Opened 8 years ago
Closed 8 years ago
#3827 closed defect (fixed)
Translation of the translators' languages in the credits
Reported by: | Itms | Owned by: | Itms |
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Priority: | Must Have | Milestone: | Alpha 20 |
Component: | Non-game systems | Keywords: | |
Cc: | Patch: |
Description
There is a loophole in the process of choosing which languages will be included in a released version of the game: when a new language is included (for instance Bulgarian in A20), usually we wait for translation freeze, add it in remove-incomplete-translations.sh and we're done.
Now if we do that and add the new language in creditTranslators.py and run the script, that will modify the credit strings and break the string freeze (the name of the new language will have to be translated).
I think there is no way to fix that (the only way is to predict which languages will be 90% complete when we freeze the strings, which is dangerous).
We could decide not to translate the language name: then we have the possibility to put the language name in English, or in the language itself ("Français" for French, "Deutsch" for German, etc.) or both ("Español - Spanish").
This is blocking the string freeze currently.
Change History (1)
comment:1 by , 8 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
In 17904: