Opened 3 years ago

Last modified 21 months ago

#5940 new enhancement

Population summary and graphs

Reported by: Toonijn Owned by:
Priority: Should Have Milestone: Work In Progress
Component: UI – Miscellaneous Keywords:
Cc: Patch: Phab:D3940

Description

Some extra graphs and summary information about the population would be nice to analyse a played game. Some ideas:

An extra category 'Population' between units and resources with the following columns:

  • peak population reached
  • peak population cap
  • peak number of women
  • peak number of champion units

For the graphs this can be the current count (and not the peak reached).

Suggestions and comments are welcome!

Attachments (2)

summary.jpg (49.5 KB ) - added by Langbart 3 years ago.
idle_time.jpg (53.1 KB ) - added by Langbart 3 years ago.

Download all attachments as: .zip

Change History (9)

comment:1 by Langbart, 3 years ago

Suggestions and comments are welcome!

Could you include the individual unit types and also the structures? David Pickart has already made a functioning mod for A23b, but it has some limitations, they are listed on its github.com/dpikt/pop-chart page.
Related forum thread: pop-chart: Total population in game summary (2/Oct/20)

by Langbart, 3 years ago

Attachment: summary.jpg added

comment:2 by Toonijn, 3 years ago

Very interesting.

For the previous release I've tried doing it this way. (By counting the difference between trained and lost) But it's less then ideal...

Is it feasible to loop over all entities when generating the statistics?

comment:3 by Toonijn, 3 years ago

Patch: D3940

comment:4 by Toonijn, 3 years ago

Patch: D3940Phab:D3940

comment:5 by Toonijn, 3 years ago

I made a patch that loops over all units to count the different types. This does not have any of the drawbacks as the naive way of counting.

comment:6 by Langbart, 3 years ago

Suggestions and comments are welcome!

Hi toonijn, do you know how to write a function to display the cumulative amount of idle time for all workers for every phase (village, town & city).

Related ticket: 3390 - Summary screen - idle worker time (2/Sep/15).

The idea comes from this Youtube channel called: T90Official - Age Of Empires 2 But instead of just showing the total amount, it would be ideal if it was shown for each phase. Phase 3 could result in this time being heavily diluted and even quite useless for analyzing a match in the summary screen if the time is only shown as total time across all phases. Can this be done or does it cost too much calculation time?

Last edited 3 years ago by Langbart (previous) (diff)

by Langbart, 3 years ago

Attachment: idle_time.jpg added

comment:7 by Stan, 21 months ago

Owner: Toonijn removed
Status: assignednew

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