Version 3 (modified by 12 years ago) ( diff ) | ,
---|
Trac Ticket Queries
Table of Contents
In addition to reports, Trac provides support for custom ticket queries, used to display lists of tickets meeting a specified set of criteria.
To configure and execute a custom query, switch to the View Tickets module from the navigation bar, and select the Custom Query link.
Filters
When you first go to the query page the default filter will display tickets relevant to you:
- If logged in then all open tickets it will display open tickets assigned to you.
- If not logged in but you have specified a name or email address in the preferences then it will display all open tickets where your email (or name if email not defined) is in the CC list.
- If not logged and no name/email defined in the preferences then all open issues are displayed.
Current filters can be removed by clicking the button to the left with the minus sign on the label. New filters are added from the pulldown lists at the bottom corners of the filters box ('And' conditions on the left, 'Or' conditions on the right). Filters with either a text box or a pulldown menu of options can be added multiple times to perform an or of the criteria.
You can use the fields just below the filters box to group the results based on a field, or display the full description for each ticket.
Once you've edited your filters click the Update button to refresh your results.
Navigating Tickets
Clicking on one of the query results will take you to that ticket. You can navigate through the results by clicking the Next Ticket or Previous Ticket links just below the main menu bar, or click the Back to Query link to return to the query page.
You can safely edit any of the tickets and continue to navigate through the results using the Next/Previous/Back to Query links after saving your results. When you return to the query any tickets which were edited will be displayed with italicized text. If one of the tickets was edited such that it no longer matches the query criteria the text will also be greyed. Lastly, if a new ticket matching the query criteria has been created, it will be shown in bold.
The query results can be refreshed and cleared of these status indicators by clicking the Update button again.
Saving Queries
Trac allows you to save the query as a named query accessible from the reports module. To save a query ensure that you have Updated the view and then click the Save query button displayed beneath the results. You can also save references to queries in Wiki content, as described below.
Note: one way to easily build queries like the ones below, you can build and test the queries in the Custom report module and when ready - click Save query. This will build the query string for you. All you need to do is remove the extra line breaks.
Using TracLinks
You may want to save some queries so that you can come back to them later. You can do this by making a link to the query from any Wiki page.
[query:status=new|assigned|reopened&version=1.0 Active tickets against 1.0]
Which is displayed as:
This uses a very simple query language to specify the criteria (see Query Language).
Alternatively, you can copy the query string of a query and paste that into the Wiki link, including the leading ?
character:
[query:?status=new&status=assigned&status=reopened&group=owner Assigned tickets by owner]
Which is displayed as:
Using the [[TicketQuery]]
Macro
The TicketQuery macro lets you display lists of tickets matching certain criteria anywhere you can use WikiFormatting.
Example:
[[TicketQuery(version=0.6|0.7&resolution=duplicate)]]
This is displayed as:
- #25
- Entity Event - Escort/Guard
- #33
- Entity Event - Lock & Unlock
- #49
- Audio
- #51
- Computer Player AI
- #54
- Tools
- #58
- Actors - Hidden
- #138
- Audio Task List
- #142
- Rendering incorrectly culls for render-to-texture based effects
- #191
- COLLADA: prop points on non-skeletal models
- #196
- Atlas: Problem when removing/deleting units
- #220
- Incorrect camera position when starting for players other than player 1
- #249
- Non-ranged units appear away from the place where their actions are taking place
- #267
- JavaScript Error
- #271
- Build and units management
- #280
- Hi-res timer errors on startup and game not playable
- #316
- GUI - Civ Selection Dialog
- #439
- Make Atlas terrain texture previews work with force_s3tc_enable
- #440
- "libxml2 must have threading support enabled" error
- #468
- Access violation writing 0x0B69CA40
- #513
- Notify player when host is not responding
- #540
- Any plans to translate the game for other languages? Need help?
- #576
- Building construction "animation"
- #578
- Crash when moving large masses of soldiers
- #589
- Construction on top of units moves units
- #604
- Single and Multiplayer Latency adaptation
- #618
- Hotkeys only work on "odd loaded" maps
- #639
- SegmentationFault at startup
- #649
- something wrong with the map oasis
- #652
- How to make the translation
- #661
- Shadow Map quality degrades the more objects there are on a map
- #676
- [Atlas] Double-click selects all similar units
- #677
- [Atlas] Band Box selection
- #685
- [SOUND] OSX Crashes with Audio
- #689
- Delay disappearance of loading screen in single player
- #692
- Hotkey i18n
- #716
- Crash on map "Miletus" (probably error in AI)
- #755
- Unloading troops from ships gets some stuck in the water (alpha 4)
- #771
- unit lost if building near map border
- #776
- Error
- #777
- Error
- #784
- Building process aborted when units walk atop
- #795
- Construction queue
- #815
- Teams appear broken
- #881
- Fix pathing mismatches between different path finding algorithms
- #895
- Atlas crashes when it does not have rights to write to a file
- #896
- Brush/plane slice operation causes rare assertion failure
- #904
- Crash on script hotloading
- #929
- Actor Editor can't find libAtlasUI.so in Linux
- #931
- [PATCH] Fix OpenAL issues on OS X
- #946
- [SOUND] Music stops playing when returning to main menu
- #967
- Wild Animals Destroy Buildings
- #1018
- Crash / Error
- #1056
- Trade Routes
- #1071
- [MAC OSX 10.7] Crash at startup
- #1123
- Render a marker when a unit is ordered to move
- #1127
- Game speed increases after periods of lag
- #1146
- WP Coding - Create .htaccess file
- #1212
- [ATLAS] Copy/Paste function for selected objects
- #1218
- Supress sound when minimized
- #1283
- Music is off after match
- #1288
- [PATCH] wall_builder.js update
- #1293
- There is no indication of enemy's approach or attack.
