.891479 (0x4400390E), -51.132889 (0xC24C8814), 414.499786 (0x43CF3FF9), 1.000000 (0x3F800000) }

            m_ProjMat = 
                _11 = 1.714643 (0x3FDB7968)
                _21 = 0.000000 (0x00000000)
                _31 = 0.000000 (0x00000000)
                _41 = 0.000000 (0x00000000)
                _12 = 0.000000 (0x00000000)
                _22 = 2.286190 (0x401250F0)
                _32 = -1.791466 (0xBFE54EC1)
                _42 = 0.000000 (0x00000000)
                _13 = 0.000000 (0x00000000)
                _23 = 0.000000 (0x00000000)
                _33 = 0.254398 (0x3E824070)
                _43 = 1.000000 (0x3F800000)
                _14 = 0.000000 (0x00000000)
                _24 = 0.000000 (0x00000000)
                _34 = -155.652084 (0xC31BA6EF)
                _44 = 0.000000 (0x00000000)
                _data = [16] 
                    1.714643 (0x3FDB7968)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    2.286190 (0x401250F0)
                    -1.791466 (0xBFE54EC1)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.254398 (0x3E824070)
                    1.000000 (0x3F800000) ...
                _data2d = [4] 
                    [4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), 2.286190 (0x401250F0), -1.791466 (0xBFE54EC1), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.254398 (0x3E824070), 1.000000 (0x3F800000) }
                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -155.652084 (0xC31BA6EF), 0.000000 (0x00000000) }

            m_NearPlane = 2.000000 (0x40000000)
            m_FarPlane = 4096.000000 (0x45800000)
            m_FOV = 0.824668 (0x3F531D72)
            m_ViewPort = 
                m_X = 0 (0x00000000)
                m_Y = 0 (0x00000000)
                m_Width = 512 (0x00000200)
                m_Height = 512 (0x00000200)

            m_ViewFrustum = 
                m_aPlanes = [10] 
                    
                        m_Norm = 
                            X = -1.810660 (0xBFE7C3B5)
                            Y = -0.203979 (0xBE50DFCF)
                            Z = -0.291312 (0xBE9526D4)

                        m_Dist = 1038.990845 (0x4481DFB5)

                    
                        m_Norm = 
                            X = 1.810660 (0x3FE7C3B5)
                            Y = 0.573576 (0x3F12D5E8)
                            Z = 0.819152 (0x3F51B3F3)

                        m_Dist = -1238.881836 (0xC49ADC38)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = -2.413769 (0xC01A7B32)
                            Z = 0.761833 (0x3F43077B)

                        m_Dist = -439.202606 (0xC3DB99EF)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = 2.551184 (0x4023469A)
                            Z = -0.565584 (0xBF10CA1B)

                        m_Dist = 364.883850 (0x43B67122)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = -0.000560 (0xBA12E800)
                            Z = -0.000800 (0xBA51D000)

                        m_Dist = 4.305054 (0x4089C300)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = 1.147713 (0x3F92E845)
                            Z = 1.639104 (0x3FD1CE2D)

                        m_Dist = -624.724487 (0xC41C2E5E)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = 1.000000 (0x3F800000)
                            Z = 0.000000 (0x00000000)

                        m_Dist = -20.039398 (0xC1A050B0)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = 0.000000 (0x00000000)
                            Z = 0.000000 (0x00000000)

                        m_Dist = 0.000000 (0x00000000)
 ...
                m_NumPlanes = 7 (0x00000007)


        m_CullCamera = 
            m_Orientation = 
                _11 = 1.000000 (0x3F800000)
                _21 = 0.000000 (0x00000000)
                _31 = 0.000000 (0x00000000)
                _41 = 0.000000 (0x00000000)
                _12 = 0.000000 (0x00000000)
                _22 = 0.819152 (0x3F51B3F3)
                _32 = 0.573576 (0x3F12D5E8)
                _42 = 0.000000 (0x00000000)
                _13 = 0.000000 (0x00000000)
                _23 = -0.573576 (0xBF12D5E8)
                _33 = 0.819152 (0x3F51B3F3)
                _43 = 0.000000 (0x00000000)
                _14 = 512.891479 (0x4400390E)
                _24 = 91.211685 (0x42B66C62)
                _34 = 414.499786 (0x43CF3FF9)
                _44 = 1.000000 (0x3F800000)
                _data = [16] 
                    1.000000 (0x3F800000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.819152 (0x3F51B3F3)
                    0.573576 (0x3F12D5E8)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    -0.573576 (0xBF12D5E8)
                    0.819152 (0x3F51B3F3)
                    0.000000 (0x00000000) ...
                _data2d = [4] 
                    [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), 0.573576 (0x3F12D5E8), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), -0.573576 (0xBF12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
                    [4] { 512.891479 (0x4400390E), 91.211685 (0x42B66C62), 414.499786 (0x43CF3FF9), 1.000000 (0x3F800000) }

