Ticket #964 (closed defect: fixed)
Crash during mission startup on Sis integrated card
| Reported by: | AlexanderR | Owned by: | |
|---|---|---|---|
| Priority: | If Time Permits | Milestone: | Alpha 8 |
| Component: | Core engine | Keywords: | sis igp crash |
| Cc: | Philip |
Description
After starting match on any map game shows black space or glitches instead of textures and crashes sooner or later. Maybe this is caused by graphical driver without OpenGL support and therefore running in software emulation mode. Drivers are up to date, most DirectX games and many free (Lugaru, Warzone2100 and others) OpenGL-based run with low fps on my hardware, but very few crashes.
Attachments
Change History
Changed 21 months ago by AlexanderR
- Attachment crashlog.2.txt added
comment:1 follow-up: ↓ 2 Changed 20 months ago by historic_bruno
Interesting, it appears to crash while rendering particles, which requires shaders, so maybe the driver's shader implementation is buggy. Try adding this line to %appdata%\0ad\config\user.cfg:
renderpath = fixed
Let us know how that works and if it does, we can disabled shaders by default on your hardware (probably not a bad idea anyway for performance reasons).
comment:2 in reply to: ↑ 1 Changed 20 months ago by AlexanderR
Replying to historic_bruno:
Interesting, it appears to crash while rendering particles, which requires shaders, so maybe the driver's shader implementation is buggy. Try adding this line to %appdata%\0ad\config\user.cfg:
renderpath = fixedLet us know how that works and if it does, we can disabled shaders by default on your hardware (probably not a bad idea anyway for performance reasons).
Disabling of shaders helped (crashes no longer occured). It seems like shaders are unsupported at all on Sis 671/672 cards both on Linux and Windows.

log file