Version 52 (modified by historic_bruno, 10 years ago) ( diff )

Updated for lobby

Planned features for Part 1

The following features are planned for 0 A.D. part 1, roughly in order of priority. Note: the list does not include everything that will be done, only some of the more interesting/important features. For more details on graphics features, see GraphicsFeatureStatus.

Feature Relevant link(s) Status
Performance improvementSee GamePerformanceWIP
Tech / Research--Unlocking (units/buildings unlocks)#3complete
Save game#702 #1088? #1089 #1090 #1324 #1666mainly complete
Improved collada importer#886 #243 #802complete
Sound code redesign / refactoring #961 #1223 #1712 #1944 #1955 #1961 #1962mainly complete
Advanced AI
(AI that can handle islands and other difficult cases)
#973open ended
Improved Ship movement
(basic animations, formations, and movement improvements)
#940
Tech / Research--Stats Modification#3 #1358 #1376 #1410 #1462complete
Atlas improvements
(Delete brush, forest brushes, double-click, band-boxing, etc.)
#96 #664 #678 #679 #944 #1122 #1213 #1943partially complete
Diplomacy#7mostly complete
Healing#999complete
Mac OS compatibility#514 #741 #847 #931 #947 #1112 #1147 #1320
#1326 #1554 #1593
WIP
Converting Units (Females, Animals, etc.)#997WIP
Land / Water Trading#30complete
Walls: Click-Drag (free placement)#619 #786 #1217 #1449 #1529 #1565 #1566mostly complete
Capturing Buildings#996
Battle detection#1425complete
Island maps
(AI, ship movement, pathfinding)
Building damage/fire#131
Advanced obstruction boxes#914 #1032 #1121mostly complete
Random peace and battle track cycling#961 #1223mostly complete
Terrain flattening under buildings#21WIP
Attack Bonuses (Paper-Rock-Scissors)#1067complete
Building Construction#21 #576
Tributes#7complete
Running & Charging#994
Civ Bonuses and Team Bonuses WIP
Formation Bonuses and Behavior#592 #593 #600
Custom multiplayer lobby server#1504complete
Directional Attack Bonuses (for flanking, ramming etc.)
Entity alignment to terrain grid
e.g. Units stay upright when going up hills.
#12
Simple wave and splash sprites and particles.#48 #1572partly complete
Concealment / Ambush--Simple
(Iberians gain attack bonus vs. enemy troops in Column Formation)
Different Game Modes ("Default", Classic, Others?)
Trample Damage#995
Ship ramming#305
Destruction Dust
(Dust gets kicked up; leaves rubble decal for X amount of time)
#819 #1166mostly complete/WIP
Unique tech trees for each Faction WIP?
Building snapping
Distance Fog#276complete
Advanced Ship movement
(Dynamic ship animations, 3-point turns, turning radii, etc.)
#940
Additional and randomly choose menu backgrounds
Garrisoned unit projectiles#818
Advanced Water effects: A rolling water plane, etc.#48 #1572
Usable mod support#190 #304 #1838 #1940 #2019WIP
I18n localisation#67WIP
Cliffs#993
3rd-party multiplayer lobby compatibility
Reseeding farm queue at the Farmstead. Cancelled in favor of infinite farms #1318
Bloom forum topic complete
Shader effects#1429 #1493 #1497 forum topic WIP / open-ended
Relics
Dynamic ship animations (Included in "Advanced ship movement")
Pretty selection footprints#824 #1368 #1517mostly complete
Replay / Record#9

Likely Cut from Part 1

The following features will not be a focus for completing part 1, however there is always the chance they might be included as an OS contribution or if all the above are finished.

Feature Relevant ticket(s) Status
Ship boarding/capturing Cut
Campaigns: Narrative Cut
Units on Walls#26 #797Cut
Reinforcements Cut
Walls: Curtain Walls (centered on the Civic Centre) Cut
Dynamically baked textures Cut
Campaigns: Strategic ("Imperial Campaign" turn-based strategic map) Cut
New combat system Cut
Triggers#52 #53Cut

Information below is very outdated

This is an attempt at a reasonably comprehensive list of desired gameplay features, roughly categorised and split into small sections, with links to various sources of documentation and code.

Features that are largely completed are marked like this.

Before working on a feature, it should be broken down into more detail and added as a Trac ticket (with a reference to the ticket added from this page).

"Old description" refers to technical documentation for the old simulation system; the new one has different features and different syntax, so use the documentation as inspiration and not specification.

The "current design" pages are attempts to collect and summarise the discussions and decisions about the design, in order to provide a direction for the implementation. Nothing is set in stone - the design issues can be discussed on the forums.

  • Research
    • Old description: XML.Tech
    • Research queues
    • Tech effects
  • Audio
    • Old description: TDD_Audio
    • Basic sound group integration
  • Networking
  • Hero units
  • Walls
  • Capturing
  • Diplomacy
  • Triggers
  • Objectives
Note: See TracWiki for help on using the wiki.