Opened 15 years ago

Closed 14 years ago

Last modified 14 years ago

#275 closed defect (wontfix)

Stamina values do not seem to translate correctly from entity to actual gameplay

Reported by: Michael D. Hafer Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords: Stamina, Entity, Entities, running
Cc: Patch:

Description (last modified by Michael D. Hafer)

The <stamina> tag in a unit's entity does not seem to effect the unit's actual stamina in-game, no matter what value I give it as <max>. I can give a unit 100 stamina or 10000 stamina and the unit will still run the same distance in-game. This is incorrect. A unit should run further the higher his Max Stamina.

Change History (3)

comment:1 by Michael D. Hafer, 15 years ago

Description: modified (diff)

comment:2 by Philip Taylor, 14 years ago

Resolution: wontfix
Status: newclosed

Obsoleted by new simulation system.

comment:3 by (none), 14 years ago

Milestone: Alpha

Milestone Alpha deleted

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