Graphics - Particle Engine
— at Version 6
Basic particle engine is in the game, provided by Will Dull, with a constant emitter.
Needs to be picked up to allow creation of XML-based particle effects, using editor to tweak properties, and have them broadcast from locations in the game (either placed as particle objects, or attached to actors in prop sockets).
- Often particles can appear conditionally (eg smoke and flame trails on a building when it is damaged) or when a unit is splashing through water.
Change History
(6)
Owner: |
set to Travis Gorkin
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Milestone: |
Environment Demo
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Owner: |
Travis Gorkin removed
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Milestone: |
→ Backlog
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Owner: |
set to Andrew
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Description: |
modified (diff)
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Keywords: |
particles added
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Milestone: |
Backlog → Alpha 6
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Milestone Environment Demo deleted