            m_ProjMat = 
                _11 = 1.572408 (0x3FC944A7)
                _21 = 0.000000 (0x00000000)
                _31 = 0.000000 (0x00000000)
                _41 = 0.000000 (0x00000000)
                _12 = 0.000000 (0x00000000)
                _22 = 2.096544 (0x40062DC5)
                _32 = 0.000000 (0x00000000)
                _42 = 0.000000 (0x00000000)
                _13 = 0.000000 (0x00000000)
                _23 = 0.000000 (0x00000000)
                _33 = 1.000977 (0x3F802004)
                _43 = 1.000000 (0x3F800000)
                _14 = 0.000000 (0x00000000)
                _24 = 0.000000 (0x00000000)
                _34 = -4.001954 (0xC0801002)
                _44 = 0.000000 (0x00000000)
                _data = [16] 
                    1.572408 (0x3FC944A7)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    2.096544 (0x40062DC5)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    1.000977 (0x3F802004)
                    1.000000 (0x3F800000) ...
                _data2d = [4] 
                    [4] { 1.572408 (0x3FC944A7), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), 2.096544 (0x40062DC5), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) }
                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) }

            m_NearPlane = 2.000000 (0x40000000)
            m_FarPlane = 4096.000000 (0x45800000)
            m_FOV = 0.890118 (0x3F63DEC5)
            m_ViewPort = 
                m_X = 0 (0x00000000)
                m_Y = 0 (0x00000000)
                m_Width = 1024 (0x00000400)
                m_Height = 768 (0x00000300)

            m_ViewFrustum = 
                m_aPlanes = [10] 
                    
                        m_Norm = 
                            X = -1.572408 (0xBFC944A7)
                            Y = -0.573576 (0xBF12D5E8)
                            Z = 0.819152 (0x3F51B3F3)

                        m_Dist = 519.253052 (0x4401D032)

                    
                        m_Norm = 
                            X = 1.572408 (0x3FC944A7)
                            Y = -0.573576 (0xBF12D5E8)
                            Z = 0.819152 (0x3F51B3F3)

                        m_Dist = -1093.695923 (0xC488B645)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = 1.143811 (0x3F92686A)
                            Z = 2.021680 (0x40016335)

                        m_Dist = -942.314941 (0xC46B9428)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = -2.290964 (0xC0129F29)
                            Z = -0.383376 (0xBEC449DA)

                        m_Dist = 367.871979 (0x43B7EF9D)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = 0.000560 (0x3A12E800)
                            Z = -0.000800 (0xBA51D000)

                        m_Dist = 4.282593 (0x40890B00)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = -1.147713 (0xBF92E845)
                            Z = 1.639104 (0x3FD1CE2D)

                        m_Dist = -578.725525 (0xC410AE6F)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = 0.000000 (0x00000000)
                            Z = 0.000000 (0x00000000)

                        m_Dist = 0.000000 (0x00000000)

                    
                        m_Norm = 
                            X = 0.000000 (0x00000000)
                            Y = 0.000000 (0x00000000)
                            Z = 0.000000 (0x00000000)

                        m_Dist = 0.000000 (0x00000000)
 ...
                m_NumPlanes = 6 (0x00000006)


        m_CurrentScene = 0x0E99E7E0 -> (Scene)
        m_ClearColor = [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }
        m_LightEnv = 0x01DB6640 (see above)
        m_hCompositeAlphaMap = 24016912500 (0x0000000597850074)
        m_AlphaMapCoords = [14] 
            
                u0 = 0.001953 (0x3B000000)
                u1 = 0.064453 (0x3D840000)
                v0 = 0.000000 (0x00000000)
                v1 = 1.000000 (0x3F800000)

