Opened 6 years ago

Closed 6 years ago

#5173 closed defect (needsinfo)

crashlog.txt

Reported by: 韩心隐 Owned by:
Priority: Should Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Breakpoint)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)

errno = 13 (Insufficient access rights to open file)

OS error = 0 (no error code was set)

====================================

SVN Revision: 21818

Engine Version: 0.0.23

System info:

(generated 2018-05-22 12:07:28 UTC)

OS : Win7 SP 1 (6.1.7601)

CPU : x86, Intel Core i5-3230M @ 2.60GHz (1x2x2), 2.59 GHz

Memory : 4096 MiB; 2390 MiB free

Graphics Card : Intel Intel(R) HD Graphics 4000

OpenGL Drivers : 4.0.0 - Build 9.17.10.2867; OpenGL 4.0.0 - Build 9.17.10.2867

Video Mode : 1366x768:32

Sound Card : OpenAL Soft on 扬声器 (Realtek High Definition Audio);

Sound Drivers : 1.1 ALSOFT 1.17.1

OpenGL Extensions:

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_blend_color

GL_EXT_abgr

GL_EXT_texture3D

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_SGIS_texture_edge_clamp

GL_SGIS_generate_mipmap

GL_EXT_draw_range_elements

GL_SGIS_texture_lod

GL_EXT_rescale_normal

GL_EXT_packed_pixels

GL_EXT_texture_edge_clamp

GL_EXT_separate_specular_color

GL_ARB_multitexture

GL_EXT_texture_env_combine

GL_EXT_bgra

GL_EXT_blend_func_separate

GL_EXT_secondary_color

GL_EXT_fog_coord

GL_EXT_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_transpose_matrix

GL_ARB_texture_env_add

GL_IBM_texture_mirrored_repeat

GL_EXT_multi_draw_arrays

GL_SUN_multi_draw_arrays

GL_NV_blend_square

GL_ARB_texture_compression

GL_3DFX_texture_compression_FXT1

GL_EXT_texture_filter_anisotropic

GL_ARB_texture_border_clamp

GL_ARB_point_parameters

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_EXT_texture_compression_s3tc

GL_ARB_shadow

GL_ARB_window_pos

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_ARB_vertex_program

GL_EXT_texture_rectangle

GL_ARB_fragment_program

GL_EXT_stencil_two_side

GL_ATI_separate_stencil

GL_ARB_vertex_buffer_object

GL_EXT_texture_lod_bias

GL_ARB_occlusion_query

GL_ARB_fragment_shader

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_shader

GL_NV_texgen_reflection

GL_ARB_point_sprite

GL_ARB_fragment_program_shadow

GL_EXT_blend_equation_separate

GL_ARB_depth_texture

GL_ARB_texture_rectangle

GL_ARB_draw_buffers

GL_ARB_color_buffer_float

GL_ARB_half_float_pixel

GL_ARB_texture_float

GL_ARB_pixel_buffer_object

GL_EXT_framebuffer_object

GL_ARB_draw_instanced

GL_ARB_half_float_vertex

GL_ARB_occlusion_query2

GL_EXT_draw_buffers2

GL_WIN_swap_hint

GL_EXT_texture_sRGB

GL_ARB_multisample

GL_EXT_packed_float

GL_EXT_texture_shared_exponent

GL_ARB_texture_rg

GL_ARB_texture_compression_rgtc

GL_NV_conditional_render

GL_EXT_texture_swizzle

GL_ARB_texture_gather

GL_ARB_sync

GL_ARB_framebuffer_sRGB

GL_EXT_packed_depth_stencil

GL_ARB_depth_buffer_float

GL_EXT_transform_feedback

GL_ARB_transform_feedback2

GL_ARB_draw_indirect

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_ARB_framebuffer_object

GL_EXT_texture_array

GL_EXT_texture_integer

GL_ARB_map_buffer_range

GL_EXT_texture_snorm

GL_ARB_blend_func_extended

GL_INTEL_performance_queries

GL_ARB_copy_buffer

GL_ARB_sampler_objects

GL_NV_primitive_restart

GL_ARB_seamless_cube_map

GL_ARB_uniform_buffer_object

GL_ARB_depth_clamp

GL_ARB_vertex_array_bgra

GL_ARB_shader_bit_encoding

GL_ARB_draw_buffers_blend

GL_ARB_geometry_shader4

GL_ARB_texture_query_lod

GL_ARB_explicit_attrib_location

GL_ARB_draw_elements_base_vertex

GL_ARB_instanced_arrays

GL_ARB_fragment_coord_conventions

GL_EXT_gpu_program_parameters

GL_ARB_texture_buffer_object_rgb32

GL_ARB_compatibility

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_multisample

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_timer_query

GL_INTEL_map_texture

GL_ARB_tessellation_shader

GL_ARB_vertex_array_object

GL_ARB_provoking_vertex

GL_ARB_sample_shading

GL_ARB_texture_cube_map_array

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_shader_subroutine

GL_ARB_transform_feedback3

SMBIOS:

[Bios]

vendor: "American Megatrends Inc."

