Opened 7 years ago
Closed 3 years ago
#4360 closed defect (fixed)
HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()"
Reported by: | c | Owned by: | Imarok |
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Priority: | Release Blocker | Milestone: | Alpha 24 |
Component: | Core engine | Keywords: | |
Cc: | Patch: | Phab:D3031 |
Description (last modified by )
Hi, I'm running the game on my debian setup triggers various errors. I first reported the problem on Debian's BTS (link). I thought the crash was total, but I can run the game to a certain point.
Please find attached (bubu2.log) what I managed to get with gdb. I didn't "continue" but exited on 1st error. I'm getting various backtraces depending on the way I proceeded so hopefully this one is the good one.
Attachments (6)
Change History (32)
by , 7 years ago
by , 7 years ago
comment:1 by , 5 years ago
Description: | modified (diff) |
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comment:2 by , 5 years ago
Milestone: | Backlog |
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Resolution: | → needsinfo |
Status: | new → closed |
Closing it as needinfo then. Thanks for the report back then.
by , 5 years ago
Attachment: | userreport_hwdetect.txt added |
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comment:3 by , 5 years ago
comment:5 by , 5 years ago
@stanislas69: I am not missing the 0ad-data package. 0ad-data is a dependency for the 0ad package on Arch Linux, and it is installed on my system, and the error occurs with it installed correctly.
comment:6 by , 5 years ago
cache.Validate()
is defined in cache.cpp
, and that file is about detecting the CPU cache for the purpose of the UserReporter.
So probably one way to work around the crash is to disable the UserReporter.
That can be done by editing your user.cfg
to replace or add this line:
userreport.enabledversion = "0"
But of course it would be better to fix the issue.
You have uploaded a userreporter file, but if the crash happens in the userreporter, then that file shouldn't be written? Can you rename the file and see if it is recreated? When does the crash happen, just after starting the program?
comment:7 by , 5 years ago
@elexis: I already have userreport.enabledversion = "0" in ~/.config/0ad/config/user.cfg
The game does not actually crash. It brings up the error in a window entitled "0 A.D. message" and I click "Continue" 3 times, then it comes to the normal 0 AD user interface.
comment:8 by , 5 years ago
Ah, right, disabling the UserReport only means it's not uploaded, but the hardware data is still gathered by the program and the file still written to the local disk so that the user can hypothetically read the content that would be sent if hte user would agree to the terms (showing it was not implemented because the data was in a different thread and we were in gdpr-freeze).
So. The question is now from which time the userreport file is.
Because to me it sounds like you two guys used some hardware that 0ad doesn't support at the time it crashed. The code didn't change, so I suppose the hardware (or operating system / drivers?) of the previous reporter changed when the "crash" was gone?
So if it is a hardware or driver issue, then we should know which hardware (I guess CPU cache) that is. The userreport.json should show the data, but I suspect that it was not generated with the hardware that crashes. Hence it would be good to know if that file is actually generated when you run the program, or whether that is aborted when the error messages pop up.
comment:9 by , 5 years ago
comment:10 by , 5 years ago
Milestone: | → Backlog |
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If janwas was the last one 6 years ago to update some CPU hardcodings then the task description sounds a lot like that should be updated, in particular for the CPU of the one experiencing the error.
Andrew (I don't see the nickname for some reason), can you upload the /home/user/.config/0ad/logs/system_info.txt
file? And ensure that this file is written with the computer that has the crash/error? (you can rename or delete the file, start the program again to recreate it.)
comment:11 by , 5 years ago
Component: | UI & Simulation → Core engine |
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Resolution: | needsinfo |
Status: | closed → reopened |
by , 5 years ago
Attachment: | system_info_Aug23.txt added |
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comment:12 by , 5 years ago
Thanks for continuing to debug this, @stanislas69 and @elexis. I've attached the system_info.txt file that I just generated on my machine. It's a Ryzen 3800X CPU.
comment:13 by , 5 years ago
I suppose the task description is to fix the hardware detection to work with that hardware, but also to consider whether exceptions could be caught in general, or at least to provide a way to configure 0ad to not run that code that can crash on unknown hardware, that would be HWDetect.cpp
.
Being able to skip HWDetect should probably be exposed through the User-Interface, so it's related to the task of providing the user a way to show the data, or write the file only upon request.
