Opened 10 years ago

Closed 2 years ago

Last modified 2 years ago

#2670 closed defect (duplicate)

Potential Mipmap Issue

Reported by: brian Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Vladislav Belov)

The metal mine has a farm texture on every level of zoom except the closest zoom level. http://www.wildfiregames.com/forum/index.php?showtopic=18901&hl=

There is another user who had the mine texture on the walls except when zoomed in. http://www.wildfiregames.com/forum/index.php?showtopic=18185

I don't know what revision, but it had to be one of the ones on June 29th. It's happened long before that, so I doubt that helps much. I haven't been able to reproduce it although I think I've seen it twice. It's very rare.

Attachments (2)

commands.txt (223.9 KB ) - added by brian 10 years ago.
local.cfg.txt (16.8 KB ) - added by brian 10 years ago.

Download all attachments as: .zip

Change History (11)

by brian, 10 years ago

Attachment: commands.txt added

by brian, 10 years ago

Attachment: local.cfg.txt added

comment:1 by brian, 10 years ago

Description: modified (diff)

comment:2 by historic_bruno, 9 years ago

#2064 is fixed now (was a major oversight), even though it should only affect decals, I don't know how every driver would react to that bug. What you reported looks like texture or memory corruption. Some things to try: different config options (disabling fancy GLSL ones can help narrow down possible shader bugs), clearing cache, driver update.

comment:3 by Stan, 9 years ago

The only way I ever got it to happen why by bugging the xmls, the unit would take the color of the nearby object/terrain

comment:4 by historic_bruno, 9 years ago

You mean making a mistake in the actor XML? Can you make a simple test case for that?

comment:5 by Stan, 9 years ago

there you go ! http://i.imgur.com/9O8czec.png

Basically just remove the texture lines (and variant line in my case) The game will complain he can't find any texture and just overlay the grass.

Last edited 9 years ago by Stan (previous) (diff)

comment:6 by historic_bruno, 9 years ago

It won't always complain, see #1613. We either need a tool that can check all our actors or preferably something in the engine that can verify all textures required by the material are present.

Version 0, edited 9 years ago by historic_bruno (next)

comment:7 by Stan, 9 years ago

It will complain if its the main texture :)

But if what you say is correct a missing spec for instance would probably in some occasion overlay the model, by the nearest texture.

Is there a way we could check for missing textures ? :)

comment:8 by Vladislav Belov, 2 years ago

Description: modified (diff)
Resolution: duplicate
Status: newclosed

Seems like a duplication of #5307. Closing this one because it's more off.

comment:9 by Vladislav Belov, 2 years ago

Milestone: Backlog
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