            
                u0 = 0.068359 (0x3D8C0000)
                u1 = 0.130859 (0x3E060000)
                v0 = 0.000000 (0x00000000)
                v1 = 1.000000 (0x3F800000)

            
                u0 = 0.134766 (0x3E0A0000)
                u1 = 0.197266 (0x3E4A0000)
                v0 = 0.000000 (0x00000000)
                v1 = 1.000000 (0x3F800000)

            
                u0 = 0.201172 (0x3E4E0000)
                u1 = 0.263672 (0x3E870000)
                v0 = 0.000000 (0x00000000)
                v1 = 1.000000 (0x3F800000)

            
                u0 = 0.267578 (0x3E890000)
                u1 = 0.330078 (0x3EA90000)
                v0 = 0.000000 (0x00000000)
                v1 = 1.000000 (0x3F800000)

            
                u0 = 0.333984 (0x3EAB0000)
                u1 = 0.396484 (0x3ECB0000)
                v0 = 0.000000 (0x00000000)
                v1 = 1.000000 (0x3F800000)

            
                u0 = 0.400391 (0x3ECD0000)
                u1 = 0.462891 (0x3EED0000)
                v0 = 0.000000 (0x00000000)
                v1 = 1.000000 (0x3F800000)

            
                u0 = 0.466797 (0x3EEF0000)
                u1 = 0.529297 (0x3F078000)
                v0 = 0.000000 (0x00000000)
                v1 = 1.000000 (0x3F800000)
 ...
        m_Caps = 
            m_VBO = true 
            m_ARBProgram = true 
            m_ARBProgramShadow = true 
            m_VertexShader = true 
            m_FragmentShader = true 
            m_Shadows = true 

        m_Stats = 
            m_DrawCalls = 520 (0x00000208)
            m_TerrainTris = 51910 (0x0000CAC6)
            m_WaterTris = 0 (0x00000000)
            m_ModelTris = 95827 (0x00017653)
            m_OverlayTris = 0 (0x00000000)
            m_BlendSplats = 15 (0x0000000F)
            m_Particles = 0 (0x00000000)

        m_WaterManager = 0x0065B518 -> 
            m_WaterTexture = [60] 
                
                    px = 0x220F8F20 (see above)
                    pn = 
                        pi_ = 0x220F7D60 (see above)


                
                    px = 0x220F8FA8 (see above)
                    pn = 
                        pi_ = 0x220F7CE0 (see above)


                
                    px = 0x220F9030 (see above)
                    pn = 
                        pi_ = 0x220F7DA0 (see above)


                
                    px = 0x220F90B8 (see above)
                    pn = 
                        pi_ = 0x220F7DE0 (see above)


                
                    px = 0x220F9140 (see above)
                    pn = 
                        pi_ = 0x220F7E20 (see above)


                
                    px = 0x220F91C8 (see above)
                    pn = 
                        pi_ = 0x220F7E60 (see above)


                
                    px = 0x220F9250 (see above)
                    pn = 
                        pi_ = 0x220F7EA0 (see above)


                
                    px = 0x220F92D8 (see above)
                    pn = 
                        pi_ = 0x220F7EE0 (see above)

 ...
            m_NormalMap = [60] 
                
                    px = 0x220FAF20 (see above)
                    pn = 
                        pi_ = 0x220F8C20 (see above)


                
                    px = 0x220FAFA8 (see above)
                    pn = 
                        pi_ = 0x220F8C60 (see above)


                
                    px = 0x220FB030 (see above)
                    pn = 
                        pi_ = 0x220F8CA0 (see above)


                
                    px = 0x220FB0B8 (see above)
                    pn = 
                        pi_ = 0x220F8CE0 (see above)


                
                    px = 0x220FB140 (see above)
                    pn = 
                        pi_ = 0x220F8D20 (see above)


                
                    px = 0x220FB1C8 (see above)
                    pn = 
                        pi_ = 0x220F8D60 (see above)


                
                    px = 0x220FB250 (see above)
                    pn = 
                        pi_ = 0x220F8DA0 (see above)


                
                    px = 0x220FB2D8 (see above)
                    pn = 
                        pi_ = 0x220F8DE0 (see above)