- #1295
- Battling sounds are heard over all map.
- #1296
- Selection rectangle moves with the map.
- #1300
- Open default browser to profiler2 output when enabled
- #1309
- Persistent match settings
- #1310
- Make domestic herd animals capurable
- #1332
- Shadows detach from trees during dusk\dawn
- #1337
- Add scrollable chat log to in-game chat (enter hotkey)
- #1339
- Holding control group hotkey (1-9) produces response sound stacking (should play less frequent)
- #1340
- Check if enough resources available before allowing building placement
- #1346
- You can trade not built markets
- #1376
- Technology Element should support folders
- #1386
- Bug in GUI text wordwrap logic
- #1389
- Adding Multilanguage Support (gettext)
- #1420
- [PATCH] FAMMonitorDirectory fails if passing a relative directory
- #1426
- Water reflection bug
- #1450
- walls are not built
- #1455
- mouse commands do not work...
- #1456
- Outdated dependencies in /libraries and tools in /build/bin
- #1459
- [PATCH] time-dependent statistics
- #1471
- bug with fraps
- #1474
- Dragging outside Minimap loses focus
- #1475
- Bot attack building
- #1480
- Costruction of Buildings
- #1483
- Overspeeding units
- #1484
- AI of animals,abscent of "fear"
- #1485
- Elephants don't do anything if
- #1486
- Flag - direction point for new units (graphic issue)
- #1491
- [PATCH] add select town centre hotkey
- #1494
- Sporadic persistent hang at 0ad startup
- #1531
- It is impossible to replace wall towers
- #1546
- Players gain resources when their trading carts arrive at other player's market
- #1559
- It should be possible to scroll combo box with keyboard "up" and "down"
- #1566
- On wall expandibility
- #1596
- JuBot JavaScript error message
- #1597
- An issue attacking enemy farms by resource-harvesting forces
- #1611
- Show remaining building count for phase techs
- #1625
- Starting the match with one "Unassigned" player
- #1628
- Adding a marker which indicates the place where we send our units.
- #1630
- Keyboard support in main menu
- #1634
- Flatten terrain upon placing building
- #1642
- Main menu music switches off
- #1643
- Program error at starting two copies of the game
- #1653
- fog of war disabled for ally units (of the same team)
- #1666
- Don't crash when loading an incompatible saved game
- #1674
- Gate open and close animation transition
- #1683
- Better save/load game GUI
- #1705
- Remember last entered IP
- #1728
- Error starting up Atlas
- #1780
- Workers lose their cargo when asked to collect an other type of resource
- #1784
- Don't render shadows for preview entities
- #1786
- Use seed value for voice pitch randomization
- #1788
- Some more shortcuts for the game
- #1790
- No control over how it displays on dual monitors
- #1792
- Player wont allocate in lobby
- #1793
- JS errors related to entity.js and economic.js
- #1801
- Sound Alerts: Technology Completed, Phase Research Completed
- #1815
- ''cheat'' commands and animation bug :)
- #1845
- Enhance Multiplayer
- #1863
- Game is stretched accross two monitors
- #1895
- Default installation directory should be Program Files on Windows
- #1904
- Mouse cursor doesn't reset when the "VICTORIOUS!" dialog appears
- #1905
- Fullscreen on dualscreen
- #1926
- Hosting a game without partake
- #1932
- Sound event trigger for sound effects
- #1946
- Allow using a tag, such as [br], to define line breaks in GUI XML files
- #1957
- Source files needed to resample sounds as mono
- #1968
- Flying cosmetic animals (Birds, etc.)
- #1991
- Animal: Partridge
- #1996
- Out of Memory Error on Windows (in CBinarySerializerScriptImpl::CBinarySerializerScriptImpl)
- #1998
- Female citizens hacking away at thin air.
- #2009
- [PATCH] Spreading building arrows
- #2036
- Startup Crash detecting graphics card
- #2060
- geforce gt 720m driver 9.18.13.2049 error
- #2104
- Citizens stuck when farming
- #2133
- Save Match preference Settings.
- #2157
- Out of sync when played in multiplayer mode
- #2158
- Out of sync when played in multiplayer mode
- #2161
- Mauryan worker elephants can't garrison in the CC
- #2252
- Aegis Bot not playing in multiplayer mode
- #2266
- [PATCH] Guard button In unit command panel
- #2268
- Add team score to game summary screen
- #2279
- Mauryans: animation for Varanasala (Elephant Stables)
- #2302
- The elephant units can't are garrison in some buildings.
- #2320
- Game does not display correctly when using multiple monitors.