version: "X550VC.222"

startSegment: F000

releaseDate: "01/22/2014"

flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17

vendorFlags: 1

flags1: acpi|usb_legacy|smart_battery

flags2: bios_boot|targeted_content_distribution|uefi

size: 6 MiB

[System]

manufacturer: "ASUSTeK COMPUTER INC."

productName: "X550VC"

version: "1.0"

serialNumber: "E4N0WU25514917A"

uuid0: 81E38105C4EE0680

uuid1: BA5E0CE650D8F333

wakeUpType: power_switch

skuNumber: "ASUS-NotebookSKU"

m_Family: "X"

[Baseboard]

manufacturer: "ASUSTeK COMPUTER INC."

product: "X550VC"

version: "1.0"

serialNumber: "BSN12345678901234567"

assetTag: "ATN12345678901234567"

flags: motherboard|replaceable

location: "MIDDLE"

hChassis: 3

type: motherboard

[Chassis]

manufacturer: "ASUSTeK COMPUTER INC."

type: notebook

version: "1.0"

serialNumber: "E4N0WU25514917A"

assetTag: "No Asset Tag"

state: ok

powerState: ok

thermalState: ok

securityStatus: none

numPowerCords: 1

[Processor]

socket: "SOCKET 0"

type: CPU

m_Family: 205

manufacturer: "Intel(R) Corporation"

id: BFEBFBFF000306A9

version: "Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz"

voltage: 33 dV

externalClockFrequency: 100 MHz

maxFrequency: 3800 MHz

bootFrequency: 2600 MHz

status: enabled

upgrade: socket_988b

hL1: 9

hL2: 8

hL3: 10

assetTag: "Fill By OEM"

partNumber: "Fill By OEM"

coresPerPackage: 2

enabledCores: 2

logicalPerPackage: 4

flags: x64

family2: 205

populated: true

[Cache]

designation: "CPU Internal L2"

configuration: enabled

supportedFlags: unknown

currentFlags: unknown

ecc: multiple_bit

type: unified

m_Associativity: A8

level: 2

location: internal

mode: write_through

maxSize: 512 KiB

installedSize: 512 KiB

[Cache]

designation: "CPU Internal L1"

configuration: enabled

supportedFlags: unknown

currentFlags: unknown

ecc: parity

type: data

m_Associativity: A8

level: 1

location: internal

mode: write_through

maxSize: 128 KiB

installedSize: 128 KiB

[Cache]

designation: "CPU Internal L3"

configuration: enabled

supportedFlags: unknown

currentFlags: unknown

ecc: multiple_bit

type: unified

m_Associativity: A12

level: 3

location: internal

mode: write_back

maxSize: 3 MiB

installedSize: 3 MiB

[OnBoardDevices]

type: video

description: " VGA"

enabled: true

[MemoryArray]

location: motherboard

use: system

ecc: none

numDevices: 4

maxCapacity: 32 GiB

[MemoryDevice]

hMemoryArray: 11

totalWidth: 64 bits

dataWidth: 64 bits

formFactor: SODIMM

locator: "ChannelA-DIMM0"

bank: "BANK 0"

type: DDR3

typeFlags: synchronous

speed: 1600 MHz

manufacturer: "Elpida"

serialNumber: "00000000"

assetTag: "9876543210"

partNumber: "EBJ40UG8EFU0"

configuredSpeed: 1600 MHz

size: 4 GiB

rank: 1

[MemoryDevice]

hMemoryArray: 11

formFactor: DIMM

locator: "ChannelA-DIMM1"

bank: "BANK 1"

type: unknown

manufacturer: "[Empty]"

serialNumber: "[Empty]"

assetTag: "9876543210"

partNumber: "[Empty]"

[MemoryDevice]

hMemoryArray: 11

formFactor: DIMM

locator: "ChannelB-DIMM0"

bank: "BANK 2"

type: unknown

manufacturer: "[Empty]"

serialNumber: "[Empty]"

assetTag: "9876543210"

partNumber: "[Empty]"

[MemoryDevice]

hMemoryArray: 11

formFactor: DIMM

locator: "ChannelB-DIMM1"

bank: "BANK 3"

type: unknown

manufacturer: "[Empty]"

serialNumber: "[Empty]"

assetTag: "9876543210"

partNumber: "[Empty]"

[MemoryArrayMappedAddress]

hMemoryArray: 11

partitionWidth: 4

endAddress: FFFFFC00

[MemoryDeviceMappedAddress]

hMemoryDevice: 13

hMemoryArrayMappedAddress: 18

interleavePosition: 1

interleavedDataDepth: 1

endAddress: FFFFFC00

[SystemBoot]

status: no_error

====================================

Main log:

(unavailable)

====================================

Attachments (2)

crashlog.dmp (95.3 KB ) - added by 韩心隐 6 years ago.
crashlog.txt (8.6 KB ) - added by 韩心隐 6 years ago.

Download all attachments as: .zip

Change History (15)

comment:1 by s0600204, 6 years ago

Thank you for the crashlog.