 ...
            m_WaterCurrentTex = 0 (0x00000000)
            m_WaterColor = 
                r = 0.294118 (0x3E9696A2)
                g = 0.349020 (0x3EB2B2C0)
                b = 0.694118 (0x3F31B1B8)
                a = 1.000000 (0x3F800000)

            m_RenderWater = true 
            m_WaterScroll = (bool)0xCD
            m_WaterHeight = 20.039398 (0x41A050B0)
            m_WaterMaxAlpha = 0.850000 (0x3F59999A)
            m_WaterFullDepth = 4.000000 (0x40800000)
            m_WaterAlphaOffset = -0.050000 (0xBD4CCCCD)
            m_SWaterSpeed = 0.001500 (0x3AC49BA6)
            m_TWaterSpeed = 0.001500 (0x3AC49BA6)
            m_SWaterTrans = 0.000000 (0x00000000)
            m_TWaterTrans = 0.000000 (0x00000000)
            m_SWaterScrollCounter = 0.000000 (0x00000000)
            m_TWaterScrollCounter = 0.000000 (0x00000000)
            m_WaterTexTimer = 0.125268 (0x3FC008CC40000000)
            m_ReflectionTexture = 106 (0x0000006A)
            m_RefractionTexture = 107 (0x0000006B)
            m_ReflectionTextureSize = 512 (0x00000200)
            m_RefractionTextureSize = 512 (0x00000200)
            m_ReflectionMatrix = 
                _11 = 1.714643 (0x3FDB7968)
                _21 = 0.000000 (0x00000000)
                _31 = 0.000000 (0x00000000)
                _41 = 0.000000 (0x00000000)
                _12 = 0.000000 (0x00000000)
                _22 = -1.872737 (0xBFEFB5DB)
                _32 = 1.613400 (0x3FCE83E1)
                _42 = 0.573576 (0x3F12D5E8)
                _13 = 0.000000 (0x00000000)
                _23 = 1.311305 (0x3FA7D8D6)
                _33 = -0.819152 (0xBF51B3F4)
                _43 = 0.819152 (0x3F51B3F3)
                _14 = -879.425537 (0xC45BDB3C)
                _24 = -639.294006 (0xC41FD2D1)
                _34 = 266.384094 (0x4385312A)
                _44 = -310.209717 (0xC39B1AD8)
                _data = [16] 
                    1.714643 (0x3FDB7968)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    0.000000 (0x00000000)
                    -1.872737 (0xBFEFB5DB)
                    1.613400 (0x3FCE83E1)
                    0.573576 (0x3F12D5E8)
                    0.000000 (0x00000000)
                    1.311305 (0x3FA7D8D6)
                    -0.819152 (0xBF51B3F4)
                    0.819152 (0x3F51B3F3) ...
                _data2d = [4] 
                    [4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                    [4] { 0.000000 (0x00000000), -1.872737 (0xBFEFB5DB), 1.613400 (0x3FCE83E1), 0.573576 (0x3F12D5E8) }
                    [4] { 0.000000 (0x00000000), 1.311305 (0x3FA7D8D6), -0.819152 (0xBF51B3F4), 0.819152 (0x3F51B3F3) }
                    [4] { -879.425537 (0xC45BDB3C), -639.294006 (0xC41FD2D1), 266.384094 (0x4385312A), -310.209717 (0xC39B1AD8) }

            m_RefractionMatrix = 
                _11 = -431602080.000000 (0xCDCDCDCD)
                _21 = -431602080.000000 (0xCDCDCDCD)
                _31 = -431602080.000000 (0xCDCDCDCD)
                _41 = -431602080.000000 (0xCDCDCDCD)
                _12 = -431602080.000000 (0xCDCDCDCD)
                _22 = -431602080.000000 (0xCDCDCDCD)
                _32 = -431602080.000000 (0xCDCDCDCD)
                _42 = -431602080.000000 (0xCDCDCDCD)
                _13 = -431602080.000000 (0xCDCDCDCD)
                _23 = -431602080.000000 (0xCDCDCDCD)
                _33 = -431602080.000000 (0xCDCDCDCD)
                _43 = -431602080.000000 (0xCDCDCDCD)
                _14 = -431602080.000000 (0xCDCDCDCD)
                _24 = -431602080.000000 (0xCDCDCDCD)
                _34 = -431602080.000000 (0xCDCDCDCD)
                _44 = -431602080.000000 (0xCDCDCDCD)
                _data = [16] 
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD)
                    -431602080.000000 (0xCDCDCDCD) ...
                _data2d = [4] 
                    [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                    [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                    [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }
                    [4] { -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD), -431602080.000000 (0xCDCDCDCD) }

