Changes between Initial Version and Version 6 of Ticket #74


Ignore:
Timestamp:
Apr 27, 2011, 8:50:24 PM (13 years ago)
Author:
historic_bruno
Comment:

This is pretty much solved by [9151], except the third point: the engine should be extended to allow conditional particles, hopefully with some degree of scripting involved so it's as flexible as possible.

Legend:

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  • Ticket #74

    • Property Keywords particles added
    • Property Milestone Environment DemoAlpha 6
  • Ticket #74 – Description

    initial v6  
    1 * Basic particle engine is in the game, provided by Will Dull, with a constant emitter.
     1* ~~Basic particle engine is in the game, provided by Will Dull, with a constant emitter.~~
    22
    3 * Needs to be picked up to allow creation of XML-based particle effects, using editor to tweak properties, and have them broadcast from locations in the game (either placed as particle objects, or attached to actors in prop sockets).
     3* ~~Needs to be picked up to allow creation of XML-based particle effects, using editor to tweak properties, and have them broadcast from locations in the game (either placed as particle objects, or attached to actors in prop sockets).~~
    44
    55* Often particles can appear conditionally (eg smoke and flame trails on a building when it is damaged) or when a unit is splashing through water.