Ticket #188 (closed defect: wontfix)

Opened 6 years ago

Last modified 3 years ago

Entities might use inconsistent units for Range/LOS

Reported by: Philip Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc:

Description

I haven't checked it properly, but Michael reported possible confusion between the measurements for Range and for LOS, and it seems quite plausible that Range is measured in world-space units while LOS is measured in tiles. If that's the case, it's unpleasantly confusing and should be made consistent (probably all measured in tiles, because the editor gives people some idea of roughly how large a tile is).

Change History

comment:1 in reply to: ↑ description Changed 4 years ago by Mythos_Ruler

Replying to Philip:

I haven't checked it properly, but Michael reported possible confusion between the measurements for Range and for LOS, and it seems quite plausible that Range is measured in world-space units while LOS is measured in tiles. If that's the case, it's unpleasantly confusing and should be made consistent (probably all measured in tiles, because the editor gives people some idea of roughly how large a tile is).

Using Tiles for all would be the best policy, IMHO.

comment:2 Changed 3 years ago by Philip

  • Status changed from new to closed
  • Resolution set to wontfix

Obsoleted by new simulation system. (We use world-space units for everything now (sorry).)

comment:3 Changed 3 years ago by anonymous

  • Milestone ASAP deleted

Milestone ASAP deleted

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