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prevent the word "SpiderMonkey" from being interpreted as a page link


Changelog Overview


This is a collection of links to changelogs, revisions and tickets of the first part (500 B.C. - 1 B.C.) of the open source game 0 A.D. sorted by releases. As soon as work on the second part (1 A.D. - 500 A.D.) begins, a separate site should be created and linked at this place. The list is divided by the phases of the classic software release life cycle.

The version number links to the release announcement with downloads, descriptions of major changes and an explanation of the codename. You can also click on the codename to get further information on Wikipedia. The release dates are taken from the download archive. They may be different for Linux, Windows and OSX. Changelogs describe selected changes out of all code revisions. Currently there are no changelogs available for Alpha 19 and older releases, but you are invited to help creating them. If you are interested, please contact us on IRC. The related trac tickets which were solved by the revisions are sorted by component.

Finally, if you are further interested in the project history of 0 A.D., especially the beginnings, you really should read this article.


Beta (0.x.x)

Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. [ Wikipedia ]

Version Codename Release Date Last Commit Changelog Revisions Tickets Top Highlights


Alpha (0.0.x)

The alpha phase of the release life cycle is the first phase to begin software testing [...]. Alpha software can be unstable and could cause crashes or data loss. Alpha software may not contain all of the features that are planned for the final version. [...] The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. [ Wikipedia ]

Version Codename Release Date Last Commit Changelog Revisions Tickets Top Highlights
0.0.22 V... current link link link
0.0.21 Ulysses 8 November 2016 r18915 link link link Regicide, Seleucid models, new maps, SpiderMonkey 38
0.0.20 Timosthenes 31 March 2016 r17965 link link link new maps, new technologies, cinematic camera system
0.0.19 Syllepsis 21/22 November 2015 r17298 link link new pathfinder, capturing, visual replay
0.0.18 Rhododaktylos 9/10 March 2015 r16411 link link technology tree, SpiderMonkey v31, C++11
0.0.17 Quercus 11/12/17 October 2014 r15849 link link combat rebalance, triggers, mod selection
0.0.16 Patañjali 12 May 2014
23 June 2014
r15148 link link localization, Petra AI, SpiderMonkey v24
0.0.15 Osiris 18/20 December 2013 r14386 link link Ptolemies added, multiplayer lobby, auras
0.0.14 Naukratis 2/6 September 2013 r13796 link link blacksmiths, infinite farms, exponential armour
0.0.13 Magadha 1/2 April 2013 r13332 link link Mauryans added, AI difficulty levels, new music tracks
0.0.12 Loucetios 15/16 December 2012 r12995 link link diplomacy, hero return, formation order queueing
0.0.11 Kronos 5/6 September 2012 r12636 link link Celts replaced by Britons/Gauls,
ally shared line-of-sight, advanced rendering
0.0.10 Jhelum 15 May 2012 r11863 link link Hellenes replaced by Athenians/Macedonians/Spartans,
technologies, click-and-drag walls
0.0.9 Ides of March 14/15 March 2012 r11339 link link Romans added, trading system, attack bonuses
0.0.8 Haxāmaniš 23 December 2011 r10803 link link Persians added, saved games, bartering
0.0.7 Geronium 17 September 2011 r10288 link link Carthaginians added, dynamic territories, new tracks and sound effects
0.0.6 Fortuna 8 July 2011 r9786 link link unit stances, new terrain textures, new sound effects
0.0.5 Edetania 17 May 2011 r9530 link link Iberians added, random map generator, unit silhouettes behind buildings
0.0.4 Daedalus 11 March 2011 r9049 link link AI prototype, improved terrain rendering, improved fog-of-war
0.0.3 Cerberus 10 December 2010 r8832 link link round maps, Greek buildings, resource shuttling
0.0.2 Bellerophon 17 October 2010 r8413 link link formations, fog-of-war, new ingame GUI
0.0.1 Argonaut 15 August 2010 r7970 link link new maps, animal AI, multiplayer chat


Pre-Alpha (no specific version)

Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete. [ Wikipedia ]

The 0 A.D. pre-alpha versions are not playable and only meant for developers.

Version Codename Release Date Last Commit Changelog Revisions Tickets Top Highlights
pre3 none 10 July 2010 r7732 link link multiplayer support, improved GUI, improved pathfinding
pre2 none 12 May 2010 r7539 link link new pathfinding system, training queues, dynamic minimap
pre1 none 1 April 2010 r7419 link link first prebuilt version (Windows, Linux)


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