#275 closed defect (wontfix)
Stamina values do not seem to translate correctly from entity to actual gameplay
Reported by: | Michael D. Hafer | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | Stamina, Entity, Entities, running |
Cc: | Patch: |
Description (last modified by )
The <stamina> tag in a unit's entity does not seem to effect the unit's actual stamina in-game, no matter what value I give it as <max>. I can give a unit 100 stamina or 10000 stamina and the unit will still run the same distance in-game. This is incorrect. A unit should run further the higher his Max Stamina.
Change History (3)
comment:1 by , 15 years ago
Description: | modified (diff) |
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comment:2 by , 14 years ago
Resolution: | → wontfix |
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Status: | new → closed |
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Obsoleted by new simulation system.