Opened 10 years ago
Closed 9 years ago
#2833 closed defect (fixed)
[Integrated graphics] GUI breaks when hovering water inside the SoD
Reported by: | Itms | Owned by: | philip |
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Priority: | Must Have | Milestone: | Alpha 18 |
Component: | Core engine | Keywords: | |
Cc: | wraitii | Patch: |
Description (last modified by )
This is a glitch I experienced scarcely and I always thought it was me messing with my windows, but I found a way to reproduce it.
Just open a map like Greek Acropolis (2) and move the camera to the right-bottom corner of the map. The GUI should break (you won't see texts, some icons, some bars, etc.). (Screenshot here https://i.imgur.com/1h4lvRa.jpg or in the duplicate #2883)
I had some time to bisect this, because it didn't happen in Patañjali, and it seems that r15576 is the cause of this. This seems to happen whenever one hovers water that is inside the SoD.
As wraitii is away atm, and other people are working on other bugs, I'll try to correct this myself. If someone knows more (CCing wraitii), tell me (or even fix it)! Does anyone other than me experience it?
Change History (17)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
Description: | modified (diff) |
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Summary: | GUI breaks when moving the camera to the right-bottom edge of the map → GUI breaks when hovering water inside the SoD |
That happens with default settings, and it doesn't happen when I enable "Prefer GLSL".
comment:3 by , 10 years ago
Well, I tracked down the offending code, and the code "causing" the problem is not offending at all, it's just opengl textures bindings.
niektb, on Windows, and leper and mimo on Linux couldn't reproduce that, so I finally thought of testing my hardware. The problem happens with my Intel integrated graphics, but... not with my nVIDIA one!
This bug is probably something we cannot fix ourselves, however we should find a way to handle that, for many A17 users will have such hardware (and possibly won't have the dedicated graphics card that could solve the problem...)
comment:4 by , 10 years ago
Summary: | GUI breaks when hovering water inside the SoD → [Integrated graphics] GUI breaks when hovering water inside the SoD |
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comment:5 by , 10 years ago
I have been fixing (and also failing to fix) a lot of issues with people with switchable graphics nvidia optimus/enduro(AMD) Some programs seems to run better on the discrete while some won't do anything at all unless you set them to the integrated (ie : Windows 8.1 Apps) So I guess for now we could ask user to use the integrated (and provide a how to) but warn them they won't be able to set the graphics on high... which is lame.
There are options in those drivers that you can set to (Maximize performance) however it will reduce battery life. I don't know if there is a way to tell the computer he needs to use the other card. From my little knowledge I can tell you that there are profiles (Px profiles for AMD), that have a list of apps. Maybe ask the manufacturer to add your games. For Instance 0ad is known on the Gaming Evolved App, but has no settings options (Cause we didn't provide them with some). Maybe getting the game to be recognized could help in the future if there is no coding way to do it.
comment:10 by , 10 years ago
I don't seem to be able to reproduce it on my Intel Integrated HD 2500.
comment:11 by , 10 years ago
Milestone: | Alpha 17 → Alpha 18 |
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Workarounds exist and this is too complex to fix now, so pushing this back to A18.
comment:12 by , 10 years ago
Description: | modified (diff) |
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Owner: | removed |
comment:13 by , 10 years ago
I think tool tip text for prefer GLSL should recommend integrated graphics users to enable it.
comment:14 by , 9 years ago
Itms: I don't seem to be able to reproduce this. Can you give some more precisions, like what water settings does it happen with?
Also where is the "offending code" you referred to above?
comment:15 by , 9 years ago
Priority: | Release Blocker → Must Have |
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comment:16 by , 9 years ago
http://wildfiregames.com/forum/index.php?showtopic=19634 Seems to be related (First bug)
What watersettings did you enable?