Ticket #31 (closed task: fixed)

Opened 7 years ago

Last modified 3 years ago

Entity Event - Heal

Reported by: stuart Owned by: jason
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc:

Description (last modified by Matei) (diff)

Priests and temples heal injured organic units in a radius around them.

Change History

comment:1 Changed 7 years ago by jason

  • Owner set to jason
  • Status changed from new to assigned

I'll take this one, I need to make the medic actor/entity and assign it the same properties as the temple. Should be fairly straight forward to do.

comment:2 Changed 7 years ago by Matei

  • Description modified (diff)

Implemented the heal aura. Example:

<Auras>
	<Heal>
		<Radius>30</Radius>
		<Rate>5</Rate> <!-- How much to heal per tick -->
		<Speed>2000</Speed> <!-- How often to tick -->
	</Heal>
</Auras>

Possible improvements: We could make some heal auras only affect units that are not in combat, if desired.

comment:3 Changed 7 years ago by matei

  • Status changed from assigned to closed
  • Resolution set to fixed

(In [3865]) # Added sky box as well as repair, heal and trample actions.

Closes #31, #32, #37. Refs #46.

comment:4 Changed 3 years ago by anonymous

  • Milestone Playability Demo deleted

Milestone Playability Demo deleted

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