Version 5 (modified by leper, 7 years ago) ( diff )

Update up to r20100.

0 A.D. Alpha 23: Ken Wood

Go to the changelog overview, if you are looking for a different release.
Check the history overview to only read updates of this site.

Development started by ​Wildfire Games on July 29th 2017 (r19923).
Feature Freeze:
String Freeze:
Translation Freeze:
Commit Freeze:
Release: 

Release Announcement:
Tickets: https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+23


An overview of all tickets handled is found at the respective milestone on trac.
To download and install the developmental release of 0 A.D., have a look at the build instructions.

The following list presents all changes noticeable to the enduser up to r20100 , more important ones first.
Many small bugfixes, typo fxies, and code cleanups are not mentioned here.

AI

r20025 Actually make the AI aware of aura and tech modifications of templates r20031 Stop Sandbox difficulty Petra from expanding r20039 Improve support for more than 3 phases. r20052 Support more obstruction shapes (eg arches). r20063 Fix building of first CC (which is also used if all CCs were destroyed when rebuilding). r20065 Let Petra build wonders to increase the pop-cap, even if not in Wonder victory mode. r20072 Improve the behaviour of currently capturing units when these are attacked r20084 Remove the obsolete tutorial AI

Art

Improvements

r19948 Give Spartan elite spearmen heads. (#4686, D752) r19964 Give Scythian archers capture animations (#4711, D771) r20020 Fix 6x6 and 8x8 foundation actors.

Atlas

r20021 Help menu pointing to the manual and helping with reporting bugs r20058 Add scrollbars to all tabs. Should make Atlas more usable on small resolutions.

Balancing

r19956 Change CtR default to 2 r19967 Unsuccessfully bribed people get to keep your money (#4623)

Game Mechanics

r19950 Death damage (#1910, D451) r19969 Linear splash damage now uses the correct vector r20007 Calculate spread from the aimed at position instead of the current target position r20015 Make civ and classes bonuses work for splash damage r20079 Allow BuildRestrictions Min and Max distance to be modified by techs and auras (see TechModifications)

GUI

r19955 Victory and defeat reasons (#4382, D762) r19957 Rally point lines now in player color (#4618) r19965 Update the color of the selection ring, rallypoints and territory outline when the playercolor is changed in Atlas (#4643) r19966 Build time tooltip now with more correct values r19970 Resource total now on the left in the summary scren r19980 Allow users to interact with the GUI while cinematics are playing r19987 Fix the attack cursor for entites in the FoW r20005 Support XMPP MotD r20006 Make the sorting arrows in tables point in the correct direction r20050 Display all relics and heros for observers (where all means less than 19 in total) r20070 Display old chat messages in the lobby when returning from a game r20071 Visual move order indicator (#4732) r20073 Display the move order indicator to observers when following a player r20075 Implement readonly Input GUI objects, allows users to copy paths in the replay menu r20081 Focus on deleted entities in observer mode if following a player r20097 Display the move order indicator in the SoD

Maps

Improvements

r19935 Fix metal mines in latium r19972 Stop spawning attackers on wiped out sides in Danubius (#4715) r19974 Attackers now use secondary gates on Danubius) r19998 Fix tuturial being stuck (#4696, #4697) r20084, r20085, 20086 Convert the Introductory Tutorial to a tutorial map

Renderer

r20001 Shadow map quality option (#4351, #743)

Engine/Modding

r19951 (and a few more later) Allow the AI to load custom templates (follow-up to #2951) (D693) r19952 Allow using {civ} in builder lists when some civs don't have those templates without errors (D707) r20035 Fix an assertion failure when closing the game in the map loading scren (#4154) r20067 Add a window icon (#4363)

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