#2670 closed defect (duplicate)
Potential Mipmap Issue
Reported by: | brian | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
The metal mine has a farm texture on every level of zoom except the closest zoom level. http://www.wildfiregames.com/forum/index.php?showtopic=18901&hl=
There is another user who had the mine texture on the walls except when zoomed in. http://www.wildfiregames.com/forum/index.php?showtopic=18185
I don't know what revision, but it had to be one of the ones on June 29th. It's happened long before that, so I doubt that helps much. I haven't been able to reproduce it although I think I've seen it twice. It's very rare.
Attachments (2)
Change History (11)
by , 10 years ago
Attachment: | commands.txt added |
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by , 10 years ago
Attachment: | local.cfg.txt added |
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comment:1 by , 10 years ago
Description: | modified (diff) |
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comment:2 by , 9 years ago
comment:3 by , 9 years ago
The only way I ever got it to happen why by bugging the xmls, the unit would take the color of the nearby object/terrain
comment:4 by , 9 years ago
You mean making a mistake in the actor XML? Can you make a simple test case for that?
comment:5 by , 9 years ago
there you go ! http://i.imgur.com/9O8czec.png
Basically just remove the texture lines (and variant line in my case) The game will complain he can't find any texture and just overlay the grass.
comment:6 by , 9 years ago
It won't always complain, see #1613. We either need a tool that can check all our actors or preferably something in the engine that can verify all textures required by the material are present.
comment:7 by , 9 years ago
It will complain if its the main texture :)
But if what you say is correct a missing spec for instance would probably in some occasion overlay the model, by the nearest texture.
Is there a way we could check for missing textures ? :)
comment:8 by , 2 years ago
Description: | modified (diff) |
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Resolution: | → duplicate |
Status: | new → closed |
Seems like a duplication of #5307. Closing this one because it's more off.
comment:9 by , 2 years ago
Milestone: | Backlog |
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#2064 is fixed now (was a major oversight), even though it should only affect decals, I don't know how every driver would react to that bug. What you reported looks like texture or memory corruption. Some things to try: different config options (disabling fancy GLSL ones can help narrow down possible shader bugs), clearing cache, driver update.