#963 closed defect (fixed)
AI bot scripts - civic center trainingQueue
Reported by: | lexa | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 8 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
Between the alpha 7 and the svn versions, issues appeared with my AI bot, but it is not visible when you are a human.
Test case :
- The game starts
- The civic center trainingQueue starts empty, and make it build a woman
- The trainingQueue has 1 entity and it builds it correctly
- At the end, the entity is released but the trainingQueue still has 1 element
I have traced the element 0 in the queue and it has a progress property which is always 0 during the training of the unit, and it goes straight to a number close to 1 when the unit is released.
Attachments (1)
Change History (6)
comment:1 by , 13 years ago
Priority: | Release Blocker → Nice to Have |
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comment:2 by , 13 years ago
Ok sorry for the "release blocker" priority
But nice to have is a bit extreme don't you think?
This prevents any bot from building a correcta mount of units I think...
by , 13 years ago
Attachment: | training_queue.diff added |
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comment:4 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
(In [10302]) In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963.
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Please don't set a ticket to release blocker, that's only for very serious issues and at the team's discretion (if in doubt, just ask :)).