- #2321
- Game Crashed
- #2363
- Core dump when loading old save game
- #2381
- I can't play, pyrogenesis.exe don't open
- #2387
- Game crash during startup (CSoundManagerWorker::Run)
- #2423
- [NEEDS INFO] Simple CTD when creating a new random map (ChangeDisplaySettings failed with status=-1)
- #2424
- Hosting a game
- #2443
- wxWidgets compilation error on Mac OS X 10.9.1
- #2463
- Multiplayer : Lobby enhancement
- #2470
- Hawk freezes in screen
- #2484
- Reference to undefined property cmd.metadata
- #2487
- [PATCH] Gather mod informations and configuration
- #2510
- Support inline link tag
- #2514
- partially no image when enabling postprocessing
- #2532
- Big screenshot needs too much continious space
- #2534
- 0 a.d. startup error - running Atlas and the game at the same time on Windows
- #2561
- Changing post processing setting during game doesn't work correctly
- #2571
- Uses old miniupnp API
- #2578
- alpha 16 game option settings
- #2588
- Rejoining multiplayer games with AIs results in out of sync error
- #2590
- Assertion failed: "IsFreedBlock(id)"
- #2591
- Assertion failed: "IsValidSize(m_size)"
- #2598
- alpha 16 crashes when I try to save/load a game
- #2615
- Fullscreen issue.
- #2625
- Logs Faliure (Error)
- #2628
- error while dumping stack: No stack frames found when opening Map editor
- #2633
- A0 error reporting
- #2644
- Bots need to auto resign when they have no hope of returning
- #2647
- [ATLAS] Simple Script Editor
- #2648
- [ATLAS] Broken Variation Editor
- #2654
- When multiple objects are selected rotate around median or average origin.
- #2656
- Synchronize GUI Navigation of the Atlas Editor with how it works ingame. (share code?)
- #2661
- Can't play the game, whenever I start it this pops up.
- #2670
- Potential Mipmap Issue
- #2674
- Program error
- #2696
- Cursor Icon Stuck
- #2698
- Fix serialization tests
- #2708
- Atlas crash after open or new map
- #2711
- Improve subset templates system
- #2733
- [ATLAS] Crash When loading an animation for too long in actor viewer
- #2734
- [ATLAS] Mesh disapearing and background becoming black in actor viewer.
- #2771
- Crash on first build and run
- #2775
- Statistics in the game and player statistics.
- #2781
- Add a way to know which map/scenario you are playing
- #2803
- Gamesetup should have a clean way to reset map settings
- #2812
- Some times start of games gives an error message like below
- #2813
- Garrison flag disappears when helepolis is moving
- #2814
- Error when I try to start with the game 0 A.D.
- #2816
- Enable HTTPS (TLS 1.2)
- #2818
- Disconnection from own pregame lobby.
- #2836
- replay mode unavailable
- #2841
- OOS error when rejoining a game
- #2844
- Multiplayer OOS (changedEntityTemplateInfo)
- #2865
- Alignment error in German stats screen
- #2871
- SDL2: Cursor invisible in fullscreen on some Windows systems
- #2883
- GUI text fields suddenly vanish--just empty spaces
- #2888
- Show workers for each resource type
- #2892
- Dead Bear Animation
- #2893
- alpha 17 always crashs after starting game (Access violation reading 0x00000000) on Windows XP
- #2901
- Update libcurl to 7.38.0
- #2902
- Update libpng to 1.6.14
- #2903
- Update libxml2 to v2.9.2
- #2906
- Some walls never finish or take extra-ordinary long
- #2911
- The hero star beneath a hero is visible while the hero is garrisoned
- #2921
- Memory leak in Atlas actor view
- #2932
- Allow player to select their faction in multiplayer mode
- #2939
- I think this is where I send bug reports?
- #2941
- Seleucids Klēroukhia Military Colony not fighting
- #2954
- Game crash on Vista when starting a new match (single player)
- #2966
- Multi-Player Lobby Server should check network connectivity
- #2967
- Function call failed: return value was -100103 (Case 3) Location: smbios.cpp:445 (SMBIOS::InitStructures)
- #2979
- Corinthian Isthmus (4) map hasn't got any entities
- #2981
- Game crashes when starting a match
- #2986
- Ship mast destruction animation
- #3012
- Missing User Interface
- #3015
- In game error : warning: JavaScript warning: Script value conversion check failed: v.isNumber() (got type object)
- #3020
- Cannot playing single player in A17 on WinXP
- #3046
- Underpinnings are not treated the same way when in the FoW
- #3053
- Getting a few errors when I attempt to start a single or multi player game.
- #3069
- TROMPETIN17
- #3083
- All text disappears from menus
- #3091
- Auto-discover function for units
- #3106
- Not showing the full game speed in German translation
- #3111
- Immediate Crash upon attempting to host
- #3141
- Error: Failed to load entity template 'structures/celt_sb1'
- #3148
- pyrogenesis not interruptible with SIGINT during map generation
- #3166
- Multiplayer Saving
- #3178
- PetraAI - entity does not exist in ApplyEntitiesDelta
- #3181
- OOS on r16552
- #3182
- General game menus disappear during a game
- #3183
- General game menus disappear during a game
- #3207
- [Petra-AI] entity is undefined in ApplyEntitiesDelta
- #3228
- A* algorithm thinks that enemy doors can be passed
- #3266
- Allow lobby users to change their password
- #3278
- Lobby - sortable lists
- #3283
- Actor Changes Through Techs
- #3287
- [PATCH] Lobby - player joins not processed after rejoining the lobby
- #3302
- [PATCH] missing control for deactivating guard order in mixed selection
- #3342
- JavaScript errors [ Testudo / Syntagma not working]
- #3347
- When attacked, go to the location
- #3367
- Special Formations give errors
- #3423
- Crash after 30 seconds of lag
- #3445
- Gatherer doesn't get to the optimal dropout
- #3452
- Gaia's animals don't lose aggro
- #3460
- New command line argument - ooslog and serializationtest only after a given turn
- #3479
- Formations - units stop their current order to get into formation
- #3516
- Disconnected walls don't decay anymore
- #3540
- Merchant ships travelling on land
- #3547
- Open developers overlay in rated games by rejoining via IP
- #3552
- [PATCH] Prohibit sending commands for other players in rated games
- #3554
- Crash when joining a game with a map that was not found locally
- #3579
- Rethink Anti-Cheat
- #3580
- #3505Units - in formation stuck frequently Pathfinder
- #3599
- Missing attack bonus in leonidas aura xml file
- #3629
- Switch with TAB between input fields when logging in to multiplayer lobby
- #3642
- Client crash exiting while rejoining
- #3650
- Crash - Access violation reading 0x00000004
- #3654
- Music volume option is not saved
- #3673
- signal flare
- #3684
- Summary screen columns too small for some translations
- #3692
- [PATCH] Support HIDPI (Retina)
- #3704
- [PATCH] Patching SpiderMonkey for proper OpenBSD building
- #3709
- oldType is undefined ans unexpected PathResult while INDIVIDUAL.GATHER.APPROACHING
- #3716
- Could not screenshot.
