Opened 14 years ago

Last modified 10 years ago

#542 new defect

Game specific cursors are not visible in Atlas's "Play" mode

Reported by: brian Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Atlas editor Keywords:
Cc: Patch:

Description (last modified by historic_bruno)

When using the "Play" feature in Atlas, the cursor is the standard system cursor. The game cursor shows with nohwcursor=true (underneath the native cursor) since it's drawn with OpenGL. Otherwise we try to replace the native cursor but that doesn't work when Atlas has control of it instead. Maybe we should switch to the GL cursor in that case.

Change History (5)

comment:1 by (none), 14 years ago

Milestone: Unclassified

Milestone Unclassified deleted

comment:2 by Andrew, 14 years ago

Milestone: Backlog
Owner: set to Andrew

comment:3 by historic_bruno, 13 years ago

Owner: Andrew removed

comment:4 by historic_bruno, 11 years ago

Component: Core engineAtlas editor
Description: modified (diff)
Keywords: Windows native cursor OpenGL GL removed
Summary: On Windows, game specific cursors are not visible in Atlas's "Play" modeGame specific cursors are not visible in Atlas's "Play" mode

This ticket now applies to most OSes. But GL cursor rendering feels laggy, it would be better if wxWidgets could change the cursor, but I don't think it supports color cursors on all platforms (at least not wx 2.8).

comment:5 by Stan, 10 years ago

http://trac.wxwidgets.org/ticket/11989 according to this coloured cursors were added. Since we are now using wxwidgets 3.0 something could be done.

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