0 A.D. Alpha 27: ———

Go to the changelog overview, if you are looking for a different release.
Check the history overview to only read updates of this site.

Development started by Wildfire Games on 04/10/2022 (r27104).
Feature Freeze: 10/01/2022
String Freeze: TBD.
Translation Freeze: TBD.
Commit Freeze: TBD.
Release: TBD. (r27104)

Release Announcement: TBA.
Tickets: link

An overview of all tickets handled is found at the respective milestone on trac.
To download and install the developmental release of 0 A.D., have a look at the build instructions.

The following list presents all changes noticeable to the end user up to r27105. Many small bugfixes, typo fixes and code cleanups are not mentioned here.
See also Port A26 to A27

Gameplay

r27142 Only entities capable of capturing contribute to the regen-rate of structures (D4679).
r27244 Garrison Domestic Animals into the Corral to get a ResourceTrickle of Food (D4380).
r27391 Add area damage to elephants (D4173).
r27399 Change default action from capture to attack (D4697).

AI

r27141 Implement simple emergency detection (D4645).

Modding

r27245 Use Requirements helper for requirements (D4514). Allows:

  • Having multiple requirements.
  • Having entity requirements.
  • Negating tech requirements.


Balancing

Include community balance mod:

  • r27392 Move tier 2 blacksmith technologies to Town Phase.
  • r27393 Rebalance healers by making them cheaper.
  • r27394 Pericles and Themistocles improvements.
  • r27395 Axe cav minor buff.
  • r27397 Rebalance some civ and team bonus.
Last modified 2 weeks ago Last modified on Jan 12, 2023, 9:26:07 PM
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