- #3757
- Jav cav has no lvl up animation
- #3773
- Iberian city walls do not appear
- #3774
- Iberian city walls do not appear
- #3775
- Iberian city walls do not appear
- #3779
- Crash
- #3780
- Crash
- #3856
- Wonder capture points off by 1
- #3857
- Update translation scripts to use Python3
- #3860
- Visualize path and "target points" of selected units
- #3906
- Ships and siege towers fire arrows even when passive
- #3908
- Relative template resource cost rounding
- #3910
- rubble visibility problem when changing perspective
- #3924
- Add a timeline to the summary
- #3935
- Slaughtered animation for bears
- #3940
- Persian Structure Tree has too many structures
- #3945
- Crash in Multiplayergame
- #3981
- Two hours late save
- #3998
- GameAttributes PlayerData should contain gaia
- #4018
- Objetive/Hints and Map Information sub-screen
- #4023
- the game crashed due to a lack of memory
- #4049
- Give buildings back to original owner
- #4063
- Crash while saving the game
- #4073
- [PATCH] Fix C++14 Compatibility needed for GCC6
- #4080
- 0 A.D. crashes
- #4083
- Design Docs : Civ Bonuses
- #4084
- Design Docs : Civ Special Techs
- #4104
- crash after 100% charging
- #4108
- Phase requirements tooltip disappeared
- #4109
- Unhandled exception
- #4115
- Crash on maps I've previously saved the game on
- #4136
- Single Match and Login in multiplayer
- #4140
- Problem when trying to use custom map with multi player
- #4153
- Units in formation beome uncontrollable or stuck
- #4155
- Hide system
- #4156
- unhandled exception (std::bad_alloc("bad allocation"))
- #4162
- Crash
- #4175
- Program has encountered and error (when saving)
- #4178
- Segfault shortly after joining a multiplayer game
- #4182
- Several crashes during game
- #4183
- Several crashes during game
- #4197
- Sometime selection rings are covered by the terrain
- #4200
- Flare option
- #4212
- Game crashes very often
- #4243
- [PATCH] Realistic terrain map
- #4304
- playerColorPicker in gamesetup window screwed up when switching from window mode to full screen.
- #4307
- No deja cambiar el idioma del juego.
- #4319
- 0ad-0.0.21-alpha/build/resources/0ad.desktop: error: key "URL" is present in group "Desktop Entry", but the type is "Application" while this key is only valid for type "Link"
- #4330
- Artefact in water
- #4341
- Language cannot be changed
- #4359
- UnitAI and unpacked unit with a unit in los but not still in range
- #4432
- Map effects modificators
- #4435
- multiplayer co-op
- #4439
- ShaderProgram.cpp Line 891 AssertPointersBound
- #4464
- nao consigo jogar
- #4470
- Let the user exclude maps from random map-picking
- #4471
- Unknown Error When Trying To Create Account For Multiplayer
- #4479
- Ranged siege doesn't care about enemies
- #4483
- Switch between lobby and gamesetup/session window
- #4492
- Uninitialised values detected by valgrind
- #4505
- [PATCH] Display History tooltips / descriptions in the tech tree
- #4512
- The game crashes every time I click on the "Windows" key
- #4514
- Make tab key work in the GUI
- #4515
- Replay Games access directly from within lobby
- #4526
- Hotkeys does not work on AZERTY french keyboard
- #4527
- Pyrogenesis needs too long for shutdown
- #4530
- Accuracy tooltip
- #4533
- the game can't read the replays with arabic characters
- #4541
- Broken cache, Texture codec for header is not found
- #4558
- Player.js errors in actor viewer in Atlas
- #4559
- test_dbg complaining about invalid casts
- #4568
- Game crashes when windows key is pressed.
- #4569
- My Game doesnt start!
- #4579
- Driver issue
- #4591
- Crashes before menu screen
- #4604
- crash but i can play
- #4646
- Error when starting the game
- #4653
- String test failure on OSX Sierra 10.12
- #4682
- Game crash
- #4716
- Add garrison flag to the ship.
