Opened 16 months ago

Closed 16 months ago

Last modified 16 months ago

#6690 closed enhancement (fixed)

Logical issues following garrison domestic animals into the corral

Reported by: Langbart Owned by:
Priority: Should Have Milestone: Alpha 27
Component: UI & Simulation Keywords:
Cc: Patch:

Description (last modified by Langbart)

[27244] allowed to garrison domestic animals into the corral

corral dropsite (decided against, see comments)

  • The corral has to become a drop site, I can garrison animals in it and get a trickle, but I can't drop food there right now.

minister (fixed)

  • the Han minister should be allowed in the corral to increase productivity, or the description of his tooltip should be adjusted

Change History (6)

in reply to:  description ; comment:1 by Freagarach, 16 months ago

Replying to Langbart:

corral dropsite

  • The corral has to become a drop site, I can garrison animals in it and get a trickle, but I can't drop food there right now.

Is the wonder a dropsite?

minister

  • the Han minister should be allowed in the corral to increase productivity, or the description of his tooltip should be adjusted

Would we need to increase the trickle rate as well? (It should indeed be allowed to be able to effect its Production Queue.)

comment:2 by Freagarach, 16 months ago

In 27455:

Allow to garrison the minister in the corral.

To allow it to benefit from its aura.

Reported by: @Langbart
Refs. #6690

comment:3 by Freagarach, 16 months ago

I suggest not making it a dropsite.

in reply to:  1 ; comment:4 by Langbart, 16 months ago

Replying to Freagarach:

Replying to Langbart:

corral dropsite

  • The corral has to become a drop site, I can garrison animals in it and get a trickle, but I can't drop food there right now.

Is the wonder a dropsite?

  • The wonder is special, no food supply from the garrison.
  • Makes gathering more efficient as additional dropsites on the map reduce walking time.
  • You can then build a corral in the outskirts of your territory next to some berries and luckily near some hunting and immediately invest access food back into the corral.
  • The corral is just a more special derivative of the farmstead, it should have the same ability to act as a drop point for food.

the ticket will be closed, the "minister" is done and the dropsite part will come up again in a gameplay discussion.

comment:5 by Langbart, 16 months ago

Description: modified (diff)
Resolution: fixed
Status: newclosed

in reply to:  4 comment:6 by Freagarach, 16 months ago

Replying to Langbart:

  • Makes gathering more efficient as additional dropsites on the map reduce walking time.
  • You can then build a corral in the outskirts of your territory next to some berries and luckily near some hunting and immediately invest access food back into the corral.
  • The corral is just a more special derivative of the farmstead, it should have the same ability to act as a drop point for food.

These (gameplay) arguments are much more appealing. :)

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