Opened 10 years ago

Last modified 10 years ago

#2678 closed defect

pyrogenesis segfaults on load game — at Initial Version

Reported by: Patrick Owned by:
Priority: Must Have Milestone: Alpha 17
Component: Core engine Keywords:
Cc: Patch:

Description

Currently At revision 15536.

Across several days of pulling down revisions and clean builds I crash every time trying to load a game. Playing and saving seem to work fine, but if I try to go back in and load a game it seg-faults reliably. Here's the backtrace from the crashing thread, I haven't tried to debug it myself since I figure you might already know about it, but if you want me to, I can chase it down.

Program terminated with signal SIGSEGV, Segmentation fault. #0 std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::_M_insert_unique (

this=0x0, v=@0x7fff57211d40: 150) at /usr/include/c++/4.8.3/bits/stl_tree.h:1315

1315 _M_get_insert_unique_pos(const key_type& k) (gdb) bt #0 std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::_M_insert_unique (

this=0x0, v=@0x7fff57211d40: 150) at /usr/include/c++/4.8.3/bits/stl_tree.h:1315

#1 0x00000000004cef1e in insert (x=@0x7fff57211d40: 150,

this=<optimized out>) at /usr/include/c++/4.8.3/bits/stl_set.h:463

#2 AddToTile (ent=150, tile=<optimized out>, this=0x3fa4c00)

at ../../../source/simulation2/components/CCmpRangeManager.cpp:1441

#3 CCmpRangeManager::ResetDerivedData (this=0x3fa4c00,

skipLosState=<optimized out>) at ../../../source/simulation2/components/CCmpRangeManager.cpp:684

#4 0x00000000004a385c in CComponentManager::DeserializeState (this=0x3131a78,

stream=...) at ../../../source/simulation2/system/ComponentManagerSerialization.cpp:333

#5 0x0000000000465ee3 in CSimulation2::DeserializeState (

this=<optimized out>, stream=...) at ../../../source/simulation2/Simulation2.cpp:753

#6 0x000000000056de77 in CGame::LoadInitialState (this=0x3135270)

at ../../../source/ps/Game.cpp:189

#7 0x000000000056dc15 in MemFunThunk<CGame> (param=0x36efaf0)

at ../../../source/ps/LoaderThunks.h:60

#8 0x0000000000572508 in LDR_ProgressiveLoad (

time_budget=time_budget@entry=0.01, description=description@entry=0x7fff572124a0 L"Loading game", max_chars=max_chars@entry=100, progress_percent=progress_percent@entry=0x7fff57212260) at ../../../source/ps/Loader.cpp:228

#9 0x0000000000424892 in ProgressiveLoad () at ../../../source/main.cpp:211 #10 Frame () at ../../../source/main.cpp:316 #11 RunGameOrAtlas (argc=argc@entry=1, argv=argv@entry=0x7fff57212788)

at ../../../source/main.cpp:488

#12 0x0000000000418eb7 in main (argc=1, argv=0x7fff57212788)

at ../../../source/main.cpp:530

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