- #4726
- alt+tab
- #4739
- found a way to fix alt+tab
- #4742
- Multiplayer
- #4751
- Missing offline logo in the diplomacy window in game
- #4768
- Tutorial missing step if not cancelling rallying point before the group of citizen is ready
- #4776
- Send spectator assignment/player slot advertisement as client to host in gamesetup
- #4780
- Save playerslots names for rehost in gamesetup
- #4818
- Cost of cav does not decrease after coraling animals when playing as Persians.
- #4819
- Game crashes at selecting start game, cant play game :(
- #4823
- SIGTRAP when starting new match
- #4850
- Program error and cant join multiplayer matches
- #4861
- Crash on Map Load
- #4864
- ALT + TAB Crash in Intel graphics
- #4875
- Hang Followed by Close
- #4898
- Alt+Tab Crash
- #4905
- Ranged units can shoot through walls
- #4911
- Can the language options window be merged into options window?
- #4921
- Back-in-time slider during replays
- #4922
- Disable map rotation hotkey in ingame chat
- #4925
- Game does not open, report an error: unhandled exception (Access violation reading 0x00000000)
- #4928
- Tutorial
- #4944
- game wont load
- #4945
- Variable name displayed insted of variable valie
- #4946
- Two Players Control
- #4953
- Can't start the game
- #4965
- Error report
- #4988
- Escape key cancel bug ingame
- #5012
- Every time when minimize game window to taskbar (while loading or playing), not from main menu
- #5013
- Broken "ocean" water for some windangles with HQ Water effects
- #5019
- Crash on ALT+TAB - Intel HD 5500 + some info
- #5028
- Game Crashes when pressing [Windows] key while in full screen game
- #5029
- My Dell 7559 4K UHD laptop has a font size too small.
- #5034
- Units stuck running towards a wall when building walls in angles
- #5039
- Can't create a new game save after one of the saves is selected
- #5045
- Game crash when map finishes loading
- #5051
- Statistic Tracker Errors when switching player civ in atlas
- #5063
- Crash upon gamestart at CPostprocManager::ApplyBlurDownscale2x
- #5064
- Bear is missing animations
- #5077
- You have been attached by an ally
- #5078
- Game Crashed.. at start.
- #5081
- Impassable bluff on ambush
- #5083
- Not understandable and contradictory mod check warnings
- #5096
- The game crash when change to desktop in Windows
- #5100
- Stop training hotkey/button
- #5115
- Regicide victory condition error
- #5117
- templatessorter should not change comment order
- #5121
- Horse Obstruction on Corsica/Sardinia Map
- #5130
- Increase in-game camera flexibility
- #5141
- Add "re-run match with identical settings" option to end-of-match summary screen.
- #5168
- Game crashes when i join a game in the Multiplayerlobby
- #5171
- cannot build dock: Elephantine map
- #5175
- Catapults sometimes refuse to cancel unpacking
- #5176
- Compile fails on preprocessor. stdlib.h is not found. Parabola GNU/Linux.
- #5183
- Giant maps doesn't work anymore in LAN
- #5184
- The software crashes when I try to access into a multiplayer game
- #5189
- Online multiplayer keeps crashing
- #5191
- i am playing on a mac, and when i tried to play online, the game restarts
- #5195
- constant sound errors in game
- #5204
- Duplicate leave game confirmation message box
- #5208
- replays not working
- #5217
- I can't use the multiplayer in the Mac version
- #5226
- 0 ad wont launch
- #5229
- issue in lobby Online MacOS
- #5253
- game close
- #5254
- game close
- #5270
- Sound Error Messages
- #5271
- Crashes for map Djebel Barkal
- #5281
- Crash when create or join a multiplayer game on macOS High Sierra 10.13.3
- #5283
- O A.D. Program Error
- #5305
- RMGen generation time improvements.
- #5310
- no audio
- #5324
- Replays after saving not start...
- #5334
- Territory line drawing bug replay
- #5335
- Register game with XpartaMuPP that doesn't disappear after lobby disconnect
- #5346
- Trigger script causes errors on later generated random maps in Atlas
- #5350
- JS error - entity is undefined
- #5355
- Pyrogenesis creates empty directories for mods that don't exist
- #5359
- Allow right-clicking on disabled buttons
- #5373
- AI OOS
- #5388
- fedora 29. 0ad multiplayer login
- #5392
- Muliplayer -> Game Lobby
- #5393
- Fails to even start the game
- #5395
- Performance problem
- #5398
- Player undefeated with unfinished (key) buildings and no units
- #5411
- Impossible to play or register a game
- #5414
- Slow even on a 16 Core Xeon Cpu with 96GByte RAM and 1070TI
- #5420
- 2 bugs
- #5433
- No possibility to change Resolution ingame
- #5435
- Option to mark a mod as "vanilla compatible" to avoid compatibility restrictions
- #5441
- Allow empty hotkeys/values in default.cfg and user.cfg
- #5452
- Interface scale too small
- #5473
- Units in range and not attacking
- #5481
- GnuTLS build fails on macOS Mojave
- #5568
- Skipping First Turn in Replay
- #5571
- Simulation doesn't proceed after gamestart
- #5606
- Render actors progressively instead of making them 'pop' out
- #5607
- Chat activation when playing
- #5619
- Trader stuck at obstruction corner
- #5627
- Error when trying to connect to lobby
- #5629
- Mouse doesn't scroll view to the right when playing on dual screen
- #5630
- Danubis sometimes fails to generate.
