Opened 13 years ago

Closed 10 years ago

Last modified 10 years ago

#823 closed enhancement (fixed)

Improve idle workers button

Reported by: Kieran P Owned by:
Priority: Nice to Have Milestone: Alpha 16
Component: UI & Simulation Keywords: gui
Cc: Patch:

Description (last modified by Josh)

With #822 completed, remove the old idle units button, and put this one into the lower right of the minimap edges.

http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/minimap-idle.png?rev=9264

Will probably require either triangular click boundaries, or click z-indexes

Change History (15)

comment:1 by Kieran P, 13 years ago

Milestone: Alpha 6Alpha 7

comment:2 by Kieran P, 13 years ago

Owner: set to brian

comment:3 by Kieran P, 13 years ago

Component: Game engineGame Art

comment:4 by Kieran P, 13 years ago

Priority: Should HaveMust Have

comment:5 by Kieran P, 13 years ago

Milestone: Alpha 7Alpha 8
Priority: Must HaveNice to Have

comment:6 by historic_bruno, 12 years ago

Milestone: Alpha 8Alpha 9
Owner: brian removed

comment:7 by Kieran P, 12 years ago

Milestone: Alpha 9Alpha 10

comment:8 by historic_bruno, 12 years ago

Component: Art & AnimationUI & Simulation

comment:9 by Kieran P, 12 years ago

Keywords: gui added
Milestone: Alpha 10Backlog

comment:10 by Josh, 10 years ago

Description: modified (diff)

comment:11 by Josh, 10 years ago

Milestone: BacklogAlpha 16
Resolution: fixed
Status: newclosed

r14599 fixes this.

comment:12 by Michael, 10 years ago

I dont't like that new idle worker button because:

1) it has no border and no hover effect like all the other buttons have
2) not rectangular buttons are currently not supported and for my feeling the approximation is too vague because it does not spawn the whole area
3) because of 2 it's not compatible to #2357

In #2357 I attached an alternative suggestion for the button. To test it, you need idle_worker_blink_v11.patch, idleWorker.png and idleWorkerActive.png. (the last two files must be copied to binaries\data\mods\public\art\textures\ui\session\icons)

comment:13 by Josh, 10 years ago

We just need new icons then #1 is easy. #2 is simply that the limit as accuracy goes to infinity, code quality goes to negative infinity. #3 should be fixable with another overlay sprite.

I'll try a stab at fixing #1 today.

comment:14 by Michael, 10 years ago

Ok, when you are done I'll try to fix 3) using a sprite.

PS: There are 3 more icons for the minimap in trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single?rev=9422

comment:15 by Michael, 10 years ago

In #2414 I made some attempt to fix 1) and 2).

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