            m_WaterTint = 
                r = 0.000000 (0x00000000)
                g = 0.501961 (0x3F008084)
                b = 1.000000 (0x3F800000)
                a = 1.000000 (0x3F800000)

            m_RepeatPeriod = 16.000000 (0x41800000)
            m_Shininess = 4.150390 (0x4084CFFF)
            m_SpecularStrength = 0.400000 (0x3ECCCCCD)
            m_Waviness = 8.000000 (0x41000000)
            m_Murkiness = 0.601563 (0x3F1A0008)
            m_ReflectionTint = 
                r = 0.447059 (0x3EE4E4EB)
                g = 0.541176 (0x3F0A8A83)
                b = 0.729412 (0x3F3ABABF)
                a = 1.000000 (0x3F800000)

            m_ReflectionTintStrength = 0.300781 (0x3E99FFF8)

        m_SkyManager = 0x0065B9E8 -> 
            m_RenderSky = true 
            m_HorizonHeight = -150.000000 (0xC3160000)
            m_SkySet = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
            m_SkyTexture = [5] 
                
                    px = 0x221F1858 (see above)
                    pn = 
                        pi_ = 0x220FE1E0 (see above)


                
                    px = 0x221F18E0 (see above)
                    pn = 
                        pi_ = 0x220FE720 (see above)


                
                    px = 0x221F1968 (see above)
                    pn = 
                        pi_ = 0x220FE7A0 (see above)


                
                    px = 0x221F19F0 (see above)
                    pn = 
                        pi_ = 0x220FE7E0 (see above)


                
                    px = 0x221F1A78 (see above)
                    pn = 
                        pi_ = 0x220FE820 (see above)



        m_DisplayFrustum = false
        m_DisplayTerrainPriorities = false
        m_ShadowZBias = 0.020000 (0x3CA3D70A)
        m_ShadowMapSize = 0 (0x00000000)
        m_SkipSubmit = false

    context = 0x0015EFB4 (see above)
    frustum = 0x006535C4 -> 
        m_aPlanes = [10] 
            
                m_Norm = 
                    X = -1.810660 (0xBFE7C3B5)
                    Y = -0.203979 (0xBE50DFCF)
                    Z = -0.291312 (0xBE9526D4)

                m_Dist = 1038.990845 (0x4481DFB5)

            
                m_Norm = 
                    X = 1.810660 (0x3FE7C3B5)
                    Y = 0.573576 (0x3F12D5E8)
                    Z = 0.819152 (0x3F51B3F3)

                m_Dist = -1238.881836 (0xC49ADC38)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = -2.413769 (0xC01A7B32)
                    Z = 0.761833 (0x3F43077B)

                m_Dist = -439.202606 (0xC3DB99EF)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = 2.551184 (0x4023469A)
                    Z = -0.565584 (0xBF10CA1B)

                m_Dist = 364.883850 (0x43B67122)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = -0.000560 (0xBA12E800)
                    Z = -0.000800 (0xBA51D000)

                m_Dist = 4.305054 (0x4089C300)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = 1.147713 (0x3F92E845)
                    Z = 1.639104 (0x3FD1CE2D)

                m_Dist = -624.724487 (0xC41C2E5E)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = 1.000000 (0x3F800000)
                    Z = 0.000000 (0x00000000)

                m_Dist = -20.039398 (0xC1A050B0)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = 0.000000 (0x00000000)
                    Z = 0.000000 (0x00000000)

                m_Dist = 0.000000 (0x00000000)
 ...
        m_NumPlanes = 7 (0x00000007)

    filtered = true 
    profile2__ = 
        m_Name = 0x01BCD084 -> "patches"

    profile2gpu__ = 
        m_Name = 0x01BCD08C -> "patches"


CRenderer::RenderReflections (renderer.cpp:1123)
    this = 0x006534B0 (see above)
    context = 0x0015EFB4 (see above)
    scissor = 0x0015EF58 -> 
        m_Data = [2] 
            
                X = -1.000000 (0xBF800000)
                Y = 0.760424 (0x3F42AB29)
                Z = -1.000000 (0xBF800000)