- #5643
- [Feature]: Dedicated Server
- #5645
- JavaScript error: uncaught exception: out of memory
- #5648
- Kicking and de-sychro bug in multiplayer-LAN-game with AI
- #5649
- Mac OS Catalina. 0ad crashes when trying to create an account for multiplayer using the lobby server
- #5658
- crashes after trying to sign into game lobby - OS Mojave
- #5673
- Datacrash while starting
- #5674
- Datacrash while starting
- #5676
- WxGTK 2.8 dependency
- #5683
- Allow to give units to allies.
- #5688
- Crash when i try to create multiplayer account
- #5691
- Game crash
- #5700
- Crash dump.
- #5701
- Crash in game lobby.
- #5713
- Multiplayer with AI "AI script Serialize call failed"
- #5718
- App crashes when trying to connect to Game Lobby
- #5723
- a suggestion | Request reinforcement to the specified area
- #5724
- Game Crash
- #5725
- Bug Report iMAC 11 OS
- #5730
- (access violation read 0x8C019250)
- #5734
- Game not starting - "Assertion Failed"
- #5738
- Trying to start program on HP15 laptop (Intel i5-8265u and 4GB ram)
- #5747
- Replay diferent from real play (AI serialization)
- #5748
- AI using shortest distance without using pathfinding so it's actually much longer
- #5754
- The game seems to crash whenever I try to enter a LAN game
- #5759
- Error Starting the game
- #5766
- Game crashes on start game
- #5767
- stopping time by holding shift
- #5772
- Error opening the game
- #5773
- Entrenched army camp (Roman) can be placed but not built
- #5784
- Game crashes when I try to create account and join lobby (Mac)
- #5790
- Program crashes
- #5803
- game crash on MAC when trying to join a game lobyy
- #5805
- Crash
- #5806
- Crash
- #5817
- I got an error when trying to play the game
- #5818
- I got an error when trying to play the game
- #5820
- Game crashes everytime go to play
- #5827
- Battle of termopylae map
- #5829
- Overlay bug when 'Show FPS' is active in some languages
- #5830
- map of battle of termopyles
- #5834
- Improvements to the pause button.
- #5838
- Installed but work run error below
- #5843
- Unable to move units
- #5845
- looking for a hotfix
- #5854
- Cannot Create Or Login To An Existing Account On Mac OS X
- #5855
- Cannot Create An account Or Log In To An Existing Account On Mac OS X
- #5866
- Game crashes when starting any match
- #5873
- Zen 3 5900X - Startup exception
- #5900
- Reporting Errors
- #5901
- Leave-foundation orders can fail to clear the foundation with multiple units.
- #5937
- Optionally unrandomize entity appearance
- #5938
- macOS: enable/ disable a mod displaces the mouse and creates a black rectangle at the top of the screen
- #5942
- Improve physics realism
- #5977
- Snapping can fail sometimes
- #6006
- Walls: Infinite building
- #6010
- Walls do not work
- #6031
- Replay issues with save/ load and quicksave/ quickload
- #6037
- Program installed but immediately crashes in windows 10
- #6040
- Tower aura slightly shifted
- #6069
- Display Bug
- #6076
- Enemy civ unknown till first contact
- #6121
- Pressing Enter fast multiple times in the lobby login page causes errors.
- #6125
- 'Infinite loop' of sorts in UnitAI+guarding
- #6126
- Metal mines strange appearance
- #6139
- wrong welcome image
- #6140
- these replays make the game crash
- #6150
- Increasing the maximum camera zoom in normal game mode
- #6152
- Dead hunt should be in FOW
- #6161
- Implement a "Go to turn" method for the replay system
- #6163
- Improper visualisation of the attack area
- #6176
- Small water spot appears red
- #6211
- ask to show the real range of buildding
- #6215
- Units don't go to selected gathering place.
- #6223
- hovering over a temple reveals enemy hidden units
- #6235
- Faulty command can crash clients.
- #6246
- Building indicator rally point
- #6267
- Discrepancy in the recognition of ai's json file
- #6269
- Sometimes list elements overlap with header
- #6274
- Changing GUI Scale renders GUI Font blury
- #6277
- Calculate the general ping for the server when waiting a game start.
- #6307
- Don't disable auto-queue on pop max or insufficient resources
- #6313
- Small Type
- #6319
- Can't get Mauryas worker elephant to help build
- #6330
- Infinite loop in collecting a treasure.
- #6359
- Placing the simulation test buttons a bit higher
- #6365
- Combat Demo (Huge) missing party
- #6418
- Tooltips don't take scrolling into account properly in gamedetails
- #6431
- campaign disappeared
- #6437
- Program error screen before game starts
- #6438
- Crash at start
- #6457
- Tooltip line wrap issue
- #6467
- Details: unhandled exception (Access violation reading 0x0000000C)
- #6479
- Crash in Campaign after collecting Treasures
- #6498
- sound issue
- #6504
- HELP ERROR 0AD
- #6514
- Add a "Generate Preview" button to Atlas
- #6523
- Deep Freeze interface on the "Download Mods" button
- #6528
- 0ad 25 no start
- #6529
- Game won't run
- #6530
- carthography tooltip text extending tooltip panel
- #6535
- Cant log in multiplayer
- #6540
- Batch training resize triggers camera rotation on mac
- #6545
- A red line from the centre of my screen to top left
- #6554
- Game crashes upon Launch
- #6561
- Avoid unnecessary decimal points for resource statistics in the Summary
- #6589
- SERVER PROBLEMS
- #6593
- [macOS] Performance issue full screen for India biome
- #6594
- map re make required corsica vz sardinia giant
- #6602
- Game crashes on startup
- #6609
- Unable to verify server certificate or connection not fully completed
- #6630
- test_regression_rP26522 fails on Debian
- #6645
- Javascript Error
- #6652
- ERROR: JavaScript error: simulation/ai/common-api/utils.js line 27
- #6668
- Object seed changes when packing/unpacking.
