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Table of Contents
Einführung
- Main web site
- For information on how to edit the contents of the Wiki, see the help page.
- Contact us on our forums, or #0ad on QuakeNet IRC
Leitfaden
Für Alle
Hinweis: Einige der Gameplay-Details in den folgenden Handbüchern sind möglicherweise etwas veraltet.
- 0 A.D. Gameplay Manual
- Atlas (Scenario Editor) Manual
- Editing the settings
- Reporting errors
- Paths to configs and other data files
- Installing the East Asian Locales mod - see how you can add support for locales that require a more elaborate font.
- Strategy Guide
Für Entwickler und Interessierte
- Build instructions
- Changelog for the next release
- Release process for the next release
- #0ad-dev on QuakeNet IRC
- Getting started with development
- Design Document (somewhat old)
- The Vision of 0 A.D.
Für Programmierer:
- Introduction to 0 A.D. Programming
- How to submit a patch
- Coding conventions
- Code quality
- Logging conventions
- Writing tests
- Debugging
- Debugging on Windows
- Build and Deployment Environment - work in progress
- Performance Profiling
- Doxygen docs
- English Style Guide - rules to write user-facing texts
Für Kreative:
- Artist Design Document
- Animation/sound/gameplay synchronisation
- Material file format
- Texture file format
- Particle file format
- General low-poly tips
- How to Import/export assets and bake AO maps in Blender3D
- Quick animating and exporting tutorial
- Extensive tutorial on how to export mesh and animations from Blender3D to 0AD
- Tips for creating/editing UV maps
- Basic 3D implementation (how to create and get your model and texture in game)
- Known errors and solutions about getting models on the engine
- How to create portraits with layer effects in the style of 0 A.D.
- Sound Naming Conventions
Für Modder:
Für Kartengestalter:
Für Übersetzer:
Andere nützliche Informationen
Nützliche trac Links
Technische Designdokumentation
- AI
- Multiplayer Lobby
- FileFormats
- Infrastructure
- Simulation
- Technologies
- Triggers
- Auras
- Formations
- Internationalization and Localization (translations)
- Security
- Tools
WARNUNG: Ein Großteil der folgenden Dokumentation ist hoffnungslos veraltet oder Ideen, die nie umgesetzt wurden. Sie wird gerade aktualisiert, aber wenn Sie sich bei einigen Details nicht sicher sind, fragen Sie in der Zwischenzeit einen der offiziellen Entwickler.
- GUI - Mostly outdated
- Graphics - Mostly outdated
- Low-level - Partially outdated
- Audio - Very outdated
- Misc. Engine - Very outdated
- Game Object XML - Irrelevant
- Scripting - Irrelevant
Note:
See TracWiki
for help on using the wiki.