            
                X = -0.355626 (0xBEB614A0)
                Y = 1.000000 (0x3F800000)
                Z = 1.000000 (0x3F800000)


    normalCamera = 
        m_Orientation = 
            _11 = 1.000000 (0x3F800000)
            _21 = 0.000000 (0x00000000)
            _31 = 0.000000 (0x00000000)
            _41 = 0.000000 (0x00000000)
            _12 = 0.000000 (0x00000000)
            _22 = 0.819152 (0x3F51B3F3)
            _32 = 0.573576 (0x3F12D5E8)
            _42 = 0.000000 (0x00000000)
            _13 = 0.000000 (0x00000000)
            _23 = -0.573576 (0xBF12D5E8)
            _33 = 0.819152 (0x3F51B3F3)
            _43 = 0.000000 (0x00000000)
            _14 = 512.891479 (0x4400390E)
            _24 = 91.211685 (0x42B66C62)
            _34 = 414.499786 (0x43CF3FF9)
            _44 = 1.000000 (0x3F800000)
            _data = [16] 
                1.000000 (0x3F800000)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                0.819152 (0x3F51B3F3)
                0.573576 (0x3F12D5E8)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                -0.573576 (0xBF12D5E8)
                0.819152 (0x3F51B3F3)
                0.000000 (0x00000000) ...
            _data2d = [4] 
                [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                [4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), 0.573576 (0x3F12D5E8), 0.000000 (0x00000000) }
                [4] { 0.000000 (0x00000000), -0.573576 (0xBF12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
                [4] { 512.891479 (0x4400390E), 91.211685 (0x42B66C62), 414.499786 (0x43CF3FF9), 1.000000 (0x3F800000) }

        m_ProjMat = 
            _11 = 1.810660 (0x3FE7C3B5)
            _21 = 0.000000 (0x00000000)
            _31 = 0.000000 (0x00000000)
            _41 = 0.000000 (0x00000000)
            _12 = 0.000000 (0x00000000)
            _22 = 2.414213 (0x401A8279)
            _32 = 0.000000 (0x00000000)
            _42 = 0.000000 (0x00000000)
            _13 = 0.000000 (0x00000000)
            _23 = 0.000000 (0x00000000)
            _33 = 1.000977 (0x3F802004)
            _43 = 1.000000 (0x3F800000)
            _14 = 0.000000 (0x00000000)
            _24 = 0.000000 (0x00000000)
            _34 = -4.001954 (0xC0801002)
            _44 = 0.000000 (0x00000000)
            _data = [16] 
                1.810660 (0x3FE7C3B5)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                2.414213 (0x401A8279)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                0.000000 (0x00000000)
                1.000977 (0x3F802004)
                1.000000 (0x3F800000) ...
            _data2d = [4] 
                [4] { 1.810660 (0x3FE7C3B5), 0.000000 (0x00000000), 0.000000 (0x00000000), (too much output; skipping to next top-level symbol) }
                [4] { 0.000000 (0x00000000), 2.414213 (0x401A8279), 0.000000 (0x00000000), 0.000000 (0x00000000) }
                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) }
                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) }

        m_NearPlane = 2.000000 (0x40000000)
        m_FarPlane = 4096.000000 (0x45800000)
        m_FOV = 0.785398 (0x3F490FDB)
        m_ViewPort = 
            m_X = 0 (0x00000000)
            m_Y = 0 (0x00000000)
            m_Width = 1024 (0x00000400)
            m_Height = 768 (0x00000300)

        m_ViewFrustum = 
            m_aPlanes = [10] 
                
                    m_Norm = 
                        X = -1.810660 (0xBFE7C3B5)
                        Y = -0.573576 (0xBF12D5E8)
                        Z = 0.819152 (0x3F51B3F3)

                    m_Dist = 641.450684 (0x44205CD8)

                
                    m_Norm = 
                        X = 1.810660 (0x3FE7C3B5)
                        Y = -0.573576 (0xBF12D5E8)
                        Z = 0.819152 (0x3F51B3F3)

                    m_Dist = -1215.893555 (0xC497FC98)

                
                    m_Norm = 
                        X = 0.000000 (0x00000000)
                        Y = 1.404031 (0x3FB3B74D)
                        Z = 2.203888 (0x400D0C80)

                    m_Dist = -1041.575195 (0xC4823268)

