Opened 18 years ago

Closed 17 years ago

Last modified 14 years ago

#38 closed task (wontfix)

PMDExp

Reported by: Stuart Walpole Owned by:
Priority: Must Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

  • (updates to 3ds plugins -- requires knowledge of MaxScript through the Max SDK)
  • "Max tools would be nice to have early on (simple bones and use of the skin modifier), but not extremely necessary"
  • "I would just avoid holding off on doing things like catapults, swaying trees, grass, animals for a while (which isn't super critical stuff)"
  • Support for non-biped animatable objects (siege, ships) vertex skinning and attachment (using skin and simple bones - vs. physique and biped)
  • Export simple 3dmax bones and bone animations (for quadrupeds, fish, birds, deer, sheep, elephants - anything nonbiped)
  • Skin information (for vertex assignments to simple 3dmax boned animations)
  • Vertex based animation (like how 3ds saves its animations - for things such as trees falling)
  • Convert exporter so it's usable in newer versions of Max and other modelling tools such as Blender (our current exporters only work in 3ds Max R6)

Change History (2)

comment:1 by Philip Taylor, 17 years ago

Resolution: wontfix
Status: newclosed

Obsoleted by the more recent COLLADA exporter work.

comment:2 by (none), 14 years ago

Milestone: Multiplayer Demo

Milestone Multiplayer Demo deleted

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