Unfortunately, it does not tell what problem you're actually having so could you please describe what isn't working for you?

in reply to:  1 comment:2 by 韩心隐, 6 years ago

Replying to s0600204:

Thank you for the crashlog.

Unfortunately, it does not tell what problem you're actually having so could you please describe what isn't working for you?

First of all, thank you for your reply!

Just now, I opened the game interface and clicked on the soldiers to explore the map. But when my mouse (with my perspective)began to move towards the middle of the map, I was popped up in the game interface.. Then I received the Program Error:

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation writing 0x65766104)

Location: unknown:0 (?)

Call stack:

1D214BF8

errno = 0 (No error reported here) OS error = 126 (找不到指定的模块。)

in reply to:  1 comment:3 by 韩心隐, 6 years ago

Replying to s0600204:

Thank you for the crashlog.

Unfortunately, it does not tell what problem you're actually having so could you please describe what isn't working for you?

My English is very poor, so I can only rely on translation software to talk with you. And I don't know much about computer knowledge, so I also don't understand the complex issues discussed in the forum.

Could you please analyze what went wrong? Thx!!

comment:4 by Stan, 6 years ago

Hey in this case could you attach the following files ?

"Please let us know at ​http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. " You can find them using GameDataPaths

by 韩心隐, 6 years ago

Attachment: crashlog.dmp added

by 韩心隐, 6 years ago

Attachment: crashlog.txt added

in reply to:  4 comment:5 by 韩心隐, 6 years ago

Replying to stanislas69:

Hey in this case could you attach the following files ?

"Please let us know at ​http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. " You can find them using GameDataPaths

Uploaded

comment:6 by Stan, 6 years ago

Thanks a lot :) I'll have a look in the evening and see what I can do.

in reply to:  6 comment:7 by 韩心隐, 6 years ago

Replying to stanislas69:

Thanks a lot :) I'll have a look in the evening and see what I can do.

Thank you! it's already late at night ( 22: 13 ) here. I will accept your message tomorrow morning :)

comment:8 by Stan, 6 years ago

>	ig7icd32.dll!677be4eb()	Unknown	No symbols loaded.
 	[Frames below may be incorrect and/or missing, no symbols loaded for ig7icd32.dll]		Annotated Frame
 	KERNELBASE.dll!_GlobalFree@4
()	Unknown	Non-user code. Symbols loaded.
 	KERNELBASE.dll!_GlobalFree@4
()	Unknown	Non-user code. Symbols loaded.

Looks like a driver problem, try lowering your graphics settings :)

in reply to:  8 comment:9 by 韩心隐, 6 years ago

Replying to stanislas69:

>	ig7icd32.dll!677be4eb()	Unknown	No symbols loaded.
 	[Frames below may be incorrect and/or missing, no symbols loaded for ig7icd32.dll]		Annotated Frame
 	KERNELBASE.dll!_GlobalFree@4
()	Unknown	Non-user code. Symbols loaded.
 	KERNELBASE.dll!_GlobalFree@4
()	Unknown	Non-user code. Symbols loaded.

Looks like a driver problem, try lowering your graphics settings :)

I turned off prefer GLSL and post processing, and the game can be used normally now. Thank you!

in reply to:  8 comment:10 by 韩心隐, 6 years ago

Replying to stanislas69:

>	ig7icd32.dll!677be4eb()	Unknown	No symbols loaded.
 	[Frames below may be incorrect and/or missing, no symbols loaded for ig7icd32.dll]		Annotated Frame
 	KERNELBASE.dll!_GlobalFree@4
()	Unknown	Non-user code. Symbols loaded.
 	KERNELBASE.dll!_GlobalFree@4
()	Unknown	Non-user code. Symbols loaded.

Looks like a driver problem, try lowering your graphics settings :)

I have another question to ask you. When I used to play < age of empire 3 >, there was a problem that I was often bounced on the computer desktop in the game interface. This problem appeared many times when I was playing " 0ad" today. So I want to ask you, is there anything wrong with my computer settings?

in reply to:  8 comment:11 by 韩心隐, 6 years ago

Replying to stanislas69:

>	ig7icd32.dll!677be4eb()	Unknown	No symbols loaded.
 	[Frames below may be incorrect and/or missing, no symbols loaded for ig7icd32.dll]		Annotated Frame
 	KERNELBASE.dll!_GlobalFree@4
()	Unknown	Non-user code. Symbols loaded.
 	KERNELBASE.dll!_GlobalFree@4
()	Unknown	Non-user code. Symbols loaded.

Looks like a driver problem, try lowering your graphics settings :)

Although I am often ejected from the game interface, as long as I click into the game again, the game process will not be affected. But this kind of thing happens frequently, which still affects my mood.

I wonder if you have any good solutions. Thank you!

comment:12 by Stan, 6 years ago

I wonder if you have any good solutions. Thank you!

Could you record a short video of your problem? I'm not sure I understand.

If it is what I think, can't you just play in fullscreen mode ?

comment:13 by Stan, 6 years ago

Milestone: Backlog
Resolution: needsinfo
Status: newclosed
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