- #6669
- Heroes in training queue disrupt the auto-queue
- #6675
- Units drowning are missing from the summary
- #6700
- Can't Create New Single Player Match
- #6703
- Force delete does not work.
- #6726
- Set HiDPI as default
- #6733
- Garrison waypoint cursor can be incorrect
- #6736
- Warning and Error displayed in game
- #6751
- Update Mongoose
- #6753
- Error - ios High Sierra 10.13.6
- #6761
- Crashing when opened
- #6770
- Dynamic layout for summary
- #6799
- 0ad: Javascript Error before game settings
- #6809
- Unsaved Changes in-game Options
- #6817
- Javascript Error: Infinite loop detected in Single Player > Matches option
- #6822
- Application is crashing on launch
- #6828
- Stuck screen: "Loading Map Data...Please Wait" after trying to Host Game
- #6857
- Ошибка в лобби
- #6859
- JavaScript Error for single player Matches.
- #6862
- Can't open the Single Player Match Setup screen
- #6870
- a dupe of #6543
- #6878
- Issues when trying to start a network game
- #6885
- buildingAI: Split building attack and rally point, non-random buildingAI
Just like the query: wiki links, the parameter of this macro expects a query string formatted according to the rules of the simple ticket query language.
A more compact representation without the ticket summaries is also available:
[[TicketQuery(version=0.6|0.7&resolution=duplicate, compact)]]
This is displayed as:
#25, #33, #49, #51, #54, #58, #138, #142, #191, #196, #220, #249, #267, #271, #280, #316, #439, #440, #468, #513, #540, #576, #578, #589, #604, #618, #639, #649, #652, #661, #676, #677, #685, #689, #692, #716, #755, #771, #776, #777, #784, #795, #815, #881, #895, #896, #904, #929, #931, #946, #967, #1018, #1056, #1071, #1123, #1127, #1146, #1212, #1218, #1283, #1288, #1293, #1295, #1296, #1300, #1309, #1310, #1332, #1337, #1339, #1340, #1346, #1376, #1386, #1389, #1420, #1426, #1450, #1455, #1456, #1459, #1471, #1474, #1475, #1480, #1483, #1484, #1485, #1486, #1491, #1494, #1531, #1546, #1559, #1566, #1596, #1597, #1611, #1625, #1628, #1630, #1634, #1642, #1643, #1653, #1666, #1674, #1683, #1705, #1728, #1780, #1784, #1786, #1788, #1790, #1792, #1793, #1801, #1815, #1845, #1863, #1895, #1904, #1905, #1926, #1932, #1946, #1957, #1968, #1991, #1996, #1998, #2009, #2036, #2060, #2104, #2133, #2157, #2158, #2161, #2252, #2266, #2268, #2279, #2302, #2320, #2321, #2363, #2381, #2387, #2423, #2424, #2443, #2463, #2470, #2484, #2487, #2510, #2514, #2532, #2534, #2561, #2571, #2578, #2588, #2590, #2591, #2598, #2615, #2625, #2628, #2633, #2644, #2647, #2648, #2654, #2656, #2661, #2670, #2674, #2696, #2698, #2708, #2711, #2733, #2734, #2771, #2775, #2781, #2803, #2812, #2813, #2814, #2816, #2818, #2836, #2841, #2844, #2865, #2871, #2883, #2888, #2892, #2893, #2901, #2902, #2903, #2906, #2911, #2921, #2932, #2939, #2941, #2954, #2966, #2967, #2979, #2981, #2986, #3012, #3015, #3020, #3046, #3053, #3069, #3083, #3091, #3106, #3111, #3141, #3148, #3166, #3178, #3181, #3182, #3183, #3207, #3228, #3266, #3278, #3283, #3287, #3302, #3342, #3347, #3367, #3423, #3445, #3452, #3460, #3479, #3516, #3540, #3547, #3552, #3554, #3579, #3580, #3599, #3629, #3642, #3650, #3654, #3673, #3684, #3692, #3704, #3709, #3716, #3757, #3773, #3774, #3775, #3779, #3780, #3856, #3857, #3860, #3906, #3908, #3910, #3924, #3935, #3940, #3945, #3981, #3998, #4018, #4023, #4049, #4063, #4073, #4080, #4083, #4084, #4104, #4108, #4109, #4115, #4136, #4140, #4153, #4155, #4156, #4162, #4175, #4178, #4182, #4183, #4197, #4200, #4212, #4243, #4304, #4307, #4319, #4330, #4341, #4359, #4432, #4435, #4439, #4464, #4470, #4471, #4479, #4483, #4492, #4505, #4512, #4514, #4515, #4526, #4527, #4530, #4533, #4541, #4558, #4559, #4568, #4569, #4579, #4591, #4604, #4646, #4653, #4682, #4716, #4726, #4739, #4742, #4751, #4768, #4776, #4780, #4818, #4819, #4823, #4850, #4861, #4864, #4875, #4898, #4905, #4911, #4921, #4922, #4925, #4928, #4944, #4945, #4946, #4953, #4965, #4988, #5012, #5013, #5019, #5028, #5029, #5034, #5039, #5045, #5051, #5063, #5064, #5077, #5078, #5081, #5083, #5096, #5100, #5115, #5117, #5121, #5130, #5141, #5168, #5171, #5175, #5176, #5183, #5184, #5189, #5191, #5195, #5204, #5208, #5217, #5226, #5229, #5253, #5254, #5270, #5271, #5281, #5283, #5305, #5310, #5324, #5334, #5335, #5346, #5350, #5355, #5359, #5373, #5388, #5392, #5393, #5395, #5398, #5411, #5414, #5420, #5433, #5435, #5441, #5452, #5473, #5481, #5568, #5571, #5606, #5607, #5619, #5627, #5629, #5630, #5643, #5645, #5648, #5649, #5658, #5673, #5674, #5676, #5683, #5688, #5691, #5700, #5701, #5713, #5718, #5723, #5724, #5725, #5730, #5734, #5738, #5747, #5748, #5754, #5759, #5766, #5767, #5772, #5773, #5784, #5790, #5803, #5805, #5806, #5817, #5818, #5820, #5827, #5829, #5830, #5834, #5838, #5843, #5845, #5854, #5855, #5866, #5873, #5900, #5901, #5937, #5938, #5942, #5977, #6006, #6010, #6031, #6037, #6040, #6069, #6076, #6121, #6125, #6126, #6139, #6140, #6150, #6152, #6161, #6163, #6176, #6211, #6215, #6223, #6235, #6246, #6267, #6269, #6274, #6277, #6307, #6313, #6319, #6330, #6359, #6365, #6418, #6431, #6437, #6438, #6457, #6467, #6479, #6498, #6504, #6514, #6523, #6528, #6529, #6530, #6535, #6540, #6545, #6554, #6561, #6589, #6593, #6594, #6602, #6609, #6630, #6645, #6652, #6668, #6669, #6675, #6700, #6703, #6726, #6733, #6736, #6751, #6753, #6761, #6770, #6799, #6809, #6817, #6822, #6828, #6857, #6859, #6862, #6870, #6878, #6885
