Ticket #461 (assigned task)
[ATTACHED] .pmd/.dae converter
| Reported by: | Brightgalrs | Owned by: | historic_bruno |
|---|---|---|---|
| Priority: | If Time Permits | Milestone: | Backlog |
| Component: | Non-game systems | Keywords: | simple |
| Cc: |
Description
Many of the models are in the PMD format and are not editable by most 3d editing programs. A converter would be needed to ensure high modability in this game, as well to make edits to models.
An alternate solution is for someone to just convert all PMD to DAE.
Attachments
Change History
comment:2 Changed 18 months ago by mattminton
- Owner set to mattminton
- Status changed from new to assigned
Currently working on this, see comments in the forums.
comment:3 Changed 18 months ago by mattminton
- Status changed from assigned to closed
- Resolution set to worksforme
PMD to Collada converter added. Unzip the archive to your directory of choice and follow the directions in the README. Enjoy!
comment:4 Changed 18 months ago by Philip
- Status changed from closed to reopened
- Resolution worksforme deleted
Thanks, will have a look at this soon!
("worksforme" is for bugs that are closed when they can't be reproduced or verified - it's not meant for this kind of case, and it'll remove the ticket from the list of open issues so it's liable to get lost and forgotten. Best to leave it open until the tool gets added to SVN.)
comment:5 Changed 18 months ago by Brightgalrs
Hey I'm getting a syntax error when running the Launcher (trying to convert all PMD files)
comment:6 Changed 18 months ago by mattminton
Syntax error resolved (duh), need external confirmation. New files uploaded.
comment:7 Changed 18 months ago by Philip
Looks good for static meshes - now it just needs support for props and bones and we can get rid of our old .pmd format :-)
Have you tried using lxml? It has an API for generating XML that's quite concise, which might make the Collada-generation less horrid.
Some very pedantic points: README.txt says GPLv3 or later, but LICENSE.txt is GPLv2. The code says Quaterion instead of Quaternion. pmd2collada.py says it's called PMD_to_Collada.py.
comment:8 Changed 16 months ago by anonymous
- Milestone Unclassified deleted
Milestone Unclassified deleted
comment:10 in reply to: ↑ description ; follow-up: ↓ 11 Changed 14 months ago by Brightgalrs
This does not work for me, is there any specific format you have to enter the path as?
comment:11 in reply to: ↑ 10 ; follow-up: ↓ 12 Changed 14 months ago by mattminton
Replying to Brightgalrs:
This does not work for me, is there any specific format you have to enter the path as?
Standard path format: <drive>:<path>, ex: D:\Profiles\b28670\My Documents\Downloads\0ad\binaries\data\mods\public\art\meshes
What error message are you getting?
comment:12 in reply to: ↑ 11 Changed 14 months ago by Brightgalrs
Replying to mattminton:
Replying to Brightgalrs:
This does not work for me, is there any specific format you have to enter the path as?
Standard path format: <drive>:<path>, ex: D:\Profiles\b28670\My Documents\Downloads\0ad\binaries\data\mods\public\art\meshes
What error message are you getting?
Yeah, that's how I've been entering it. I'm actually getting no errors, the console just closes: -Double clicked pmd2colladaLauncher.py -Entered C:\ (keeps things simple) -Console closes, no error or popup
comment:13 Changed 14 months ago by Brightgalrs
Bump? :p
comment:14 Changed 9 months ago by historic_bruno
- Keywords simple,review added; simple removed
- Milestone changed from Backlog to Alpha 6
comment:15 Changed 9 months ago by historic_bruno
- Summary changed from .pmd/.dae converter to [ATTACHED] .pmd/.dae converter
comment:16 Changed 9 months ago by JeffG
- Owner changed from mattminton to JeffG
- Status changed from reopened to new
comment:18 Changed 9 months ago by JeffG
Fixed several issues includeing the crash due to prop points. Bones are not yet implemented in this version.
comment:23 Changed 3 weeks ago by historic_bruno
- Keywords simple added; simple,review removed
- Owner changed from JeffG to historic_bruno
- Status changed from new to assigned
Working on a new version that handles prop points and bones.

For anybody who's interested in working on this, there's descriptions of the PMD (mesh) and PSA (animation) formats, and bone name lists, and the Collada to PMD/PSA code (though PMD/PSA to Collada doesn't need to be done by the game engine so it could probably be written in e.g. Python more easily than C++).
(Ideally we'll distribute the game with only .dae files, but to do that we'll either need to re-export all of the old models and animations (from before we started using Collada), or we'll need this conversion tool.)