#3398 closed defect (fixed)
FPS suddenly dropped down to less than 1 FPS
Reported by: | alexanderW3 | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Alpha 19 |
Component: | Core engine | Keywords: | pathfinding |
Cc: | Patch: |
Description
During an attack of an AI player, the FPS dropped to less than 1.
Change History (6)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
After a while, this error popped up:
Assertion failed: "m_fileSize >= off_t(minFileSize)" Location: archive_zip.cpp:441 (ArchiveReader_Zip::ArchiveReader_Zip)
Call stack:
ArchiveReader_Zip::ArchiveReader_Zip (archive_zip.cpp:441)
this = (unavailable) pathname = 0x0016F200 ->
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = "\㏾.zip"
fileInfo =
name =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/')
size = 0 (0x0000000000000000) mtime = 1441502373 (0x0000000055EB94A5)
CreateArchiveReader_Zip (archive_zip.cpp:573)
archivePathname = 0x0016F200 (see above)
PopulateHelper::AddFiles (vfs_populate.cpp:120)
this = (unavailable) files = 0x0016F264 -> (unsupported vector<CFileInfo >) path =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\')
pathname =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\')
archiveReader = (shared_ptr<IArchiveReader>)
PopulateHelper::AddEntries (vfs_populate.cpp:68)
this = (unavailable) subdirectoryNames = (unsupported vector<Path >) files = (unsupported vector<CFileInfo >)
vfs_Populate (vfs_populate.cpp:164)
directory = 0x03A7412C ->
m_files = (unsupported map<Path,VfsFile >) m_subdirectories = (unsupported map<Path,VfsDirectory >) m_realDirectory = (shared_ptr<RealDirectory>) m_shouldPopulate = 0 (0x00000000)
helper =
m_directory = 0x03A7412C (see above) m_realDirectory = (shared_ptr<RealDirectory>)
vfs_Lookup (vfs_lookup.cpp:134)
pathname = 0x0016F4A4 ->
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 47 ('/'), 54394, 2307, 62708, 22, 53199, 79 ('O') }
startDirectory = 0x009FFB28 ->
m_files = (unsupported map<Path,VfsFile >) m_subdirectories = (unsupported map<Path,VfsDirectory >) m_realDirectory = (shared_ptr<RealDirectory>) m_shouldPopulate = 0 (0x00000000)
directory = 0x0016F3F4 -> 0x009FFB28 (see above) pfile = 0x0016F3F8 -> 0x00000000 flags = 0 (0x00000000) subdirectoryName =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/')
currentPath =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 62416
realDirectory = (shared_ptr<RealDirectory>) filename =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64272
VFS::RemoveFile (vfs.cpp:269)
this = (unavailable) pathname = 0x0016F4A4 (see above) directory = 0x009FFB28 (see above) file = 0x00000000 s = (`anonymous-namespace'::ScopedLock)
ReloadChangedFiles (filesystem.cpp:81)
notifications = (unsupported vector<DirWatchNotification >) profile2 =
m_Name = 0x00535EB4 -> "hotload"
pathname =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/')
Frame (main.cpp:317)
realTimeSinceLastFrame = 0.022885 (0x3CBB7867) time = 3.81227e-016 (0x3CBB786705070240) profile2 =
m_Name = 0x00524838 -> "frame"
profile2 =
m_Name = 0x3CBB7867 -> (unavailable - internal error)
RunGameOrAtlas (main.cpp:511)
argc = 1 (0x00000001) argv = 0x00A05348 -> 0x00A0F648 -> "C:\Users\Alexander Wilms\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" args =
m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\')
res = 0 (0x0000000000000000) paths =
m_root =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63140
m_rdata =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 37232
m_gameData =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36724
m_userData =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 12613
m_config =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1
m_cache =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 58260
m_logs =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36858
replay =
m_Stream = 0x009C0194 -> (basic_istream<char,char_traits<char> >)
mod =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0
zip =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1
mods = (unsupported vector<CStr8 >) paths =
m_root =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63140
m_rdata =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 37232
m_gameData =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36724
m_userData =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 12613
m_config =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1
m_cache =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 58260
m_logs =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36858
builder =
m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir =
path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 60771
m_NumBaseMods = 10223616 (0x009C0000)
SDL_main (main.cpp:555)
argc = 1 (0x00000001) argv = 0x00A05348 (see above)
main (sdl_windows_main.c:140)
argc = 1 (0x00000001) argv = 0x00A05348 (see above)
wmain (wseh.cpp:380)
argc = 1 (0x00000001) argv = 0x00A0B680 -> 0x00A0B688 -> "C:\Users\Alexander Wilms\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) utf8 = (unsupported basic_string<char,char_traits<char> >)
CallStartupWithinTryBlock (wseh.cpp:397)
ret = 0 (0x00000000)
RtlInitializeExceptionChain (:0)
RtlInitializeExceptionChain (:0)
errno = 0 (No error reported here) OS error = 0 (no error code was set)
comment:3 by , 9 years ago
After the enemy destroyed my gates, the FPS went up to normal levels. Maybe it's related to pathfinding?
comment:4 by , 9 years ago
Is highly related with old pathfinder you can't isolated by walls because creates a massive lag( and massive is a tiny word for FPS :1)
Try don't isolated by walls, and A19 don't have this issue.
comment:5 by , 9 years ago
Keywords: | pathfinding added |
---|---|
Milestone: | Backlog → Alpha 19 |
Resolution: | → fixed |
Status: | new → closed |
Yes, as Lionkanzen says, the issue is fixed in the development version. A new version of the game with these improvements should be out as soon as possible.
Save file: https://dl.dropboxusercontent.com/u/12598822/savegame-0010.0adsave