Opened 18 years ago

Closed 12 years ago

Last modified 11 years ago

#36 closed task (invalid)

Entity Event - Transform

Reported by: Stuart Walpole Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Jan Wassenberg)

  • Converts an entity into another entity. Notably, some siege weapons can be transformed from their mobile defenseless form (packed) into their immobile attack form (unpacked). There is usually a transitory animation between the entity replacement.
  • (Note that temporary properties will need to be transferred from one version of the entity to the other ... eg if the unit was damaged, it shouldn't be restored to full health by transforming.) -> Should happen already because these are not in the entity template.

Change History (7)

comment:1 by Stuart Walpole, 18 years ago

Description: modified (diff)

comment:2 by Matei, 18 years ago

Description: modified (diff)

comment:3 by Jan Wassenberg, 16 years ago

Description: modified (diff)

comment:4 by (none), 14 years ago

Milestone: Advanced Playability Demo

Milestone Advanced Playability Demo deleted

comment:5 by Andrew, 14 years ago

Milestone: Backlog

comment:6 by historic_bruno, 12 years ago

Milestone: Backlog
Resolution: invalid
Status: newclosed

Obscure ticket, we should make specific ones for e.g. siege units that pack.

comment:7 by Pureon, 11 years ago

See ticket #1718 for siege unit packing/unpacking

Note: See TracTickets for help on using tickets.