                
                    m_Norm = 
                        X = 0.000000 (0x00000000)
                        Y = -2.551184 (0xC023469A)
                        Z = -0.565584 (0xBF10CA1B)

                    m_Dist = 467.132233 (0x43E990ED)

                
                    m_Norm = 
                        X = 0.000000 (0x00000000)
                        Y = 0.000560 (0x3A12E800)
                        Z = -0.000800 (0xBA51D000)

                    m_Dist = 4.282593 (0x40890B00)

                
                    m_Norm = 
                        X = 0.000000 (0x00000000)
                        Y = -1.147713 (0xBF92E845)
                        Z = 1.639104 (0x3FD1CE2D)

                    m_Dist = -578.725525 (0xC410AE6F)

                
                    m_Norm = 
                        X = 0.000000 (0x00000000)
                        Y = 0.000000 (0x00000000)
                        Z = 0.000000 (0x00000000)

                    m_Dist = 0.000000 (0x00000000)

                
                    m_Norm = 
                        X = 0.000000 (0x00000000)
                        Y = 0.000000 (0x00000000)
                        Z = 0.000000 (0x00000000)

                    m_Dist = 0.000000 (0x00000000)
 ...
            m_NumPlanes = 6 (0x00000006)


    wm = 0x0065B518 (see above)
    vp = 
        m_X = 0 (0x00000000)
        m_Y = 0 (0x00000000)
        m_Width = 512 (0x00000200)
        m_Height = 512 (0x00000200)

    camPlane = 
        X = 0.000000 (0x00000000)
        Y = 1.000000 (0x3F800000)
        Z = 0.000000 (0x00000000)
        W = -20.039398 (0xC1A050B0)

    screenScissor = 
        x1 = 0 (0x00000000)
        y1 = 450 (0x000001C2)
        x2 = 165 (0x000000A5)
        y2 = 512 (0x00000200)

    profile2__ = 
        m_Name = 0x01BCD15C -> "water reflections"

    scaleMat = 
        _11 = 0.750000 (0x3F400000)
        _21 = 0.000000 (0x00000000)
        _31 = 0.000000 (0x00000000)
        _41 = 0.000000 (0x00000000)
        _12 = 0.000000 (0x00000000)
        _22 = 1.000000 (0x3F800000)
        _32 = 0.000000 (0x00000000)
        _42 = 0.000000 (0x00000000)
        _13 = 0.000000 (0x00000000)
        _23 = 0.000000 (0x00000000)
        _33 = 1.000000 (0x3F800000)
        _43 = 0.000000 (0x00000000)
        _14 = 0.000000 (0x00000000)
        _24 = 0.000000 (0x00000000)
        _34 = 0.000000 (0x00000000)
        _44 = 1.000000 (0x3F800000)
        _data = [16] 
            0.750000 (0x3F400000)
            0.000000 (0x00000000)
            0.000000 (0x00000000)
            0.000000 (0x00000000)
            0.000000 (0x00000000)
            1.000000 (0x3F800000)
            0.000000 (0x00000000)
            0.000000 (0x00000000)
            0.000000 (0x00000000)
            0.000000 (0x00000000)
            1.000000 (0x3F800000)
            0.000000 (0x00000000) ...
        _data2d = [4] 
            [4] { 0.750000 (0x3F400000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
            [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
            [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }
            [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }

    profile2gpu__ = 
        m_Name = 0x01BCD170 -> "water reflections"


CRenderer::RenderSubmissions (renderer.cpp:1418)
    reflectionScissor = 
        x1 = (uninitialized)
        y1 = (uninitialized)
        x2 = (uninitialized)
        y2 = (uninitialized)

    refractionScissor = 
        x1 = (uninitialized)
        y1 = (uninitialized)
        x2 = (uninitialized)
        y2 = (uninitialized)

    dirty = 
        x1 = (uninitialized)
        y1 = (uninitialized)
        x2 = (uninitialized)
        y2 = (uninitialized)

    profile2__ = 
        m_Name = 0xCCCCCCCC

    profile2gpu__ = 
        m_Name = 0xCCCCCCCC

    this = 0x006534B0 (see above)
    context = 
        
            m_Items = 0x0A084D38 (see above)


    profile2__ = 
        m_Name = 0x01BCD2E0 -> "render submissions"

    waterScissor = 
        m_Data = [2] 
            
                X = -1.000000 (0xBF800000)
                Y = 0.760424 (0x3F42AB29)
                Z = -1.000000 (0xBF800000)

