Ticket #31 (closed task: fixed)
Entity Event - Heal
| Reported by: | stuart | Owned by: | jason |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: |
Description (last modified by Matei) (diff)
Priests and temples heal injured organic units in a radius around them.
Change History
comment:2 Changed 7 years ago by Matei
- Description modified (diff)
Implemented the heal aura. Example:
<Auras> <Heal> <Radius>30</Radius> <Rate>5</Rate> <!-- How much to heal per tick --> <Speed>2000</Speed> <!-- How often to tick --> </Heal> </Auras>
Possible improvements: We could make some heal auras only affect units that are not in combat, if desired.
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I'll take this one, I need to make the medic actor/entity and assign it the same properties as the temple. Should be fairly straight forward to do.