Changes between Initial Version and Version 1 of Ticket #2680
- Timestamp:
- Jul 17, 2014, 1:14:20 AM (10 years ago)
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Ticket #2680 – Description
initial v1 1 Right now if you apply the trans_player_ao_parallax_spec.xml on an animated mesh it instants crash the game or atlas, but only if you have set the material quality to 10. 1 Right now if you apply the trans_player_ao_parallax_spec.xml on an animated mesh it instants crash the game or atlas, but only if you have set the material quality to 10. And at least report a nice message to the user that tries to do it, by detecting if there is a <animation> tag in the xml at the same time.