Graphics - Misc
- vertex/pixel shader framework, largely for special effects/"glitz"
- multiple iterations of {aesthetic/perfomance improvements, feedback}
- different lighting schemes
- extra texture maps (specular/gloss/normal/cube/etc)
- cloud rendering (for cinematics, mainly)
- improved transparency rendering
- Animated Textures: would be used for things like clouds, waterfalls, and other special effects. Also applied to GUI sprites.
Change History
(4)
Milestone: |
Environment Demo
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Milestone: |
→ Backlog
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Owner: |
set to Andrew
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Milestone: |
Backlog
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Resolution: |
→ invalid
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Status: |
new → closed
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Milestone Environment Demo deleted