Finally, if you wish to receive only the number of defects that match the query, use the count
parameter.
[[TicketQuery(version=0.6|0.7&resolution=duplicate, count)]]
This is displayed as:
Customizing the table format
You can also customize the columns displayed in the table format (format=table) by using col=<field> - you can specify multiple fields and what order they are displayed by placing pipes (|
) between the columns like below:
[[TicketQuery(max=3,status=closed,order=id,desc=1,format=table,col=resolution|summary|owner|reporter)]]
This is displayed as:
Results (1 - 3 of 5400)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#6907 | fixed | crash when trying to join multiplayer game | ||
#6904 | worksforme | Sync of revision log halted since February 5, 2024 | ||
#6901 | invalid | update game |
Full rows
In table format you can also have full rows by using rows=<field> like below:
[[TicketQuery(max=3,status=closed,order=id,desc=1,format=table,col=resolution|summary|owner|reporter,rows=description)]]
This is displayed as:
Results (1 - 3 of 5400)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#6907 | fixed | crash when trying to join multiplayer game | ||
Description |
crash when trying to join multiplayer game Same network LAN Same 0ad release. installed at the same time. One machine on windows10 the other on ubuntu 20.04 Whatever machine try to host the game the machine trying to join crash with the same violation error |
|||
#6904 | worksforme | Sync of revision log halted since February 5, 2024 | ||
Description |
The module revision log on the right sidebar does no more show the last revisions. This is due to a defect of the underlying RSS feed which shows as last entry Revision 28027: [i18n] Updated POT and PO files. February 5, 2024 ([28027]). As of today, current development already reached [28039]. Some months ago, there was related problem: #6874. Then feedburner was updated, but the website module didn't reflect that. |
|||
#6901 | invalid | update game | ||
Description |
Are OAD is there any new updated the game ,do they still under development? |
Query Language
query:
TracLinks and the [[TicketQuery]]
macro both use a mini “query language” for specifying query filters. Basically, the filters are separated by ampersands (&
). Each filter then consists of the ticket field name, an operator, and one or more values. More than one value are separated by a pipe (|
), meaning that the filter matches any of the values. To include a literal &
or |
in a value, escape the character with a backslash (\
).
The available operators are:
= | the field content exactly matches one of the values |
~= | the field content contains one or more of the values |
^= | the field content starts with one of the values |
$= | the field content ends with one of the values |
All of these operators can also be negated:
!= | the field content matches none of the values |
!~= | the field content does not contain any of the values |
!^= | the field content does not start with any of the values |
!$= | the field content does not end with any of the values |
The date fields created
and modified
can be constrained by using the =
operator and specifying a value containing two dates separated by two dots (..
). Either end of the date range can be left empty, meaning that the corresponding end of the range is open. The date parser understands a few natural date specifications like "3 weeks ago", "last month" and "now", as well as Bugzilla-style date specifications like "1d", "2w", "3m" or "4y" for 1 day, 2 weeks, 3 months and 4 years, respectively. Spaces in date specifications can be left out to avoid having to quote the query string.
created=2007-01-01..2008-01-01 | query tickets created in 2007 |
created=lastmonth..thismonth | query tickets created during the previous month |
modified=1weekago.. | query tickets that have been modified in the last week |
modified=..30daysago | query tickets that have been inactive for the last 30 days |
See also: TracTickets, TracReports, TracGuide