#2670 closed defect (duplicate)
Potential Mipmap Issue
Reported by: | brian | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
The metal mine has a farm texture on every level of zoom except the closest zoom level. http://www.wildfiregames.com/forum/index.php?showtopic=18901&hl=
There is another user who had the mine texture on the walls except when zoomed in. http://www.wildfiregames.com/forum/index.php?showtopic=18185
I don't know what revision, but it had to be one of the ones on June 29th. It's happened long before that, so I doubt that helps much. I haven't been able to reproduce it although I think I've seen it twice. It's very rare.
Attachments (2)
Change History (11)
by , 10 years ago
Attachment: | commands.txt added |
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by , 10 years ago
Attachment: | local.cfg.txt added |
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comment:1 by , 10 years ago
Description: | modified (diff) |
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comment:2 by , 9 years ago
comment:3 by , 9 years ago
The only way I ever got it to happen why by bugging the xmls, the unit would take the color of the nearby object/terrain
comment:4 by , 9 years ago
You mean making a mistake in the actor XML? Can you make a simple test case for that?
comment:5 by , 9 years ago
there you go ! http://i.imgur.com/9O8czec.png
Basically just remove the texture lines (and variant line in my case) The game will complain he can't find any texture and just overlay the grass.
comment:6 by , 9 years ago
It won't always complain, see #1613. We either need a tool that can check all our actors or preferably something in the engine that can verify all textures required by the material are present. That should be consistent behavior though, but this report sounds like the texture bug only occurs sometimes (though if it's using uninitialized memory, it could possibly not be obvious every time)
comment:7 by , 9 years ago
It will complain if its the main texture :)
But if what you say is correct a missing spec for instance would probably in some occasion overlay the model, by the nearest texture.
Is there a way we could check for missing textures ? :)
comment:8 by , 2 years ago
Description: | modified (diff) |
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Resolution: | → duplicate |
Status: | new → closed |
Seems like a duplication of #5307. Closing this one because it's more off.
comment:9 by , 2 years ago
Milestone: | Backlog |
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#2064 is fixed now (was a major oversight), even though it should only affect decals, I don't know how every driver would react to that bug. What you reported looks like texture or memory corruption. Some things to try: different config options (disabling fancy GLSL ones can help narrow down possible shader bugs), clearing cache, driver update.