Ticket #36 (new task)

Opened 6 years ago

Last modified 16 months ago

Entity Event - Transform

Reported by: stuart Owned by:
Priority: Should Have Milestone: Backlog
Component: Game engine Keywords:
Cc:

Description (last modified by jan) (diff)

  • Converts an entity into another entity. Notably, some siege weapons can be transformed from their mobile defenseless form (packed) into their immobile attack form (unpacked). There is usually a transitory animation between the entity replacement.
  • (Note that temporary properties will need to be transferred from one version of the entity to the other ... eg if the unit was damaged, it shouldn't be restored to full health by transforming.) -> Should happen already because these are not in the entity template.

Change History

comment:1 Changed 6 years ago by stuart

  • Description modified (diff)

comment:2 Changed 5 years ago by Matei

  • Description modified (diff)

comment:3 Changed 4 years ago by jan

  • Description modified (diff)

comment:4 Changed 16 months ago by anonymous

  • Milestone Advanced Playability Demo deleted

Milestone Advanced Playability Demo deleted

comment:5 Changed 16 months ago by wacko

  • Milestone set to Backlog
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