(There was also a privacy concern, currently the userinterface can't read hardware data, so they can'T abuse the data. But they could if we would add a way to show it in the userinterface. So probably should be a save-to-disk button only and showing the resulting filename.)
comment:14 by , 5 years ago
Summary: | Assertion failed: "cache.Validate()" → HWDetect for recent CPUs triggers Assertion failed: "cache.Validate()" |
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comment:15 by , 5 years ago
I can confirm this bug.
I have built 2 identical systems; one with a ryzen 2400G and one with a ryzen 3600 If i put the harddisk in the first one, 0AD runs without error, When I put the harddisk in the second one, I get this error. After clicking continue for 3 times it starts the game , but only in windowed mode.
Looks like the ryzen zen2 platform is not yet supported.
Hope this will be resolved soon. We are regular players of this great game and a.t.m. the one using the new ryzen (3000 series) can't join. Sad faces all around ;-(
follow-up: 18 comment:16 by , 5 years ago
What OS are you on ? You could compile the game with a little fix :)
comment:17 by , 5 years ago
(generated 2019-09-28 14:49:08 UTC) OS : Linux 5.2.11-1-MANJARO (#1 SMP PREEMPT Thu Aug 29 07:41:24 UTC 2019) CPU : x86_64, AMD Ryzen 5 3600 6-Core Processor (1x12x1), 3.59 GHz Memory : 15968 MiB; 4430 MiB free Graphics Card : X.Org Radeon RX 570 Series (POLARIS10, DRM 3.32.0, 5.2.11-1-MANJARO, LLVM 8.0.1) OpenGL Drivers : 4.5 (Compatibility Profile) Mesa 19.1.5; OpenGL 4.5 (Compatibility Profile) Mesa 19.1.5 Video Mode : 1024x768:24 Sound Card : Starship/Matisse HD Audio Controller Analog Stereo; Ellesmere HDMI Audio [Radeon RX 470/480 / 570/580/590] Digital Stereo (HDMI 3); Sound Drivers : 1.1 ALSOFT 1.19.1 OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters 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GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle 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GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_AMD_framebuffer_multisample_advanced GL_EXT_texture_sRGB_R8 SMBIOS:
comment:18 by , 5 years ago
Replying to stanislas69:
What OS are you on ? You could compile the game with a little fix :)
I'm not a regular compiler, but it should be possible on my manjaro, and i could give it a shot! My eyes and ears are open!
comment:19 by , 5 years ago
You should be done with those few steps
- If you want A23B
svn checkout -r 21946 https://svn.wildfiregames.com/public/ps/trunk/
Or
If you want the very latest dev version
svn checkout -r https://svn.wildfiregames.com/public/ps/trunk/
Once checkout is complete (might take a while) you will need to apply a patch.
cd into the root of the folder you just cloned
Run to download the
wget -O cache.diff https://code.wildfiregames.com/file/data/qqy7k i7tzte7g4txd2cw/PHID-FILE-siatba2f63gdroqdzxp4/raw.txt
Then to apply the patch
patch -p 0 < cache.diff
Then you need to follow the BuildInstructions to build the game.
Dependencies are here https://trac.wildfiregames.com/wiki/BuildInstructions#ArchLinux
comment:20 by , 5 years ago
Milestone: | Backlog → Alpha 24 |
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Summary: | HWDetect for recent CPUs triggers Assertion failed: "cache.Validate()" → HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()" |
I can't guarantee that someone will fix it, but I can put it on the milestone so that at least one will have to reconsider it before the next release.
Perhaps it would even be a good addition to wiki:ReleaseProcessDraft to update it once per release.
comment:24 by , 3 years ago
Patch: | Phab:D2353 → Phab:D3031 |
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Priority: | Should Have → Release Blocker |
Resolution: | fixed |
Status: | closed → reopened |
The workaround is too specifc only for Ryzen CPUs. Threadripper CPUs still fail. https://wildfiregames.com/forum/topic/28367-amd-ryzen-threadripper-user-read-before-posting/ https://wildfiregames.com/forum/topic/28771-problems-with-ryzon-tr-3960x-256gb-ram/
I suppose this bug can be closed, I don't play 0ad regularly enough to confirm my tests but this particular problem doesn't seem to happen with current versions of 0ad.