Ticket #36 (closed task: invalid)
Entity Event - Transform
| Reported by: | stuart | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: |
Description (last modified by jan) (diff)
- Converts an entity into another entity. Notably, some siege weapons can be transformed from their mobile defenseless form (packed) into their immobile attack form (unpacked). There is usually a transitory animation between the entity replacement.
(Note that temporary properties will need to be transferred from one version of the entity to the other ... eg if the unit was damaged, it shouldn't be restored to full health by transforming.)-> Should happen already because these are not in the entity template.
Change History
comment:4 Changed 3 years ago by anonymous
- Milestone Advanced Playability Demo deleted
Milestone Advanced Playability Demo deleted
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