Ticket #36 (closed task: invalid)

Opened 7 years ago

Last modified 7 months ago

Entity Event - Transform

Reported by: stuart Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc:

Description (last modified by jan) (diff)

  • Converts an entity into another entity. Notably, some siege weapons can be transformed from their mobile defenseless form (packed) into their immobile attack form (unpacked). There is usually a transitory animation between the entity replacement.
  • (Note that temporary properties will need to be transferred from one version of the entity to the other ... eg if the unit was damaged, it shouldn't be restored to full health by transforming.) -> Should happen already because these are not in the entity template.

Change History

comment:1 Changed 7 years ago by stuart

  • Description modified (diff)

comment:2 Changed 7 years ago by Matei

  • Description modified (diff)

comment:3 Changed 5 years ago by jan

  • Description modified (diff)

comment:4 Changed 3 years ago by anonymous

  • Milestone Advanced Playability Demo deleted

Milestone Advanced Playability Demo deleted

comment:5 Changed 3 years ago by wacko

  • Milestone set to Backlog

comment:6 Changed 13 months ago by historic_bruno

  • Status changed from new to closed
  • Resolution set to invalid
  • Milestone Backlog deleted

Obscure ticket, we should make specific ones for e.g. siege units that pack.

comment:7 Changed 7 months ago by Pureon

See ticket #1718 for siege unit packing/unpacking

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