Opened 14 years ago
Last modified 10 years ago
#542 new defect
Game specific cursors are not visible in Atlas's "Play" mode
Reported by: | brian | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Atlas editor | Keywords: | |
Cc: | Patch: |
Description (last modified by )
When using the "Play" feature in Atlas, the cursor is the standard system cursor. The game cursor shows with nohwcursor=true
(underneath the native cursor) since it's drawn with OpenGL. Otherwise we try to replace the native cursor but that doesn't work when Atlas has control of it instead. Maybe we should switch to the GL cursor in that case.
Change History (5)
comment:1 by , 14 years ago
Milestone: | Unclassified |
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comment:2 by , 14 years ago
Milestone: | → Backlog |
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Owner: | set to |
comment:3 by , 13 years ago
Owner: | removed |
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comment:4 by , 11 years ago
Component: | Core engine → Atlas editor |
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Description: | modified (diff) |
Keywords: | Windows native cursor OpenGL GL removed |
Summary: | On Windows, game specific cursors are not visible in Atlas's "Play" mode → Game specific cursors are not visible in Atlas's "Play" mode |
This ticket now applies to most OSes. But GL cursor rendering feels laggy, it would be better if wxWidgets could change the cursor, but I don't think it supports color cursors on all platforms (at least not wx 2.8).
comment:5 by , 10 years ago
http://trac.wxwidgets.org/ticket/11989 according to this coloured cursors were added. Since we are now using wxwidgets 3.0 something could be done.
Milestone Unclassified deleted