#6 closed enhancement (fixed)
Random Map Scripting
Reported by: | Stuart Walpole | Owned by: | historic_bruno |
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Priority: | Must Have | Milestone: | Alpha 5 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- Integrate rmgen with engine, so random map based on session config can be generated on the fly.
- Accept parameters so that random maps can be generated based on host's settings (eg number of players, their civilisations, desired number of territories, if any, size of starting force (eg prebuilt base or "Nomad", number of starting units), etc).
- Fundamental commands:
Set terrain textures
Define elevation
Area definition (for territories)
Objects in territories (resources, settlements)
Water height(This is just height 0 in RMS, but maybe we can make it customizable)
Change History (15)
comment:1 by , 18 years ago
Description: | modified (diff) |
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comment:2 by , 16 years ago
Description: | modified (diff) |
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comment:3 by , 14 years ago
Milestone: | Multiplayer Demo |
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comment:4 by , 14 years ago
Milestone: | → Backlog |
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comment:5 by , 13 years ago
Work in progress, the map generator will likely be implemented in JavaScript. See discussion here.
comment:6 by , 13 years ago
Milestone: | Backlog → Alpha 4 |
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comment:7 by , 13 years ago
Type: | task → enhancement |
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comment:8 by , 13 years ago
Milestone: | Alpha 4 → Alpha 5 |
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comment:9 by , 13 years ago
Owner: | set to |
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comment:10 by , 13 years ago
Implementation is almost finished for points 1 & 2, which are most important IMO. We can probably add new tickets to address the finer points afterward.
comment:11 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:13 by , 7 years ago
Description: | modified (diff) |
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Milestone Multiplayer Demo deleted