            
                X = -0.355626 (0xBEB614A0)
                Y = 1.000000 (0x3F800000)
                Z = 1.000000 (0x3F800000)



CRenderer::RenderScene (renderer.cpp:1689)
    this = 0x006534B0 (see above)
    scene = 0x0E99E7E0 (see above)
    frustum = 
        m_aPlanes = [10] 
            
                m_Norm = 
                    X = -1.572408 (0xBFC944A7)
                    Y = -0.573576 (0xBF12D5E8)
                    Z = 0.819152 (0x3F51B3F3)

                m_Dist = 519.253052 (0x4401D032)

            
                m_Norm = 
                    X = 1.572408 (0x3FC944A7)
                    Y = -0.573576 (0xBF12D5E8)
                    Z = 0.819152 (0x3F51B3F3)

                m_Dist = -1093.695923 (0xC488B645)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = 1.143811 (0x3F92686A)
                    Z = 2.021680 (0x40016335)

                m_Dist = -942.314941 (0xC46B9428)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = -2.290964 (0xC0129F29)
                    Z = -0.383376 (0xBEC449DA)

                m_Dist = 367.871979 (0x43B7EF9D)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = 0.000560 (0x3A12E800)
                    Z = -0.000800 (0xBA51D000)

                m_Dist = 4.282593 (0x40890B00)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = -1.147713 (0xBF92E845)
                    Z = 1.639104 (0x3FD1CE2D)

                m_Dist = -578.725525 (0xC410AE6F)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = 0.000000 (0x00000000)
                    Z = 0.000000 (0x00000000)

                m_Dist = 0.000000 (0x00000000)

            
                m_Norm = 
                    X = 0.000000 (0x00000000)
                    Y = 0.000000 (0x00000000)
                    Z = 0.000000 (0x00000000)

                m_Dist = 0.000000 (0x00000000)
 ...
        m_NumPlanes = 6 (0x00000006)


CGameView::Render (gameview.cpp:504)
    this = 0x0E99E7E0 (see above)

Render (gamesetup.cpp:219)
    skycol = 
        r = 0.000000 (0x00000000)
        g = 0.000000 (0x00000000)
        b = 0.000000 (0x00000000)
        a = 1.000000 (0x3F800000)

    profile2__ = 
        m_Name = 0x01B9BA34 -> "render"

    skystring = { (unsupported basic_string<char,char_traits<char> >) }

Frame (main.cpp:395)
    profile2__ = 
        m_Name = 0xCCCCCCCC

    realTimeSinceLastFrame = 0.125268 (0x3E004662)
    need_update = true 
    time = 62.4215 (0x404F35F524C95207)
    profile2__ = 
        m_Name = 0x01AFBD28 -> "frame"

    need_render = true 
    is_building_archive = false

RunGameOrAtlas (main.cpp:507)
    argc = 1 (0x00000001)
    argv = 0x002D7BE0 -> 0x002DE990 -> "C:\Users\Ben\devel\ps\binaries\system\pyrogenesis_dbg.exe"
    ran_atlas = false
    args = 
        m_Args = (unsupported vector<pair<CStr8,CStr8> >)
        m_Arg0 = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')


    res = 2.94811e-010 (0x3DF44260277FE9B9)

main (main.cpp:550)
    argc = 1 (0x00000001)
    argv = 0x002D7BE0 (see above)

wmain (wseh.cpp:380)
    i = 1 (0x00000001)
    argc = 1 (0x00000001)
    argv = 0x002D8890 -> 0x002D8898 -> "C:\Users\Ben\devel\ps\binaries\system\pyrogenesis_dbg.exe"
    utf8_argv = (unsupported vector<char * >)
    ret = (uninitialized)

wmainCRTStartup (crtexe.c:371)

CallStartupWithinTryBlock (wseh.cpp:396)
    ret = (uninitialized)

wseh_EntryPoint (wseh.cpp:424)

RtlInitializeExceptionChain (:0)

RtlInitializeExceptionChain (:0)


errno = 0 (No error reported here)
OS error = 0 (no error code was set)

Change History (2)

comment:1 by myconid, 12 years ago

Resolution: fixed
Status: newclosed

comment:2 by leper, 12 years ago

Milestone: BacklogAlpha 11

Fixed in r12601.

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